Armors: Difference between revisions
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Line 54: | Line 54: | ||
* None | * None | ||
| | | | ||
* VIT +2 | |||
* Reduces damage taken from Wind and Water elements by 5% | |||
|- | |- | ||
|[[File:Cotton shirt.gif]] Cotton Shirt | |[[File:Cotton shirt.gif]] Cotton Shirt | ||
Line 59: | Line 61: | ||
* None | * None | ||
| | | | ||
* MaxHP +200 | |||
* MaxSP +30 | |||
|- | |- | ||
|[[File:Adventurer’s Suit.gif]] Adventurer's Suit | |[[File:Adventurer’s Suit.gif]] Adventurer's Suit | ||
Line 64: | Line 68: | ||
* None | * None | ||
| | | | ||
* AGI +1 | |||
* LUK +1 | |||
* Natural HP Recovery +20% | |||
* Natural SP Recovery +10% | |||
|- | |- | ||
|[[File:Jacket.gif]] Jacket | |[[File:Jacket.gif]] Jacket | ||
Line 69: | Line 77: | ||
* None | * None | ||
| | | | ||
* LUK +3 | |||
|- | |- | ||
|[[File:Wooden Mail.gif]] Wooden Mail | |[[File:Wooden Mail.gif]] Wooden Mail | ||
Line 74: | Line 83: | ||
* None | * None | ||
| | | | ||
* VIT +2 | |||
* Regains 1% of MaxHP every 5 seconds | |||
|- | |- | ||
|[[File:Padded Armor.gif]] Padded Armor | |[[File:Padded Armor.gif]] Padded Armor | ||
Line 79: | Line 90: | ||
* None | * None | ||
| | | | ||
* STR +1 | |||
* DEX +1 | |||
* Critical damage taken -6% | |||
|- | |- | ||
|[[File:Scapulare.gif]] Scapulare | |[[File:Scapulare.gif]] Scapulare | ||
Line 84: | Line 98: | ||
* None | * None | ||
| | | | ||
* INT +2 | |||
* INT +2 | |||
* Soft Mdef +80 | |||
|- | |- | ||
|[[File:Saint's Robe.gif]] Saint's Robe | |[[File:Saint's Robe.gif]] Saint's Robe | ||
Line 89: | Line 106: | ||
* Mdef +5 | * Mdef +5 | ||
| | | | ||
* Mdef +5 | |||
* LUK +2 | |||
* Reduces damage taken from Holy, Shadow, Poison, Undead and Ghost elements by 5% | |||
|- | |- | ||
|[[File:Silver Robe.gif]] Silver Robe | |[[File:Silver Robe.gif]] Silver Robe |
Revision as of 16:50, 15 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields