Armors: Difference between revisions
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* Mdef +3 | * Mdef +3 | ||
* Adds a 1% chance of reflecting melee damage for 5 seconds when | * Adds a 1% chance of reflecting melee damage for 5 seconds when taking physical damage | ||
* The chance of the damage reflection increases by 3% with each refine level | * The chance of the damage reflection increases by 3% with each refine level | ||
| | | | ||
* Mdef +3 | * Mdef +3 | ||
* Adds a 1% chance of reflecting melee damage for 5 seconds when | * Adds a 1% chance of reflecting melee damage for 5 seconds when taking physical damage | ||
* The chance of the damage reflection increases by 3% with each refine level | * The chance of the damage reflection increases by 3% with each refine level | ||
* Atk +15 | * Atk +15 | ||
Line 1,698: | Line 1,698: | ||
Long Horn set: | Long Horn set: | ||
* Adds a 0.5% chance of autocasting Lv2 Assumptio when | * Adds a 0.5% chance of autocasting Lv2 Assumptio when taking physical damage | ||
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* Reduces damage taken from Water, Fire, Shadow and Undead elements by 20% | * Reduces damage taken from Water, Fire, Shadow and Undead elements by 20% | ||
Line 1,710: | Line 1,710: | ||
Long Horn set: | Long Horn set: | ||
* Adds a 5% chance of autocasting Lv2 Assumptio when | * Adds a 5% chance of autocasting Lv2 Assumptio when taking physical damage | ||
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Revision as of 15:26, 16 July 2023
Overview
On classic servers, many types of armor are totally useless. With the introduction of new Episodes, all that Hoods, Mufflers, Jackets, Coats, Shoes and Bucklers became less and less in demand, because it could no longer compete in usefulness with new items. As a result, so many crappy items have accumulated in the game that almost any drop has ceased to bring at least some joy to players.
We have given old unused items new properties, so that they become usable in specific situations for certain builds. Besides, the Random Options System aims to give the updated items their own uniqueness.
Armors
Footwears
Garments
Shields