Skill
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Original
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Enhanced
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Throwing Mastery
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- Increases Atk of Throw Shuriken skill by [3*SkillLv].
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- Increases Atk of Throw Shuriken skill by [3*SkillLv].
- Passively increases Hit by [2*SkillLv].
- Reduces damage taken from Demon, Formless, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Huuma Shuriken.
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Throw Shuriken
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- Throws a Shuriken at a target dealing [100+5*SkillLv]%Atk of ranged physical damage.
- Costs 5 SP.
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- Throws a Shuriken at a target dealing [100+20*SkillLv]%Atk of ranged physical damage.
- Costs 3 SP.
- Enemies hit by Throw Shuriken skill will receive 15% increased long range damage for the next 5 seconds.
- Can deal Critical damage.
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Throw Kunai
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- Throws a kunai at a single target to inflict [100*SkillLv]%Atk of ranged physical damage.
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- Throws a kunai at a single target to inflict [100+100*SkillLv]%Atk of ranged physical damage.
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Throw Huuma Shuriken
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- Throws Huuma Shuriken to a targeted location to inflict [150*SkillLv]%Atk of ranged physical damage to all enemies within the 3x3 area of effect.
- Cast time 3 seconds.
- After cast delay 3 seconds.
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- Throws Huuma Shuriken to a targeted location to inflict [250*SkillLv - 50]%Atk of ranged physical damage to all enemies within the area of effect.
- AoE depends on skill level:
- Level 1~3: 3x3;
- Level 4~5: 5x5.
- Cast time 2 seconds.
- After cast delay 2 seconds.
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Throw Coin
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- Throws Zeny at a single target to inflict [500~1000*SkillLv] of piercing damage equal to the amount of Zeny thrown in the attack.
- Damage is halved against Boss monsters and in PvP.
- After cast delay 5 seconds.
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- Throws Zeny at a single target to inflict [500~1000*SkillLv] of piercing damage equal to the amount of Zeny thrown in the attack.
- Damage is halved in PvP.
- Has no penalty against Boss monsters.
- After cast delay 4 seconds.
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Haze Slasher
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- Strikes a single target with a hazy attack to inflict [100+20*SkillLv]%Atk of physical damage and moves the user in Hiding status.
- Skill range is 1 cell.
- Hide level depends on Haze Slasher level.
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- Strikes all enemies in 3x8 area between the character and the target with a hazy attack to inflict [150+50*SkillLv]%Atk of physical damage and moves the user in Cloaking status.
- Skill range is 6 cells.
- Cloaking level depends on Haze Slasher level, so at level 1 and 2 Cloaking status can be received near the walls only.
- Enemies hit by Haze Slasher will receive 30% increased Critical damage for the next 6 seconds.
- Can deal Critical damage.
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Shadow Slash
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- Leaps from the shadows toward a single target and performs a slicing attack inflicting [50+150*SkillLv]%Atk of melee physical damage.
- Can be used from Hiding status.
- Can deal Critical damage.
- Skill's base Crit chance is [25+5*SkillLv].
- Can't be used in War of Emperium.
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- Leaps from a shadows forward and performs a slicing attack inflicting [100+150*SkillLv]%Atk of melee physical damage to all enemies in 3x8 area.
- Can be used both from Hiding and Cloaking status.
- Can deal Critical damage.
- Skill's base Crit chance is [25+5*SkillLv].
- Can be used during War of Emperium, but won't move the character through obstacles.
- Skill range is [5 + 1 * Shadow Jump Lv] cells.
- Cooldown 1 second.
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Shadow Jump
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- Instantly moves the user to a targeted location from a Hiding status.
- Maximum range is [4+1*SkillLv] cells.
- Can't be used in War of Emperium.
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- Instantly moves the user to a targeted location from a Hiding or Cloaking status.
- Maximum range is [5+1*SkillLv] cells.
- Can be used in War of Emperium, but won't move the character through obstacles.
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Flip Tatami
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- Deals [100+10*SkillLv]%Atk damage and knockbacks nearby enemies, and create the Pneuma effect on one cell of the ground.
- Skill deals damage in cross-shaped area:
- Level 1: 1 cell radius;
- Level 2~3: 2 cells radius;
- Level 4~5: 3 cells radius.
- After cast delay is 3 seconds.
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- Deals [150+30*SkillLv]%Atk damage and knockbacks nearby enemies, and create the Pneuma effect on one cell of the ground.
- Skill deals damage in cross-shaped area:
- Level 1: 1 cell radius;
- Level 2~3: 2 cells radius;
- Level 4~5: 3 cells radius.
- After cast delay is equal to Aspd delay.
- Skill's cooldown is 1 second.
- Enemies hit by this skill will have their Crit-shield reduced to 0 for 6 seconds.
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Cicada Skin Shedding
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- Allows the user to dodge [(SkillLv/2) round up] physical attacks by disappearing, moving 7 cells backwards in the process.
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Mirror Image
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- Allows the user to dodge [(SkillLv/2) round up] physical attacks by casting images of itself.
- Requires the user to be in Ninja Aura status, which is removed upon using this skill.
- Each cast consumes a Shadow Orb.
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- Allows the user to dodge [(SkillLv/2) round up] physical attacks by casting images of itself.
- Requires the user to be in Ninja Aura status, which is removed upon using this skill.
- Each cast consumes a Shadow Orb.
- Increases damage of Killing Strike by ~50% for each remaining image.
- Passively increases character's Flee by [3*SkillLv].
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Final Strike
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- Deals [(Str * 40) + (HP * 8% *SkillLv)] range physical damage to a target, reducing the user's HP to 1.
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- Deals [Current HP * (1 + (Atk * SkillLv) / MaxHP] * [(6 + Mirror Image Remaining Hits) / 5] range physical damage to a target, reducing the user's HP to 1.
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Soul
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- Sacrifices a small amount of HP to increase INT and STR by [1*SkillLv] for [15+15*SkillLv] seconds.
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- Sacrifices a small amount of HP to increase All Stats by [1*SkillLv] for [15+15*SkillLv] seconds.
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Ninja Mastery
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- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving.
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- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving.
- Increases Casting speed of Magic Techniques by [0.3*SkillLv]% for each Magic Technique cast in past 8 seconds with a maximum effect of 30%.
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Flaming Petals
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- Shoots [1*SkillLv] flaming petals to a single target, where each petal will inflict 90% Fire property magic damage.
- Cast time [0.7*SkillLv] seconds.
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- Shoots [1*SkillLv] flaming petals to a single target, where each petal will inflict 100% Fire property magic damage.
- Inflicts Burnt status on a target reducing it's hard Mdef by [5+2*SkillLv]% for 6 seconds.
- Cast time [0.45*SkillLv] seconds.
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Blaze Shield
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- Creates a 5x5 field of fire that stalls enemies and rapidly deals 50% Fire-element magic damage with each hit.
- Every cell of formation can deal [4+SkillLv/2] hits.
- Each cast consumes 1 Flame Stone.
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Dragon Fire Formation
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- Summons a flaming dragon from underneath a single target to inflict [150+150*SkillLv]% Fire property magic damage to all enemies around the target.
- Each cast consumes 1 Flame Stone.
- Cast time 3 seconds.
- After cast delay 3 seconds.
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- Summons a flaming dragon from underneath a single target to inflict [200+200*SkillLv]% Fire property magic damage to all enemies around the target.
- Each cast consumes 1 Flame Stone.
- Cast time 2.5 seconds.
- After cast delay 1 second.
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Freezing Spear
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- Summons icy spears to strike a single target [2+1*SkillLv] times, where each spear will inflict 70% Water property magic damage.
- Cast time [0.7*SkillLv] seconds.
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- Summons icy spears to strike a single target [2+1*SkillLv] times, where each spear will inflict 90% Water property magic damage.
- Inflicts Chilled status on a target reducing it's Attack, Casting and Movement speed by [10+2*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players is reduced by 2/3.
- Hitlocks the target for 0.3 second.
- Cast time [0.45*SkillLv] seconds.
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Water Escape Technique
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- Creates a water pool on a targeted location that halves the Movement Speed and reduces AGI of all enemies within the area of effect.
- Increases damage of Freezing Spear by 2% for each Freezing Spear level used.
- Area of effect depends on skill level:
- Level 1~3: 3x3;
- Level 4~6: 5x5;
- Level 7~9: 7x7;
- Level 10: 9x9.
- AGI drop depends on skill level:
- Level 1: 0;
- Level 2~4: 3;
- Level 5~7: 5;
- Level 8~10: 8.
- Each cast consumes 1 Ice Stone.
- Cast time 3 seconds.
- After cast delay 3 seconds.
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- No mechanics changes
- Cast time 2.4 seconds.
- After cast delay 1 second.
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Snow Flake Draft
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- Calls forth a huge frozen meteor to crash down on top of the caster, inflicting [150+150*SkillLv]% Water property magic damage to all enemies in 7x7 area around the caster.
- Has a [10+10*SkillLv]% chance of leaving enemies frozen.
- Each cast consumes 1 Ice Stone.
- Cannot be cast on Land Protector.
- Cast time [1.5+0.5*SkillLv] seconds.
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- Calls forth a huge frozen meteor to crash down on a ground, inflicting [150+150*SkillLv]% Water property magic damage to all enemies in 7x7 area.
- Has a [10+10*SkillLv]% chance of leaving enemies frozen.
- Each cast consumes 1 Ice Stone.
- Cannot be cast on Land Protector, but deals damage to enemies standing on last cells of Land Protector if Snow Flake Draft is cast outside it (like Meteor Storm and Thunder Storm).
- Cast time [0.5+0.5*SkillLv] seconds.
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Wind Blade
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- Shoots [(0.5+SkillLv/2) round up] shearing blades of air at a single target, where each blade will inflict 150% Wind property magic damage.
- Cast time: 1~6 seconds.
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- Shoots [(0.5+SkillLv/2) round up] shearing blades of air at a single target, where each blade will inflict 170% Wind property magic damage.
- Inflicts Blown status on a target reducing it's hard Def by [5+2*SkillLv]% for 6 seconds.
- Cast time:
- Odd: [0.35*SkillLv] seconds;
- Even: [0.4+0.4*SkillLv] seconds.
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Lightning Jolt
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- Summon down a lightning bolt to strike all enemies around the caster for [100+100*SkillLv]% Wind-element damage.
- Area of effect depends on skill level:
- Level 1~2: 3x3;
- Level 3~4: 5x5;
- Level 5: 7x7.
- Each cast consumes 1 Wind Stone.
- Cannot be cast on Land Protector.
- Cast time 4 seconds.
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- Summon down a lightning bolt to strike all enemies in a targeted area for [100+130*SkillLv]% Wind-element damage.
- Area of effect depends on skill level:
- Level 1~2: 3x3;
- Level 3~4: 5x5;
- Level 5: 7x7.
- Each cast consumes 1 Wind Stone.
- Cannot be cast on Land Protector, but deals damage to enemies standing on last cells of Land Protector if Lightning Jolt is cast outside it (like Meteor Storm and Thunder Storm).
- Cast time 2.5 seconds.
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North Wind
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- Strike all targets within a 3-cell wide path to the target with [100+100*SkillLv]% Wind-element magical damage.
- Skill path length is [4+1*SkillLv] cells.
- Each cast consumes 1 Wind Stone.
- Cast time 4 seconds.
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- Strike all targets within a 3-cell wide path to the target with [200+100*SkillLv]% Wind-element magical damage.
- Skill path length is [7+1*SkillLv] cells.
- Each cast consumes 1 Wind Stone.
- Cast time 2 seconds.
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