Armors: Difference between revisions
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Line 55: | Line 55: | ||
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* VIT +2 | * VIT +2 | ||
* | * Wind and Water property damage taken -5% | ||
|- | |- | ||
|[[File:Cotton shirt.gif]] Cotton Shirt | |[[File:Cotton shirt.gif]] Cotton Shirt | ||
Line 99: | Line 99: | ||
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* INT +2 | * INT +2 | ||
* | * Mdef +5 | ||
* Soft Mdef +80 | * Soft Mdef +80 | ||
|- | |- | ||
Line 108: | Line 108: | ||
* Mdef +5 | * Mdef +5 | ||
* LUK +2 | * LUK +2 | ||
* | * Holy, Shadow, Poison, Undead and Ghost property damage taken -5% | ||
|- | |- | ||
|[[File:Silver Robe.gif]] Silver Robe | |[[File:Silver Robe.gif]] Silver Robe | ||
Line 114: | Line 114: | ||
* None | * None | ||
| | | | ||
* INT +2 | |||
* Mdef +5 | |||
* Soft Mdef +80 | |||
|- | |- | ||
|[[File:Chain Mail.gif]] Chain Mail | |[[File:Chain Mail.gif]] Chain Mail | ||
Line 119: | Line 122: | ||
* None | * None | ||
| | | | ||
* STR +3 | |||
|- | |- | ||
|[[File:Full Plate.gif]] Full Plate | |[[File:Full Plate.gif]] Full Plate | ||
Line 124: | Line 128: | ||
* None | * None | ||
| | | | ||
* STR +1 | |||
* VIT +1 | |||
* Soft Def +100 | |||
|- | |- | ||
|[[File:Legion Plate Armor.gif]] Legion Plate | |[[File:Legion Plate Armor.gif]] Legion Plate | ||
Line 129: | Line 136: | ||
* None | * None | ||
| | | | ||
* VIT +2 | |||
* Melee and Long range damage taken -5% | |||
|- | |- | ||
|[[File:Silk Robe.gif]] Silk Robe | |[[File:Silk Robe.gif]] Silk Robe | ||
Line 134: | Line 143: | ||
* Mdef +10 | * Mdef +10 | ||
| | | | ||
* Magic damage taken -1% for every 2 refine levels | |||
|- | |- | ||
|Armor of Naga | |Armor of Naga |
Revision as of 16:52, 15 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields