Armors: Difference between revisions
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Line 518: | Line 518: | ||
* None | * None | ||
| | | | ||
* Perfect Dodge +1 for each refine level | |||
|- | |- | ||
|Shoes | |Shoes | ||
Line 523: | Line 524: | ||
* None | * None | ||
| | | | ||
* Flee +1 for each refine level | |||
|- | |- | ||
|Boots | |Boots | ||
Line 528: | Line 530: | ||
* None | * None | ||
| | | | ||
* Natural HP Recovery +2% for each refine level | |||
* Natural SP Recovery +1% for each refine level | |||
|- | |- | ||
|Greaves | |Greaves | ||
Line 533: | Line 537: | ||
* None | * None | ||
| | | | ||
* Soft Def +10 for each refine level | |||
|- | |- | ||
|Bunny Slipper | |Bunny Slipper | ||
| | | | ||
* LUK +3 | |||
* Mdef +3 | |||
| | | | ||
* '''Balanced''' | |||
|- | |- | ||
|Crystal Pumps | |Crystal Pumps | ||
| | | | ||
* LUK +5 | |||
* Mdef +10 | |||
| | | | ||
* LUK +5 | |||
* Mdef +10 | |||
* Critical damage +4% | |||
|- | |- | ||
|Diabolus Boots | |Diabolus Boots | ||
| | | | ||
* MaxHP +10 for each Base level | |||
Diabolus Manteau set: | |||
* MaxHP +6% | |||
| | | | ||
* MaxHP +10 for each Base level | |||
Diabolus Manteau set: | |||
* MaxHP +7% | |||
|- | |- | ||
|Variant Shoes | |Variant Shoes | ||
| | | | ||
* MaxHP +20% | |||
* MaxSP +20% | |||
* Reduces MaxHP and MaxSP by 1% for each refine level | |||
* Def +1 for every 2 refine levels | |||
| | | | ||
* MaxHP +20% | |||
* MaxSP +20% | |||
* Reduces MaxHP and MaxSP by 1% for each refine level | |||
* Def +7 for each refine level | |||
* Reduces damage taken by 1% for every 2 refine levels | |||
|- | |- | ||
|Sprint Shoes | |Sprint Shoes | ||
| | | | ||
* AGI +1 | |||
* Natural HP Recovery +5% | |||
Sprint Set: | |||
* MaxHP +7% | |||
* Max SP +7% | |||
* Reduces casting time by 3% | |||
* Reduces After cast delay by 15% | |||
| | | | ||
|- | |- |
Revision as of 09:02, 16 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields