Archer: Difference between revisions

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==Archer Class Overview==
==Archer Class Overview==
[[Image: Mechants.jpeg|thumb]]Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.
[[Image: Mechants.jpeg|thumb]]Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.


Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.
Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.
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===Job Change===
===Job Change===


# Once you are Job Level 10, go to the Merchant Guild in southwest Alberta.
# Once you are Job Level 10, go to the Archer Guild in northeast Payon Payon145164.
# Talk to the Guildsman Mahnsoo behind the desk, who changes your job to Merchant and rewards you with a Novice Battle Axe [3].
# Talk to the Archer Guildsman who changes your job to Archer and rewards you with a Novice Composite Bow [3], and one Fire, Silver and Normal Arrow Quivers.
*Alternatively, after reaching Job Level 10 Novice, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.
*Alternatively, after reaching Job Level 10 Novice, go to a Archer class at Criatura Academy located at the north disctrict of Izlude town.
===Skill Changes===
===Skill Changes===
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Revision as of 15:06, 29 June 2023

Archer Class Overview

Mechants.jpeg

Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.

Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.

Job Bonuses
STR AGI VIT INT DEX LUK
+4 +4 +2 +1 +4 +3

Job Change

  1. Once you are Job Level 10, go to the Archer Guild in northeast Payon Payon145164.
  2. Talk to the Archer Guildsman who changes your job to Archer and rewards you with a Novice Composite Bow [3], and one Fire, Silver and Normal Arrow Quivers.
  • Alternatively, after reaching Job Level 10 Novice, go to a Archer class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -12
Sword -12
Axe -8
Two-handed Axe -12
Mace -10


Hunter Class Overview

Blacksmiths.jpg

Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage.

Note: There are a lot of new Weapons available to forge. Some old crafting recipes have been reworked too. For more details please visit the Forging System page.

Job Bonuses
STR AGI VIT INT DEX LUK
+6 +2 +6 +4 +12 +2

Job Change

Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test

After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.

For more details about Blacksmith Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Blacksmith_Job_Change_Guide

Skill Changes

Skill Original Enhanced

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -6
Dagger -10
Sword -10
Axe -6
Two-handed Axe -13
Mace -6


Bard Class Overview

Alchemists.jpg

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into their foes.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 0

Job Changing

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

For more details about Alchemist Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Alchemist_Job_Change_Guide

Skill Changes

Skill Original Enhanced

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -4
Dagger -10
Sword -5
Axe -5
Two-handed Axe -10
Mace -5


Dancer Class Overview

Alchemists.jpg

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into their foes.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 0

Job Changing

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

For more details about Alchemist Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Alchemist_Job_Change_Guide

Skill Changes

Skill Original Enhanced

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -4
Dagger -10
Sword -5
Axe -5
Two-handed Axe -10
Mace -5