Armors: Difference between revisions
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* Magic damage taken -1% for every 2 refine levels | * Magic damage taken -1% for every 2 refine levels | ||
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|Armor of Naga | |[[File:Armor of Naga.gif]] Armor of Naga | ||
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* Mdef +2 | * Mdef +2 | ||
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* Additional Atk +1 for each refine level | * Additional Atk +1 for each refine level | ||
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|Angelic Protection | |[[File:Angelic Protection.gif]] Angelic Protection | ||
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* Mdef +20 | * Mdef +20 | ||
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* Regains 20 HP each second | * Regains 20 HP each second | ||
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|Bone Plate | |[[File:Bone Plate.gif]] Bone Plate | ||
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* STR +1 | * STR +1 | ||
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* Adds a 5% chance of inflicting Bleeding status on enemies in 5x5 area with attacks | * Adds a 5% chance of inflicting Bleeding status on enemies in 5x5 area with attacks | ||
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|Chameleon Armor | |[[File:Chameleon Armor.gif]] Chameleon Armor | ||
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* Def +3 if used by Sworman, Thief or Merchant class | * Def +3 if used by Sworman, Thief or Merchant class | ||
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* Adds 2% to activate Magic Immune for 2 seconds when receiving magical damage | * Adds 2% to activate Magic Immune for 2 seconds when receiving magical damage | ||
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|Divine Cloth | |[[File:Divine Cloth.gif]] Divine Cloth | ||
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* Adds 5% resistance to the Curse, Silence, Stun, Stone Curse, Sleep status | * Adds 5% resistance to the Curse, Silence, Stun, Stone Curse, Sleep status | ||
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* Magic and Misc damage taken -5% | * Magic and Misc damage taken -5% | ||
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|Dragon Vest | |[[File:Dragon Vest.gif]] Dragon Vest | ||
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* Mdef +3 | * Mdef +3 | ||
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* Soft Mdef +50 | * Soft Mdef +50 | ||
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|Formal Suit | |[[File:Formal Suit.gif]] Formal Suit | ||
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* None | * None | ||
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* All stats +1 if refined to +8 or higher | * All stats +1 if refined to +8 or higher | ||
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|Holy Robe | |[[File:Holy Robe.gif]] Holy Robe | ||
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* Mdef +5 | * Mdef +5 |
Revision as of 20:22, 15 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields