Magician: Difference between revisions
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==Magician Class Overview== | ==Magician Class Overview== | ||
[[Image: Mages.jpeg|thumb]] | [[Image: Mages.jpeg|thumb]]Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage. | ||
Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 15: | Line 15: | ||
|LUK | |LUK | ||
|- | |- | ||
| 0 | |||
| +4 | |||
| 0 | |||
| +8 | |||
| +3 | | +3 | ||
| +3 | | +3 | ||
|} | |} | ||
===Job Change=== | ===Job Change=== | ||
# Once you are Job Level 10, go to the | # Once you are Job Level 10, go to the Mage Guild in northwest Geffen. | ||
# Talk to the | # Talk to the Mage Guildsman in front of the chalkboard on the wall who changes your job to Mage and rewards you with a Novice Rod [3]. | ||
*Alternatively, after reaching Job Level 10 Novice, go to a Magician class at Criatura Academy located at the north disctrict of Izlude town. | *Alternatively, after reaching Job Level 10 Novice, go to a Magician class at Criatura Academy located at the north disctrict of Izlude town. | ||
===Skill Changes=== | ===Skill Changes=== | ||
Line 34: | Line 34: | ||
!Enhanced | !Enhanced | ||
|- | |- | ||
| | |Increase SP Recovery | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Two-handed Staff Mastery | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Sight | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Napalm Beat | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Soul Strike | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Safety Wall | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Stone Curse | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Cold Bolt | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Frost Diver | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Fire Bolt | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Fireball | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Fire Wall | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Lightning Bolt | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Thunder Storm | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Energy Coat | ||
| | | | ||
| | | | ||
Line 109: | Line 101: | ||
|- | |- | ||
|Bare Hand | |Bare Hand | ||
| | |146 | ||
|- | |- | ||
|Shield | |Shield | ||
| - | | -10 | ||
|- | |||
|Dagger | |||
| No penalty | |||
|- | |- | ||
| | |Rod | ||
| -5 | | -5 | ||
|- | |- | ||
| | |Two-handed Staff | ||
| - | | -5 | ||
|} | |} | ||
==Wizard Class Overview== | ==Wizard Class Overview== |
Revision as of 19:31, 29 June 2023
Magician Class Overview
Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.
Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
0 | +4 | 0 | +8 | +3 | +3 |
Job Change
- Once you are Job Level 10, go to the Mage Guild in northwest Geffen.
- Talk to the Mage Guildsman in front of the chalkboard on the wall who changes your job to Mage and rewards you with a Novice Rod [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Magician class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Increase SP Recovery | ||
Two-handed Staff Mastery | ||
Sight | ||
Napalm Beat | ||
Soul Strike | ||
Safety Wall | ||
Stone Curse | ||
Cold Bolt | ||
Frost Diver | ||
Fire Bolt | ||
Fireball | ||
Fire Wall | ||
Lightning Bolt | ||
Thunder Storm | ||
Energy Coat |
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 146 |
Shield | -10 |
Dagger | No penalty |
Rod | -5 |
Two-handed Staff | -5 |
Wizard Class Overview
Once Acolytes have undergone rigorous spiritual training and have served the Church and the community as a whole, they have the opportunity to be promoted within the ranks of the Church. If the Monk is said to train their body to fight evil and the Undead physically, the Priest does so with magic. As their spiritual journey brings them closer to God, they gain advanced skills in healing as well as new ways to assist their allies and harm their foes. They are able to resurrect fallen comrades, protect them from harm, and bless their weapons. They can create spaces of safe haven where the Undead cannot penetrate and can decimate hordes of Undead with ease.
Most Priests find themselves in company more often than not, typically giving up their offensive abilities in order to further support those they travel with. Even though Priests are typically not on the front lines of battle, they need to be constantly aware of their surroundings and their companions. A Priest that fails to pay attention can cause problems for themselves and their friends. Priests must be able to focus on the situation at hand and also be able to multitask with little difficulty in order to assure their party stays alive.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+5 | +4 | +5 | +5 | +4 | +7 |
Job Change
Changing into a Priest from an Acolyte requires the player to complete a number of tasks:
- Exorcism and Temptation Tests
- Purity Test
- Pilgrimages
After completing these tests, the player will be transformed into a Priest. This mostly takes place inside of the Prontera Church.
For more details about Wizard Job Change Quest please visit the official page at iRO wiki:
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -5 |
Mace | -3 |
Rod | -10 |
Two-handed Staff | -15 |
Book | -4 |
Knuckle | -8 |
Sage Class Overview
Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Guillotine Fist skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for MVP and WoE purposes.
Job Bonuses | |||||
---|---|---|---|---|---|
STR | AGI | VIT | INT | DEX | LUK |
+8 | +7 | +6 | +2 | +4 | +3 |
Job Changing
Changing into a Monk from an Acolyte requires the player to complete a number of tasks:
- An item collection test
- A memory test
- Either mushroom collecting or marathon running
- A maze test
After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).
For more details about Sage Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Monk_Job_Change_Guide
Skill Changes
Skill | Original | Enhanced |
---|---|---|
Aspd penalty
Weapon | Attack Speed |
---|---|
Bare Hand | 156 |
Shield | -5 |
Mace | -3 |
Rod | -10 |
Two-handed Staff | -18 |
Knuckle | No penalty |