Armors: Difference between revisions
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|[[File:Bone Plate.gif]] Bone Plate | |[[File:Bone Plate.gif]] Bone Plate | ||
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* Transcendent Swordman, Thief and Merchant classes | |||
* STR +1 | * STR +1 | ||
* Mdef +3 | * Mdef +3 | ||
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* Adds a 1% chance of inflicting Bleeding status on enemies in 5x5 area with attacks | * Adds a 1% chance of inflicting Bleeding status on enemies in 5x5 area with attacks | ||
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* Transcendent Swordman, Thief, Merchant, Ninja and Taekwon classes | |||
* STR +2 | * STR +2 | ||
* Mdef +3 | * Mdef +3 | ||
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|[[File:Sniping Suit.gif]] Sniping Suit | |[[File:Sniping Suit.gif]] Sniping Suit | ||
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* Transcendent Hunter class | |||
* Crit +6 | * Crit +6 | ||
* Additional Crit +1 for every 10 points of base LUK | * Additional Crit +1 for every 10 points of base LUK | ||
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* Mdef +5 | * Mdef +5 | ||
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* | * Transcendent Hunter and Gunslinger classes | ||
* Crit +6 | |||
* Additional Crit +1 for every 10 points of base LUK | |||
* After cast delay -23% | |||
* Mdef +5 | |||
|- | |- | ||
|[[File:Sprint Mail.gif]] Sprint Mail | |[[File:Sprint Mail.gif]] Sprint Mail |
Revision as of 20:47, 15 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields