Archer

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Archer Class Overview

Archers.jpeg

Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.

Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.

Job Bonuses
STR AGI VIT INT DEX LUK
+3 +3 +1 +2 +7 +2

Job Change

  1. Once you are Job Level 10, go to the Archer Guild in northeast Payon.
  2. Talk to the Archer Guildsman who changes your job to Archer and rewards you with a Novice composite bow.gifNovice Composite Bow [3], and one Fire, Silver and Normal Arrow Quiver.gifQuivers.
  • Alternatively, after reaching Job Level 10 Novice, go to a Archer class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Owl's Eye.png
Owl’s Eye
  • Increases character's DEX by [1*SkillLv].
  • Increases character's DEX by [1*SkillLv].
  • Added ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP.
Vulture's Eye.png
Vulture’s Eye
  • Increases attack range and Hit by [1*SkillLv] when using bows.
  • Increases attack range by [1*SkillLv] cells when using bows.
  • Increases Hit by [2*SkillLv].
  • Added ability to turn Vulture's Eye status ON. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
  • Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Bow.
Double Strafe.png
Double Strafe
  • Deals [180+20*SkillLv]% Atk damage to a single target.
  • Can't deal Critical damage.
  • Deals [180+20*SkillLv]% Atk damage to a single target.
  • Can deal Critical damage.
Arrow Shower.png
Arrow Shower
  • Deals [75+5*SkillLv]% Atk damage to enemies in a 3x3 area around a target.
  • Deals [150+10*SkillLv]% Atk damage to enemies in a targeted area.
  • AoE depends on Skill Level:
  1. Level 1~5: 3x3;
  2. Level 6~10: 5x5.
Improve Concentration.png
Improve Concentration
  • Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
  • Uncovers hidden enemies in a 3*3 area when activated.
  • No changes
Arrow Repel.png
Charge Arrow
  • Strikes a target with an attack that will inflict 150% damage and knock the target back 6 cells.
  • Strike a target with an attack that knocks the target back 6 cells.
  • Deals 500% Atk damage to close targets. Attack power decreases by 30% for each cell between the character and the target.
  • Can deal Critical damage.
Arrow Crafting.png
Making Arrow
  • Create arrows from various items.
  • No changes

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -10
Dagger -15
Bow -10

Hunter Class Overview

Hunters.jpg

Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects or cause elemental damage to a target.

Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.

Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +2 +4 +10 +4

Job Change

Changing into a Hunter from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Hunter.

For more details about Hunter Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Hunter_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Beast Bane.png
Beast Bane
  • Increases Atk against Insect and Brute race monsters by [4*SkillLv].
  • Increases Atk against Insect, Brute, Fish and Plant race monsters by [4*SkillLv].
  • Increases damage of Traps by [1*SkillLv]%.
Falconry Mastery.png
Falcon Mastery
  • Enables to rent and command a Falcon.
  • No changes
Steel Crow.png
Steel Crow
  • Increases damage inflicted by the Falcon by [6*SkillLv].
  • Increases damage inflicted by the Falcon by [6*SkillLv].
  • Added ability to turn Steel Crow status ON. In this case Blitz Beat and Falcon Assault damage will be affected by LUK instead of DEX.
Blitz Beat.png
Blitz Beat
  • Commands the Falcon to attack all enemies within a 3x3 area around the target.
  • Falcon deals [1*SkillLv] hits.
  • Each hit inflicts [80 + (Steel Crow Level * 6) + (INT / 2) * 2 + (DEX / 10) * 2] of Neutral property Misc-type damage.
  • Every 3 points of LUK gain 1% chance to autocast Blitz Beat with attacks.
  • The damage dealt is divided by the number of enemies Auto-Blitz Beat hits.
  • The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level and the character's Job Level.
  • Commands the Falcon to attack all enemies within a 5x5 area around the target.
  • Falcon deals [1*SkillLv] hits.
  • Each hit inflicts [(SkillLv * 20) + (Steel Crow Level * 6) + (AGI / 2) * 2 + (DEX / 10) * 2] of Neutral property Misc-type damage.
  • Deals 10% increased damage for each enemy in a 5x5 area around the target, up to +100%.
  • Every 5 points of LUK gain 2% chance to autocast Blitz Beat with attacks and Double Strafe.
  • The damage dealt doesn't divide by the number of enemies Auto-Blitz Beat hits.
  • The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level only.
Detect.png
Detect
  • Commands the Falcon to detect hidden enemies in a 3x3 area.
  • Skill range is [1+2*SkillLv] cells.
  • No changes
Spring Trap.png
Spring Trap
Commands a Falcon to remove a set trap from [3+1*SkillLv] cells.
  • No changes
Remove Trap.png
Remove Trap
  • Removes a trap that has been set on the ground and returns it to the inventory.
  • No changes
Ankle Snare.png
Ankle Snare
  • Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds.
  • Trap effect duration reduces by 1s for every 10 points of target's AGI.
  • Trap duration [300-50*SkillLv] seconds.
  • Works against friendly targets in PvP and GvG.
  • Requires 1 Trap.
  • Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds, deal [(50 + (STR + DEX / 2)) x (100 + (INT * 5)) / 100] * SkillLv ± 10% Neutral property Misc-type damage and inflict Bleeding status.
  • Trap effect duration reduces by 1s for every 10 points of target's AGI.
  • Trap duration [300-50*SkillLv] seconds.
  • Max number of Ankle Snare Traps set simultaneously is 10.
  • Doesn't work against friendly targets in PvP and GvG.
  • Requires 1 Trap.
Blast Mine.png
Blast Mine
  • Sets a trap that deals [SkillLv * (50 + DEX / 2) * (1 + INT / 100)] Wind damage in a 3x3 area when triggered.
  • Requires 1 Trap.
  • Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Wind damage in a 3x3 area when triggered.
  • Requires 1 Trap.
  • After cast delay 0.7 seconds.
Land Mine.png
Land Mine
  • Sets a trap that deals [SkillLv * (75+ DEX) * (1 + INT / 100)] Earth damage and has a chance to Stun an enemy when triggered.
  • Requires 1 Trap.
  • Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Earth damage and has a chance to Stun an enemy when triggered.
  • Requires 1 Trap.
  • After cast delay 0.7 seconds.
Freezing Trap.png
Freezing Trap
  • Sets a trap that releases an icy blast when an enemy steps on it, dealing Water property Physical damage to all enemies within a 3x3 area.
  • Has a [40+10*SkillLv]% chance of leaving enemies frozen.
  • Requires 1 Trap.
  • Sets a trap that releases an icy blast when an enemy steps on it, dealing [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Water property Misc-type damage to all enemies within 3x3 area.
  • Has a [40+10*SkillLv]% chance of leaving enemies frozen.
  • Requires 1 Trap.
  • After cast delay 0.7 seconds.
Claymore Trap.png
Claymore Trap
  • Sets a trap that will explode, dealing [SkillLv * (75 + DEX / 2) * (1 + (INT / 100)] Fire property damage in a 5x5 area.
  • Requires 2 Traps.
  • Sets a trap that will explode, dealing [DEX × (3 + Base Level / 85) * (1.1 + INT / 35)] × SkillLv ± 10% Fire property damage in a 5x5 area.
  • Requires 1 Trap.
  • After cast delay 0.7 seconds.
Skid Trap.png
Skid Trap
  • Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
  • Requires 1 Trap.
  • Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
  • Reduces enemy's Movement speed, Aspd and Casting speed by [10*SkillLv]% for [0.5+1.5*SkillLv] seconds.
  • Requires 1 Trap.
Talkie Box.png
Talkie Box
  • Sets a trap that will display a user-set text message to whoever steps on it.
  • Requires 1 Trap.
  • Sets a trap that will display a user-set text message to whoever steps on it.
  • Causes Confusion status on all enemies in a 9x9 area when triggered with a 80% chance.
  • Requires 1 Trap.
Shockwave Trap.png
Shockwave Trap
  • Sets a trap to drain [5+15*SkillLv]% SP from an enemy when triggered.
  • Requires 2 Traps.
  • Sets a trap to drain [5+15*SkillLv]% SP from enemies in a 3x3 area when triggered and cause Soul Leak status on them for [1+1*SkillLv] seconds.
  • During Soul Leak characters can't regen and recover SP.
  • Requires 1 Trap.
Sandman.png
Sandman
  • Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
  • Requires 1 Trap.
  • Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
  • Casts Dispell on the enemy who triggered a trap. Dispell level is equal to Sandman level.
  • Requires 1 Trap.
Flasher.png
Flasher
  • Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 3x3 area.
  • Requires 1 Trap.
  • Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area.
  • Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to 0 for [2+3*SkillLv] seconds.
  • Requires 1 Trap.
Phantasmic Arrow.png
Phantasmic Arrow
  • Shoots a magic arrow without requiring arrows tha deals 150% Atk of Long range damage and pushes the enemy 3 cells backward.
  • Shoots a magic arrow without requiring arrows tha deals 400% Atk of Long range damage to all enemies in a 3x3 area around the target and pushes them 3 cells backward.
  • Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance.
Beast Charge.png
Beast Stafing
  • Shoots a double bolt at a Brute or Insect enemy to inflict [(50 + 8 * STR) x 2 Hits]% of Long range physical damage.
  • Can only be used immediately after using Double Strafe.
  • Shoots a double bolt at a Brute, Insect, Fish or Plant enemy to inflict [(50 + 8 * STR) x 2 Hits]% of Long range physical damage.
  • Can only be used immediately after using Double Strafe.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -9
Dagger -10
Bow -8


Bard Class Overview

Bards.jpg

The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.

The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.

Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +9 +4

Job Changing

In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:

  • Item Collection
  • Making friends with Mr. Snowman in Lutie
  • Singing Test

Once these have been completed, the applicant will be made a bard by the Roaming Bard.

For more details about Bard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Bard_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Music Lessons.png
Musical Lessons
  • Increases damage with Instruments by [3*SkillLv].
  • Increases Movement speed while performing a song by [2.5*SkillLv]%.
  • Increases damage with Instruments by [3*SkillLv].
  • Increases Movement speed while performing a song by [2.5*SkillLv]%.
  • Increases MaxSP by [1*SkillLv]%.
  • Increases Aspd by [1*SkillLv]%.
  • Increases Flee by [3*SkillLv].
  • Increases Perfect Dodge while performing a song by [2*SkillLv].
  • Enables using of Arrow Shower with Instruments at Level 10.
Amp.png
Amp
  • Cancels active Performance Skill the caster is performing.
  • Cancels active Performance Skill the caster is performing.
  • Reduces SP cost of performances, ensembles, and dances by 20% for 3 minutes.
  • Doubles Natural HP and SP Recovery for 10 seconds after being used during a song or dance.
Encore.png
Encore
  • Recasts the last Performance Skill that was cast at half of the SP cost.
  • No changes
Melody Strike.png
Musical Strike
  • Uses an Instrument to deal [60+40*SkillLv]% of Long range damage to a single target.
  • Can't deal Critical damage.
  • Costs [1 + (2 * SkillLv - 2)] SP.
  • Uses an Instrument to deal [(110 + 40 * SkillLv) x 2 Hits]% of Long range damage to a single target.
  • Can deal Critical damage.
  • Costs 12 SP.
Unchained Serenade.png
Dissonance
  • Hits enemies in a 9x9 area with a slow sonic attack that deals [30+10*SkillLv] Neutral damage every 3 seconds.
  • Costs [15+3*SkillLv] SP.
  • Hits enemies in a 9x9 area with a slow sonic attack that deals [100+50*SkillLv]% of Neutral Magic damage.
  • Has a [5+5*SkillLv]% chance to Stun enemies in the skill area.
  • Removes Song effects from enemies in the skill area with a [6*SkillLv]% chance.
  • Casting time 2 seconds and can't be Interrupted.
  • After cast delay = Aspd.
  • Costs [32+3*SkillLv] SP.
Unbarring Octave.png
Frost Joke
  • Freezes enemies and party members within caster's view by a [15+5*SkillLv]% chance.
  • After cast delay 3 seconds.
  • Freezes enemies and party members within caster's view by a [15+5*SkillLv]% chance.
  • After cast delay 2 seconds.
  • Cooldown 0.7 seconds.
Magic Strings.png
Poem of Bragi
  • Reduces Casting time of all players in the area by [(3 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
  • Reduces After cast delay of all players in the area by [(5 * SkillLv) + (2 * Musical Lessons Lv) + (INT / 5]%.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Reduces Casting time of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (DEX / 10)]%.
  • Reduces After cast delay of all players in the area by [(4 * SkillLv) + (1 * Musical Lessons Lv) + (INT / 5]%.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Song of Lutie.png
Apple of Idun
  • Increases the MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%.
  • Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases the MaxHP of all players in the area by [(5 + 2 * SkillLv) + (1 * Musical Lessons Lv) + (VIT / 10)]%.
  • Regains [(35 + 5 * SkillLv) + (5 * Musical Lessons Lv) + (VIT / 2)] HP of all players in the area every 6 seconds.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Impressive Riff.png
Assassin Cross of Sunset
  • Increases Aspd of all players in the 7x7 area by [(10 + 1 * SkillLv) + (Musical Lessons Lv / 2) + (AGI / 10)]%.
  • Works on Melee type Weapons only.
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases Aspd of all players in the 7x7 area by [(10 + 1 * SkillLv) + (Musical Lessons Lv / 2) + (AGI / 10)]%.
  • Works on Melee type Weapons only.
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Perfect Tablature.png
Whistle
  • Increases Flee of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)].
  • Increases Perfect Dodge of all players in the area by [(SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)].
  • Skill AoE 7x7 cells.
  • Skill effect can be Dispelled.
  • Increases Flee of all players in the area by [(2 * SkillLv) + (1 * Musical Lessons Lv) + (AGI / 10)].
  • Increases Perfect Dodge of all players in the area by [(SkillLv / 2) + (Musical Lessons Lv / 2) + (LUK / 10)].
  • Skill AoE 9x9 cells.
  • Skill effect can't be Dispelled.
Lullaby.png
Lullaby
  • Static Ensemble skill.
  • Sings a dreamy song to put enemies in a 9x9 area to sleep.
  • Active Ensemble skill.
  • Sings a dreamy song to put enemies in a 9x9 area to sleep.
  • Removes positive effects of Songs, Dances and Ensembles from enemies.
  • Removes negative effects of Dances and Ensembles from allies.
  • Casting time 1 second.
  • Cooldown 20 seconds.
Mental Sensing.png
Mr. Kim a Rich Man
  • Static Ensemble skill.
  • Increases the EXP earned from monsters killed in the affected 9x9 area by [25+11*SkillLv]%.
  • Active/Static Ensemble skill.

If used by Bard class:

  • AoE skill.
  • Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.

If used by Dancer class:

  • Party buff.
  • Increases EXP earned from monsters by [20+12*SkillLv]%.
  • Casting time 1 second.
  • Cooldown 20 seconds.
  • Duration 60 seconds.

Note: EXP bonuses from different sources don't stack.

Down Tempo.png
Eternal Chaos
  • Static Ensemble skill.
  • Reduces Hard and Soft DEF to 0 for all enemies within the 9x9 area of effect.
  • Can be used in GvG only.
  • Active Ensemble skill.
  • Reduces Hard and Soft Def to 0 for all enemies in a 9x9 area.
  • Can be used in any area.
  • Skill effect duration 30 seconds.
  • Skill effect duration against Boss monsters reduces by 3 times.
  • Casting time 1 second.
  • Cooldown 60 seconds.
Classical Pluck.png
Loki’s Veil
  • Static Ensemble skill.
Power Cord.png
Into the Abyss
  • Static Ensemble skill.
Acoustic Rhythm.png
Invulnerable Siegfried
  • Static Ensemble skill.
Battle Theme.png
Drums on the Battlefield
  • Static Ensemble skill.
Harmonic Lick.png
Ring of Nibelungen
  • Static Ensemble skill.
Pang Voice.png
Pang Voice

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -7
Dagger -12
Bow -8
Instrument -5


Dancer Class Overview

Dancers.jpg

Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.

It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.

Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8

Job Changing

Changing into a Dancer from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Dance Test

After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.

For more details about Dancer Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Dancer_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Dance Lessons.png
Dancing Lessons
Amp.png
Amp
Encore.png
Encore
Slinging Arrow.png
Sling Arrow
Hip Shaker.png
Ugly Dance
Dazzler.png
Scream
Lady Luck.png
Fortune’s Kiss
Gypsy's Kiss.png
Service for You
Slow Grace.png
Please Don’t Forget Me
Focus Ballet.png
Humming
Lullaby.png
Lullaby
Mental Sensing.png
Mr. Kim a Rich Man
Down Tempo.png
Eternal Chaos
Classical Pluck.png
Loki’s Veil
Power Cord.png
Into the Abyss
Acoustic Rhythm.png
Invulnerable Siegfried
Battle Theme.png
Drums on the Battlefield
Harmonic Lick.png
Ring of Nibelungen
Charming Wink.png
Wink of Charm

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -7
Dagger -12
Bow -8
Whip -5