Stats

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Revision as of 17:46, 2 March 2024 by Dmhmn (talk | contribs) (→‎AGI)
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Stats.jpg

Main Stats

STR

  • Each point of STR increases Atk by 1 for Melee Weapons.
  • Each point of STR increases Weapon Atk +0.5% for Melee Weapons.
  • Every 5 points of STR increase Atk by 1 for Range Weapons.
  • Each point of STR increases Weight Limit by 30.
  • Increases resistance to Confusion status (status immunity with STR = 120, status zero duration with STR = 120).

 

DEX

  • Each point of DEX increases Atk by 1 for Range Weapons.
  • Each point of DEX increases Weapon Atk +0.5% for Range Weapons.
  • Every 5 points of DEX increases Atk by 1 for Melee Weapons.
  • Every 5 points of DEX increase Matk by 1.
  • Every 5 points of DEX increase Soft Mdef by 1.
  • Each point of DEX increases Hit by 1.
  • Every ~20 points of DEX increase base Aspd by 1 (this bonus is non-linear).
  • Each point of DEX decreases Casting time.
  • Each point of DEX increases Steal success rate by 0.1%.
  • Each point of DEX increases Strip success rate by 0.2%.
  • Each point of DEX increases Forging success rate by 0.1%.
  • Each point of DEX increases Brewing success rate by 0.1%.
  • Each point of DEX increases Cooking success rate by 0.2%.

 

INT

  • Each point of INT increases Matk by 1.5.
  • Each point of INT increases Soft Mdef by 1.
  • Each point of INT increases base value of MaxSP by 1%.
  • Each point of INT increases SP Recovery from Healing items by 1%.
  • Each point of DEX decreases Casting time at half the effectiveness of DEX.
  • Each point of INT increases Brewing success rate by 0.05%.
  • Every 6 points of INT increase Natural SP Recovery by 1.
  • Every 2 point of INT increase Natural SP Recovery by 1 when INT is 120 or higher.
  • Additional Natural SP Recovery +4 when INT is 120 or higher.
  • Every 100 points of MaxSP increase Natural SP Recovery by 1.
  • Increases resistance to Silence status (status immunity with INT = 100, status zero duration with INT = 100).
  • Increases resistance to Blind status (status immunity with INT = 100, status zero duration with INT = 150).

 

VIT

  • Each point of VIT increases base value of MaxHP by 1%.
  • Each point of VIT increases HP Recovery from Healing items by 2%.
  • Every 2 points of VIT increase Soft Def by 1.
  • Every 5 points of VIT higher than 1 increase Soft Mdef by 1.
  • Every 5 points of VIT increase Natural HP Recovery by 4.
  • Every 200 points of MaxHP increase Natural HP Recovery by 4.
  • Increases resistance to Stun status (status immunity with VIT = 100, status zero duration with VIT = 100).
  • Increases resistance to Poison status (status immunity with VIT = 120, status zero duration with VIT = 120).
  • Increases resistance to Bleeding status (status immunity with VIT = 120, status zero duration with VIT = 120).
  • Increases resistance to Deadly Poison status (status immunity with VIT = 120).

 

AGI

  • Each point of AGI increases Flee by 1.
  • Each point of AGI increases base Aspd by ~0.17 (this bonus is non-linear).
  • Every 5 points of AGI increase Soft Def by 1.
  • Increases resistance to Sleep status (status immunity with AGI = 100, status zero duration with AGI = 100).

 

LUK

  • Every 3 points of LUK increase Crit by 1.
  • Every 3 points of LUK higher than 1 increase Atk by 1.
  • Every 3 points of LUK increase Matk by 1.
  • Every 3 points of LUK increase Hit by 1.
  • Every 5 points of LUK increase Flee by 1.
  • Every 5 points of LUK increase Crit Shield by 1.
  • Every 5 points of LUK increase Blitz Beat autocast chance by 2%.
  • Every 10 points of LUK increase Perfect Dodge by 1.
  • Each point of LUK increases Forging success rate by 0.1%.
  • Each point of LUK increases Brewing success rate by 0.1%.
  • Each point of LUK increases Cooking success rate by 0.1%
  • Increases resistance to Curse status (status immunity with LUK = 100, status zero duration with LUK = 100).
  • Every 5 points of LUK corresponds to 1 point of any other Stat while calculating status resistances.

 

Secondary Stats

Hit

  • Hit rate is calculating by formula: 175 + Base Level + DEX + (LUK / 3) + Bonus.
  • A chance to hit a target is (Attacker's Hit - Defender's Flee)%. That is, to hit the target with a 100% chance, you need to have the Hit parameter 100 more than the target's Flee.

 

Flee

  • Flee rate is calculating by formula: 100 + Base Level + AGI + (LUK / 5) + Bonus.
  • A chance to dodge a target's attack is (Defender's Flee - Attacker's Hit)%. That is, to dodge the attacks with a 100% chance, you need to have the Flee parameter 100 more than the target's Hit.
  • Flee penalty during WoE has been removed.
  • Flee drops by 10% for each monster over 3 attacking you.

Note: Monsters always have at least 5% to hit you.

 

Crit

  • Critical attacks deal 40% increased damage and never miss.
  • Critical damage always goes with the highest weapon level variance.

 

Crit Shield

  • Each point of Crit Shield reduces chance to get Critical damage by flat 1%.
  • For example, a character with 50 LUK who equips Golden Gear.gifGolden Gear will have 40 Crit Shield. So, the attacker with 50 Crit will deal critical damage with 10% chance to this character.

 

Def vs Phys Damage.png

Def

Def status.jpg

  • Hard Def reduces Physical damage taken by % value.
  • Soft Def reduces Physical damage taken by flat value.
  • Refinement bonus has been changed.

 

Mdef vs Magic Damage.png

Mdef

Mdef status.jpg

  • Hard Mdef reduces Magical damage taken by % value.
  • Soft Mdef reduces magical damage taken by flat value.
  • Each point of Hard Mdef reduces

 

Aspd

  • Reduces delay between attacks.
  • There are 3 parts of Aspd: Equipment Aspd modifier, Skill Aspd modifier and Potion Aspd modifier.
  • Equipment Aspd modifiers can stack (Random Options, item bonuses).
  • Skill Aspd modifiers don't stack. Only the skill with higher effect will work (Quicken skills, Adrenaline Rush, Assassin Cross of Sunset etc).
  • Potion Aspd modifiers (Concentration Potion.gifConcentration Potion, Awakening Potion.gifAwakening Potion, Berserk Potion.gifBerserk Potion) also don't stack. Only the skill with higher effect will work.

 

Casting time

  • Casting time can be reduced by DEX, INT, Item bonuses, Random Options and Magic Strings.pngPoem of Bragi.
  • Instant cast can be achieved with DEX * 2 + INT = 530 or with 100% Casting time reduction from items + Magic Strings.pngPoem of Bragi bonus.

 

After Cast Delay

  • After cast delay is the time when the character can't use any Skills.
  • Can be reduced by Item bonuses, Random Options and Magic Strings.pngPoem of Bragi.

 

Cooldown

  • Cooldown is the time when the character can't use a specific skill (Magnum Break.pngMagnum Break, Emergency Call.pngEmergency Call etc).
  • Can't be reduced.

 

Perfect Dodge

  • Perfect Dodge is a chance to dodge any Normal Physical attack regardless of Flee.

 

Perfect Hit

  • Perfect Hit (Seeking Attack, Guided Attack) is a chance to perform attack which never miss.
  • Can be obtained with some items (Gungnir.gifGungnir, Card.pngArcher Card Set).

 

Level up.jpg

Stat Rising

Level Stat Points
1~4 3
5~9 4
10~14 5
15~19 6
20~24 7
25~29 8
30~34 9
35~39 10
40~44 11
45~49 12
50~54 13
55~59 14
60~64 15
65~69 16
70~74 17
75~79 18
80~84 19
85~89 20
90~94 21
95~99 22

 

Stat potion.png

Stat Reset

In any time you can lower the selected Stat by 1 and get it's Stat Points using Str reduction.pngStat Potions sold by Heen, the Martial Instructor from the Mercenary Guild.