Armors: Difference between revisions
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* Adds a 5% chance of causing Blind status on attacker when receiving physical damage | * Adds a 5% chance of causing Blind status on attacker when receiving physical damage | ||
* Adds a 10% chance of activating Flee +20 | * Adds a 10% chance of activating Flee +20 bonus when receiving physical damage | ||
| | | | ||
* Mdef +10 | * Mdef +10 | ||
Line 747: | Line 747: | ||
* Adds a 5% chance of causing Blind status on attacker when receiving physical damage | * Adds a 5% chance of causing Blind status on attacker when receiving physical damage | ||
* Adds a 10% chance of activating Flee +20 | * Adds a 10% chance of activating Flee +20 bonus when receiving physical damage | ||
|- | |- | ||
|[[File:Tidal Shoes.gif]] Tidal Shoes | |[[File:Tidal Shoes.gif]] Tidal Shoes | ||
Line 1,473: | Line 1,473: | ||
* Magnus Exorcismus damage +20% | * Magnus Exorcismus damage +20% | ||
* Add a 2% chance of autocasting Lv1 Turn Undead when | * Add a 2% chance of autocasting Lv1 Turn Undead when taking physical damage | ||
| | | | ||
* INT +4 | * INT +4 | ||
Line 1,482: | Line 1,482: | ||
* Magnus Exorcismus damage +20% | * Magnus Exorcismus damage +20% | ||
* Add a | * Add a 15% chance of autocasting Lv1 Turn Undead when taking physical damage | ||
|- | |- | ||
|Shadow Guard | |Shadow Guard | ||
|Shadow Guard set: | |||
* Adds a 5% chance of causing Blind status on attacker when receiving physical damage | |||
* Adds a 10% chance of activating Flee +20 bonus when receiving physical damage | |||
| | | | ||
* Critical damage +6% | |||
Shadow Guard set: | |||
* Adds a 5% chance of causing Blind status on attacker when receiving physical damage | |||
* Adds a 10% chance of activating Flee +20 bonus when receiving physical damage | |||
|- | |- | ||
|Holy Guard | |Holy Guard |
Revision as of 11:29, 16 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields