Swordman Class Overview
Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.
Swordmen tend to have high ATK from swords and spears and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+7
|
+2
|
+4
|
0
|
+3
|
+2
|
Job Change
- Once you reach Job Level 10 Novice, go to Izlude and enter the Swordman Guild at the west side of the town.
- Talk to the Swordman NPC in the center room behind the desk who will change your job to Swordman.
- Alternatively, after reaching Job Level 10 Novice, go to a Swordsman class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill
|
Original
|
Enhanced
|
Sword Mastery
|
- Increases ATK by [4*SkillLv] with one-handed swords and daggers.
|
- Increases ATK by [4*SkillLv] with one-handed swords and daggers.
- Increases Hit by [2*SkillLv] with one-handed swords and daggers.
|
Two-handed Sword Mastery
|
- Increases ATK by [4*SkillLv] with two-handed swords.
|
- Increases ATK by [4*SkillLv] with two-handed swords.
- Reduces damage taken from Demon, Angel, Undead, Demihuman Races
and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Sword.
|
Increase HP Recovery
|
- Increases HP Recovery with Healing items by [10*SkillLv]%.
- Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv]
every 10 seconds while not moving.
|
- Increases HP Recovery by Healing Items by [10*SkillLv]%.
- Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv]
every 6 seconds while not moving.
|
Bash
|
- Deals [100+30*SkillLv]% physical damage to a single target
enemy with [5*SkillLv]% additional accuracy.
|
|
Magnum Break
|
- Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area
with [10*SkillLv]% additional accuracy.
- Adds 20% Fire property damage to attacks for 10 seconds.
- After Cast delay 2 seconds.
|
- Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area
with [10*SkillLv]% additional accuracy.
- Adds 20% Fire property damage to attacks for 10 seconds.
- Cooldown 2 seconds.
|
Provoke
|
- Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF
by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
|
- Increases a target's status ATK by [2+3*SkillLv]% and decreases it's
tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance.
- Can be used on party or guild members.
|
Endure
|
- Enables to ignore flinching from 7 enemy attacks.
- Grants +[1*SkillLv] Mdef during skill effect.
- Skill effect duration [7+3*SkillLv] seconds.
|
- Enables to ignore flinching from 7 enemy attacks.
- Grants +[2*SkillLv] Mdef during skill effect.
- Skill effect duration [7+3*SkillLv] seconds.
|
Moving HP Recovery
|
- Enables to recovery HP even while moving with 50% of it's effect.
|
|
Fatal Blow
|
- Enables Bash to stun a targeted enemy with a 5% chance for
each Bash level higher than 5.
|
|
Auto Berserk
|
- Enrages the character and enters in a condition that is equivalent
to Lv10 Provoke status when HP is reduced to less than 25% of max.
|
|
ASPD penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
|
Dagger
|
-7
|
Sword
|
-7
|
Two-handed Sword
|
-14
|
Axe
|
-11
|
Two-handed Axe
|
-16
|
Mace
|
-10
|
Spear
|
-14
|
Two-handed Spear
|
-20
|
Knight Class Overview
The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+8
|
+2
|
+9
|
0
|
+6
|
+4
|
Job Change
Changing into a Knight from a Swordman requires the player to complete a number of tasks:
- Item collection
- A written test
- Battle test
- Word association quiz
- A test of self control
- Personality quiz
After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry at the north-west side of the city.
For more details about Knight Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Knight_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Spear Mastery
|
- Increases ATK by [4*SkillLv] with Spears.
- Increases ATK by [5*SkillLv] with Spears when mounted.
|
- Increases ATK by [4*SkillLv] with Spears.
- Increases ATK by [5*SkillLv] with Spears when mounted.
- Reduces damage taken from Demon, Dragon, Undead, Demihuman Races
and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Spear.
|
Peco Riding
|
- Enables to ride a Peco Peco.
|
|
Cavalier Mastery
|
- Reduces the ASPD penalty when mounted by [50+10*SkillLv]%.
|
|
Spear Stab
|
- Strikes an enemy with melee attack that deals [100+20*SkillLv]% Atk.
- Knockbacks target by 6 cells.
|
- Strikes all enemies between the character and the target with long range
attack that deals [100+40*SkillLv]% Atk.
- Knockbacks enemies by 5 cells.
- Can deal Critical damage.
- Activates Spear Empower buff for 10 seconds which grants:
- Pierce deals +1 additional hit;
- Spear Boomerang deals double damage;
- Brandish Spear deals [1*Spear Stab Level]% increased damage.
|
Pierce
|
- Strikes a single target for an amount of hits based on target's size.
- Each hit deals [100+10*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
|
- Strikes a single target for an amount of hits based on target's size.
- Boss monsters always take 1 additional Hit.
- Each hit deals [100+15*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
- Can deal Critical damage.
|
Spear Boomerang
|
- Throws the equipped spear at a single target and deals [100+50*SkillLv]% Atk.
- Skill range is [3+2*SkillLv] cells.
|
- Throws the equipped spear at a single target and deals [100+70*SkillLv]% Atk.
- Skill range is [3+2*SkillLv] cells.
- Can deal Critical damage.
|
Brandish Spear
|
- Attacks an area of ememies around the caster with melee physical damage
equal to [100+20*SkillLv]% Atk.
- Costs 12 SP.
|
- Attacks an area of ememies around the caster with range physical damage
equal to [200 + (35 * SkillLv) + (STR * 3)]% Atk.
- Costs [10+1*SkillLv] SP.
|
Counter Attack
|
- Blocks an enemy's attack and automatically perform one critical counter-attack.
- Doesn't work against skills.
|
- Blocks an enemy's attack and automatically perform one critical counter-attack
with [120*SkillLv]% Atk.
- Works against targeted melee skills.
|
Two-handed Quicken
|
- Increases ASPD with two-handed swords by 30% for [30*SkillLv] seconds.
|
- Increases ASPD with two-handed swords by 30%+10% for [30*SkillLv] seconds.
- Increases Hit and Flee by [2*SkillLv] during skill effect.
- Increases Crit by [2+1*SkillLv] during skill effect.
|
Bowling Bash
|
- Knock targets backward, causing up to [100+40*SkillLv]% damage in a 5x5
cell area that hits twice.
|
- Knock targets backward, causing up to [100+30]% damage in a 5x5 cell area.
- Hit amount depends on quantity of enemies that take damage and works with
any type of weapon:
- 1-3 targets: 2 hits;
- 4-6 targets: 3 hits;
- 7 or more targets: 4 hits.
|
Charge Attack
|
- Rush a target, dealing more long range damage depending on how far away you
are from it, up to 500% Atk.
|
- Rush a target, dealing more long range damage depending on how far away you
are from it, up to 750% Atk.
|
One-handed Quicken
|
- Temporarily increases ASPD by 30% when wielding One-Handed Swords.
- Cancels the effect of any ASPD Potion when used.
|
- Temporarily increases ASPD by 30% when wielding One-Handed Swords.
- Doesn't cancel the effect of ASPD Potion when used.
- Increases Hit and Flee by 20 during skill effect.
|
ASPD penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
|
Dagger
|
-9
|
Sword
|
-5
|
Two-handed Sword
|
-12
|
Axe
|
-10
|
Two-handed Axe
|
-15
|
Mace
|
-6
|
Spear
|
-14
|
Two-handed Spear
|
-20
|
Crusader Class Overview
Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this, they can be built more like a mage than a warrior, or a classic favorite is to play the crusader like a tank. What makes this class so popular is the versatility, it's natural aim towards fighting the undead, and its centralization around having high VIT and defense.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+7
|
+2
|
+7
|
+6
|
+3
|
+5
|
Job Changing
Changing into a Crusader from a Swordman requires the player to complete a number of tasks:
- Endurance Test
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Crusader. Most of this takes place inside of the Prontera Castle.
For more details about Crusader Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Crusader_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Spear Mastery
|
- Increases ATK by [4*SkillLv] with Spears.
- Increases ATK by [5*SkillLv] with Spears when mounted.
|
- Increases ATK by [4*SkillLv] with Spears.
- Increases ATK by [5*SkillLv] with Spears when mounted.
- Reduces damage taken from Demon, Dragon, Undead, Demihuman Races
and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Spear.
|
Peco Riding
|
- Enables to ride a Peco Peco.
|
|
Cavalier Mastery
|
- Reduces the ASPD penalty when mounted by [50+10*SkillLv]%.
|
|
Divine Protection
|
- Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
|
- Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
|
Demon Bane
|
- Increases attack against against Demons and Undead monsters by [3*SkillLv].
|
|
Heal
|
- Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
|
- Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] +
[(Matk * SkillLv) / 3].
|
Cure
|
- Cures the target from Silence, Chaos and Blind status effects.
|
|
Faith
|
- Increases Max HP by [200*SkillLv] and resistance to Holy-property attacks by
[5*SkillLv]%.
|
|
Guard
|
- Blocks physical attacks with a Shield by [5~30]% chance for 300 seconds.
|
|
Defender
|
- Decreases damage taken from ranged attacks by [5+15*SkillLv]%.
- Decreases ASPD by [25-5*SkillLv]%.
- Reduces movement speed by 1/3.
|
|
Reflect Shield
|
- Reflect [10+3*SkillLv]% of melee physical damage received back at the attacker.
- Reflected damage counts as Melee physical damage.
|
- Reflect [10+3*SkillLv]% of melee physical damage received back at the attacker.
- Reflected damage doesn't count as Melee physical damage.
|
Shield Charge
|
|
|
Shield Boomerang
|
|
|
Holy Cross
|
|
|
Grand Cross
|
|
|
Spear Quicken
|
|
|
Devotion
|
|
|
Providence
|
|
|
Shrink
|
Quest Skill
|
|
ASPD penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
|
Dagger
|
-8
|
Sword
|
-3
|
Two-handed Sword
|
-14
|
Axe
|
-10
|
Two-handed Axe
|
-15
|
Mace
|
-5
|
Spear
|
-12
|
Two-handed Spear
|
-12
|