Weapons

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Revision as of 08:42, 11 July 2023 by Dmhmn (talk | contribs) (→‎Bows)
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Fight.jpg

Overview

On classic servers there are many Weapons that no one has ever used. For example, even most experienced players would hardly remember Atk parameter of Rapier, Glave, Dirk, Flail or Gentle Breeze Guitar (lol, is it even exists?).

We did a great job of reviewing the stats of all Weapons. Now, for almost every Weapon in the game there is a situation where its use would be justified.

Below, you can see the tables of changes for each type of Weapons. To check other item changes please visit the Armors, Accessories, Headgears, Cards and Consumables pages.


Note: Atk, Matk and Weight parameters are shown only for those Weapons where these values have been changed.

Sucsamad hd.png Daggers

Item Original Stats Enhanced Stats Random Options
Knife.gif Knife
  • None
  • Hit +2 for each refine level
Melee
Cutter.gif Cutter
  • None
  • DEX +1 for every 2 refine levels
Melee
Main Gauche.gif Main Gauche
  • None
  • Crit +2
  • Additional Crit +1 for every 2 refine levels
Melee
Dirk.gif Dirk
  • None
  • Long range damage +1.5% for each refine level
Melee
Dagger.gif Dagger
  • None
  • Enables to use Double Attack Lv5 if refined to +9 or higher
  • Double Attack damage +1% for each refine level
Melee
Stiletto.gif Stiletto
  • None
  • Pierces 3% of target’s Def for each refine level
Melee
Gladius.gif Gladius
  • None
  • Atk +6 against Large enemies for each refine level
Melee
Damascus.gif Damascus
  • Indestructible
  • Indestructible
  • Nullify size penalty if refined to +8 or higher
Melee
Cowardice.gif Cowardice
  • Atk 80
  • Def +5
  • Atk 95
  • Def +30, Mdef +5
  • Soft Def / Mdef +10 for each refine level
Melee
Cinquedea.gif Cinquedea
  • None
  • Aspd +1% for every 5 Job levels
Melee
Assassin Dagger.gif Assassin Dagger
  • MaxHP +20%
  • MaxSP +15%
  • Element: Shadow
  • MaxHP +20%
  • MaxSP +15%
  • Element: Shadow
  • Aspd +5%
Melee
Combat Knife.gif Combat Knife
  • Ignores Defence of Demihuman monsters and Players
  • Decreases damage taken from Demihuman monsters and Players by 10%
  • Increases damage taken from Demons monsters by 10%
  • Balanced
Melee
Cursed dagger.gif Cursed Dagger
  • Adds 50% chance of causing Curse status on enemy with attacks
  • Matk +55
  • Adds 50% chance of causing Curse status on enemy with attacks and spells
  • Physical damage against Cursed Enemies +150%
  • Magical damage against Cursed enemies +50%
Melee
Dagger of Counter.gif Dagger of Counter
  • Crit +90
  • Crit +90
  • Crit damage +10% for each refine level
Melee
Dagger of Hunter.gif Dagger of Hunter
  • STR +1, AGI +2, DEX +1
  • Increases Back Stab skill damage by 20%
  • When using Back Stab skill, has a 10% chance of activating Level 10 Bash
  • STR +1, AGI +2, DEX +1
  • Increases Back Stab skill damage by 20%
  • When using Back Stab skill, has a 20% chance of activating Level 10 Bash
Melee
Desert Twilight.gif Desert Twilight When equipped with Sandstorm:
  • Increases damage against large size monsters by 30%
  • SP +20
  • Maximum HP +5%
  • Hit +10
  • Adds a small chance of activating 190 Aspd for 7 seconds
When equipped with Sandstorm:
  • Increases damage against large size monsters by 30%
  • SP +100
  • Maximum HP +10%
  • Hit +20
  • Long range damage +10%
  • Resistance against Boss monsters +20%
  • Adds a small chance of activating +100% Aspd for 7 seconds
Melee
Sandstorm.gif Sandstorm
  • None
  • Balanced
Melee
Dragon Killer.gif Dragon Killer
  • Pierces Defense of Dragon monster
  • Receive 10% more Experience Points from Dragon monsters
  • Pierces Defense of Dragon monster
  • Receive 10% more Experience Points from Dragon monsters
  • Crit +5 against Dragon monsters for each refine level
Melee
Exorciser.gif Exorciser
  • Pierces Defense of Demon monsters
  • Adds a 5% resistance against Demon monsters
  • Increases damage taken from DemiHuman monsters and Players by 10%
  • Pierces Defense of Demon monsters
  • Adds a 5% resistance against Demon monsters
  • Increases damage taken from DemiHuman monsters and Players by 10%
  • Crit +5 against Demon monsters for each refine level
Melee
Fortune Sword.gif Fortune Sword
  • Perfect Dodge +20
  • LUK +5
  • Balanced
Melee
Ginnungagap.gif Ginnungagap
  • Blinds an enemy when you attack with a 5% chance
  • Blinds yourself when attacking with a 0.5% chance
  • Blinds an enemy when you attack with a 5% chance
  • Blinds yourself when attacking with a 0.5% chance
  • Physical damage against Blinded enemies +6% for each refine level
Melee
Grimtooth Dagger.gif Grimtooth
  • Hard and Soft Def -50%
  • Flee Rate +10
  • Perfect Dodge +5
  • Hard and Soft Def -50%
  • Flee Rate +10
  • Perfect Dodge +5
  • Crit +1 for each point of Perfect Dodge
Melee
Ice Pick.gif Ice Pick
  • Deals more damage depending on the target's Defense
  • Balanced
Melee
Ivory Knife.gif Ivory Knife
  • AGI + 2
  • Aspd +3%
  • Has a 3% chance of inflicting Bleeding or Critical Wounds Lv1 on the target with attacks
  • AGI + 2
  • Aspd +5%
  • Has a 3% chance of inflicting Bleeding or Critical Wounds Lv1 on the target with attacks
  • Bleeding and Critical Wounds chance +1% for each refine level
Melee
Kitchen Knife.gif Kitchen Knife
  • Crit + 30
  • Increases damage against Demihuman monsters by 3%
  • Add a 50% chance of dropping Meat each time a Brute monster is killed
  • Crit + 30
  • Increases damage against Brute, Demihuman monsters and Players by 30%
  • Add a 50% chance of dropping Meat each time a Brute monster is killed
  • Critical damage +5% for each refine level
Melee
Krieg.gif Krieg
  • Adds a 10% chance to inflict Bleeding status on enemy after using Back Stab
  • Increases damage of Back Stab by 15%
  • Balanced
Melee
Mailbreaker.gif Mailbreaker
  • Atk 70
  • Adds a 5% chance to Break enemy's Armor with attacks
  • Atk 95
  • Adds a 5% chance to Break enemy's Armor with attacks
Melee
Swordbreaker.gif Swordbreaker
  • Atk 70
  • Adds a 5% chance to Break enemy's Weapon with attacks
  • Atk 95
  • Adds a 5% chance to Break enemy's Weapon with attacks
Melee
Poison Knife.png Poison Knife
  • Atk 65
  • Adds a 30% chance of inflictng Poison status on enemy with attacks
  • Atk 104
  • Adds a 30% chance of inflictng Poison status on enemy with attacks
  • Weapon Atk +15% for each negative status on enemy
Melee
Scalpel.gif Scalpel
  • Adds a 5% chance of inflicting Bleeding status on enemy with attacks
  • Adds a 5% chance of inflicting Bleeding status on enemy with attacks
  • Weapon Atk +30% against Bleeding enemies
Melee
Sucsamad.gif Sucsamad
  • Increases damage inflicted on Earth Property by 10%
  • Increases damage inflicted on Wind Property by 10%
  • Indestructible
  • Increases damage inflicted on Earth Property by 10%
  • Increases damage inflicted on Wind Property by 10%
  • Indestructible
  • Atk +7 against Small and Medium targets for each refine level
  • Atk -7 against Large targets for each refine level
Melee
Tooth Blade.gif Tooth Blade
  • Adds a 5% chance of autocasting Slow Cast Lv1 with attacks
  • Adds a 7% chance of autocasting Slow Cast Lv2 with attacks
  • Adds a 5% chance of autocasting Slow Cast Lv1 with attacks
  • Adds a 7% chance of autocasting Slow Cast Lv2 with attacks
  • Aspd +1 for every 20 points of base INT
Melee
Weeder Knife.gif Weeder Knife
  • Atk 80
  • Adds a 15% resistance against Plant monster
  • Increases damage inflicted on Plant monster by 15%
  • Pierces Defense of Plant monster
  • Atk 110
  • Adds a 15% resistance against Plant monster
  • Increases damage inflicted on Plant monster by 15%
  • Pierces Defense of Plant monster
  • Adds a 25% chance to drop Stem from Plant monsters
Melee
Weihna.gif Weihna
  • Adds a 10% chance to cause Poison on enemies with Raid
  • Has a 5% chance to gain Atk +10% for 5 seconds when doing melee physical attack
  • Adds a 10% chance to cause Poison on enemies with Raid
  • Has a 15% chance to gain Atk +10% for 10 seconds when doing melee physical attack
Melee
Zeny Knife.gif Zeny Knife
  • Atk 64
  • Adds a 40% chance of getting 1~100 Zeny when slain a monster
  • Atk 64
  • Adds a 100% chance of getting 1~100 Zeny when slain a monster
  • Movement speed +25%
  • Enables to use Greed Lv1
Melee
Jujube Dagger.gif Jujube Dagger
  • Element: Wind
  • Element: Wind
  • Physical damage against Water enemies +2% for each Job level
Melee
Kindle Dagger.gif Kindle Dagger
  • Element: Fire
  • Element: Fire
  • Physical damage against Earth enemies +2% for each Job level
Melee
Obsidian Dagger.gif Obsidian Dagger
  • Element: Earth
  • Element: Earth
  • Physical damage against Wind enemies +2% for each Job level
Melee
Fisherman's Dagger.gif Fisherman's Dagger
  • Element: Water
  • Element: Water
  • Physical damage against Fire enemies +2% for each Job level
Melee
Faceworm Leg.gif Faceworm Leg
  • Atk 110
  • Matk 50
  • Element: Poison
  • Has a chance of auto casting Illusion of Faceworm when dealing phsyical attack
  • Atk 115
  • Matk 75
  • Element: Poison
  • Aspd +1
  • Adds 7% of autocasting Venom Splasher Lv7 with attacks
Melee
Magic Daggers
Asura.gif Asura
  • Ninja class
  • Ninja and Thief classes
  • Matk +1 for each point of base AGi
Magic
Murasame.gif Murasame
  • Ninja class
  • Element: Water
  • Crit +10 agains Demihuman monsters
  • Matk 70
  • Ninja and Thief classes
  • Element: Water
  • Crit +10 agains Demihuman monsters amd Players
  • Pierces 15% of target's Mdef
Magic
Jitte.gif Jitte
  • Ninja class
  • Each Melee Physical attack has a 2% chance of destroying the target's weapon
  • Matk 80
  • Ninja and Thief classes
  • Each Melee Physical attack has a 2% chance of destroying the target's weapon
  • DEX +1 for each refine level
Magic
Hakujin.gif Hakujin
  • Ninja class
  • Add a 1% chance of auto casting Lv1 Heal on the user when attacking
  • Matk 90
  • Ninja and Thief classes
  • Add a 5% chance of auto casting Lv1 Heal on the user when dealing physical or magical damage
  • INT +2
Magic
Khukri.gif Khukri
  • Ninja class
  • Element: Shadow
  • Adds 10% chance of causing Curse on enemies with attacks
  • Matk 100
  • Ninja and Thief classes
  • Element: Shadow
  • Adds 10% chance of causing Curse on enemies with spells and attacks
  • Matk +1% for each refine level
Magic
Kamaitachi.gif Kamaitachi
  • Ninja class
  • Element: Wind
  • Crit +3
  • Aspd +3%
  • Attack range +1 cell
  • Matk 110
  • Ninja and Thief classes
  • Element: Wind
  • Crit +5
  • Aspd +5%
  • Attack range +1 cell
  • Casting time -1% for each refine level
Magic
Faceworm Queen Leg.png Faceworm Queen Leg
  • Atk 180
  • Matk 120
  • INT +3
  • Has a chance of auto casting Illusion of Faceworm when dealing phsyical attack
  • Atk 115
  • Matk 85
  • INT +3
  • Element: Poison
  • Adds 10% chance to Poison enemies with Physical and Magical attacks
  • Physical and Magical damage against Poisoned targets +20%
Magic
Holy Dagger.gif Holy Dagger
  • Dex +1
  • Element: Holy
  • Matk 75
  • Dex +2
  • Element: Holy
  • Physical and Magical damage against Demon and Undead monsters +20%
  • Adds a 15% chance of autocasting Holy Light Lv1 with attacks
  • Melee and Magic
  • Reroll to Magic
Princess Knife.gif Princess Knife
  • All Stats +1
  • Matk 84
  • All Stats +1
  • MaxSP +100
  • Resistance against Boss monsters +10%
Magic
Moonlight Dagger.gif Moonlight Dagger
  • Atk 50
  • Regains 3 SP with each physical attack
  • MaxSP +10%
  • Atk 95
  • Matk 115
  • Regains 3 SP with each physical attack
  • MaxSP +10%
Magic
Azoth.gif Azoth
  • Add a 3% chance of transforming a monster, aside from Boss monster, with each attack
  • Matk 110
  • Add a 10% chance of transforming a monster, aside from Boss monster, with each attack
Magic
Bazerald.gif Bazerald
  • Matk 105
  • INT +5
  • Element: Fire
  • Matk 105
  • INT +5
  • Element: Fire
  • Matk +2% for each refine level
Magic

 

Swords.png Swords

Item Original Stats Enhanced Stats Random Options
One-handed Swords
Sword.gif Sword
  • None
  • Atk +5 for each Sword Mastery skill level
  • MaxHP +4% if refined to +10
Melee
Falchion.gif Falchion
  • None
  • Adds a 3% chance to Stun enemy with attacks for each refine level
  • Weapon Atk +250% against Stunned enemies
Melee
Blade.gif Blade
  • None
  • Aspd +1% for each 5 points of base DEX
Melee
Rapier.gif Rapier
  • None
  • Critical damage +1% for every 15 points of Hit
Melee
Scimitar.gif Scimitar
  • None
  • Atk +5 for each refine level if used while riding Peco Peco
Melee
Ring Pommel Saber.gif Ring Pommel Saber
  • None
  • Normal attacks deal damage in 5x5 area if refined to +9 or higher
Melee
Saber.gif Saber
  • None
  • Enables to use One-hand Quicken without being Soul-linked if refined to +8 or higher
Melee
Tsurugi.gif Tsurugi
  • None
  • Enables to use Double Attack Lv1 if refined to +8 or higher
Melee
Haedonggum.gif Haedonggum
  • INT +3
  • INT +3
  • Matk +10 for each refine level
  • Casting time -1% for each refine level
Melee
Flamberge.gif Flamberge
  • None
  • Pierces 10% of target's Def and Mdef if refined to +8 or higher
Melee
Ice Falchion.gif Ice Falchion
  • Enables use of Level 3 Cold Bolt
  • Adds a 1% chance of auto casting Level 3 Cold Bolt on the enemy when attacking
  • Matk 90
  • INT +2
  • Enables use of Level 5 Cold Bolt
  • Adds a 15% chance of auto casting Level 5 Cold Bolt when attacking
Melee
Fireblend.gif Fireblend
  • Enables use of Level 3 Fire Bolt
  • Adds a 1% chance of auto casting Level 3 Fire Bolt on the enemy when attacking
  • Matk 90
  • INT +2
  • Enables use of Level 5 Fire Bolt
  • Adds a 15% chance of auto casting Level 5 Fire Bolt when attacking
Melee
Gaia Sword.gif Gaia Sword
  • An enchanted sword that draws ore out from fallen monsters
  • Matk 60
  • INT +2
  • Enables use of Level 2 Earth Spike
  • Adds a 15% chance of auto casting Level 3 Earth Spike when attacking
Melee
Sashimi.gif Sashimi
  • Adds a 40% to drop Sushi from killed Fish monsers
  • Adds a 40% to drop Sushi from killed Fish monsers
  • Matk 120
  • INT +2
  • Enables use of Level 5 Lightning Bolt
  • Adds a 15% chance of auto casting Level 5 Lightning Bolt when attacking
Melee
Solar sword.gif Solar Sword
  • Regains 1% of the damage inflicted on its target as HP with each attack
  • Drains 15 SP from its owner every 10 seconds
  • Regains 1% of the damage inflicted on its target as HP with each attack
  • Drains 15 SP from its owner every 10 seconds
  • Matk 115
  • INT +2
  • Enables to use Holy Light
  • Adds a 15% chance of auto casting Level 1 Holy Light when attacking
Melee
Red Lotus Sword.gif Red Lotus Sword
  • STR, INT +2
  • Adds a 1% of autocasting Meteor Storm Lv1 with attacks
  • Matk 30
  • STR, INT +2
  • Adds a 15% of autocasting Meteor Storm Lv1 with attacks
Melee
Excalibur.gif Excalibur
  • INT +5
  • LUK +10
  • DEX -1
  • Matk 90
  • INT +5
  • LUK +10
  • DEX -1
Melee
Jeweled Sword.gif Jeweled Sword
  • Adds a 1% of getting Gem class item when killing enemies
  • Adds a 1% of getting Gem class item when killing enemies
  • STR, INT +2
  • Matk 134
Melee
Elemental Sword.gif Elemental Sword
  • Matk +95
  • DEX +1, STR +2, INT +4
  • Matk +95
  • DEX +2, STR +2, INT +4
Melee
Immaterial Sword.gif Immaterial Sword
  • Drains 30% of target's SP by a low chance when dealing physical attack
  • Drains 1 SP from its owner on each attack
  • Indestructible
  • Matk 70
  • Drains 30% of target's SP by a low chance when dealing physical attack
  • Drains 1 SP from its owner on each attack
  • Indestructible
  • Enables to use Napalm Beat Lv5 and Soul Strike Lv5
  • Adds a 15% of autocasting Napalm Beat Lv5 and Soul Strike Lv5 with attacks
Melee
Byeollungum.gif Byeollungum
  • All Stats +2
  • Increases physical damage inflicted on Boss monsters by 50%
  • Increases physical damage received from normal monsters by 10%
  • All Stats +2
  • Increases physical damage inflicted on Boss monsters by 50%
  • Increases physical damage received from normal monsters by 10%
  • Decreases damage taken from Boss monsters by 20%
  • Pierces 3% of Boss monster's Def for each refine level
Melee
Caesar's Sword.gif Scissor Sword
  • Increases physical damage inflicted on Plant monster by 25%
  • Pierces physical defense of Plant monster
  • Increases physical damage inflicted on Plant monster by 25%
  • Pierces physical defense of Plant monster
  • Adds a 15% chance to get White Herb or Blue Herb from Plant monsters
Melee
Curved Sword.gif Curved Sword
  • Aspd +10%
  • Causes Curse on the enemy with a 3% chance when attacking
  • Aspd +10%
  • Causes Curse on the enemy with a 3% chance when attacking
  • Weapon Atk +12% if Aspd is 183 or higher
Melee
Cutlus.gif Cutlus
  • Enables use of Level 5 Bash
  • STR +2
  • DEF +1
  • Enables use of Level 5 Bash
  • STR +5
  • DEF +25
  • Bash damage +5% for each refine level
Melee
Edge.gif Edge
  • Adds a 0.3% chance of inflicting Curse on a target with attacks
  • Adds a 0.1% chance of inflicting Coma on a target with attacks
  • Adds a 3% chance of inflicting Curse on a target with attacks
  • Adds a 1% chance of inflicting Coma on a target with attacks
  • Aspd +2% for each refine level
  • Pierces 5% of target's Def for each refine level
Melee
Mysteltainn.gif Mysteltainn
  • Increases damage inflicted on Ghost Property by 15%
  • Adds a 0.1% chance to inflict Stone Curse on enemies with attacks
  • DEX +3
  • Increases damage inflicted on Ghost Property by 15%
  • Adds a 5% chance to inflict Stone Curse on enemies with attacks
  • DEX +3
  • Crit damage +40% if base DEX is 70 or higher
Melee
Nagan.gif Nagan
  • Increases physical damage against DemiHuman monster by 5%
  • Enables use of Level 5 Double Attack
  • Increases physical damage against DemiHuman monster by 50%
  • Enables use of Level 5 Double Attack
Melee
Orcish Sword.gif Orcish Sword
  • Indestructible
  • Indestructible

When equipped with Orcish Axe:

  • Aspd +10

When equipped with Cigar + Orc Helm (or Cigar + Orc Hero Helm):

  • Weapon Atk +100%
Melee
Platinum Shotel.gif Platinum Shotel
  • Atk 130
  • Slot: 1
  • Atk 118
  • Slots: 2
Melee
Ruber.gif Ruber
  • Adds a 5% chance to increase damage of Bash and Bowling Bash by 20% when attacking
  • Old bonus has been removed
  • Insreases damage of Bash and Boling Bash by 20%
Melee
Star Dust Blade.gif Star Dust Blade
  • Causes Stun effect to enemies with a 5% chance
  • Indestructible
  • Causes Stun effect to enemies with a 5% chance
  • Indestructible
  • Increases Melee physical damage by 5% for each refine level
Melee
Town Sword.gif Town Sword
  • None
  • Weapon Atk +1% for each Job level
Melee
Tirfing.gif Tirfing
  • Drains 35 HP from its owner every 10 seconds
  • Drains 35 HP from its owner every 10 seconds
  • Casting time -2.5% for each refine level
Melee
Twin Edge of Naght Sieger Blue.gif Twin Edge of Naght Sieger
  • Atk 150
  • Adds a 5% of activating Def Ignore bonus when dealing Physical damage
  • Enables use of Level 5 Frost Diver
  • Atk 130
  • Adds a 5% of activating Def Ignore bonus when dealing Physical damage
  • Enables use of Level 5 Frost Nova
Melee
Twin Edge of Naght Sieger Red.gif Twin Edge of Naght Sieger
  • Atk 160
  • Adds a 5% of activating Def Ignore bonus when dealing Physical damage
  • Enables use of Level 3 Meteor Storm
  • Atk 130
  • Adds a 5% of activating Def Ignore bonus when dealing Physical damage
  • Enables use of Level 3 Meteor Storm
Melee
Old Parasol.png Old Parasol
  • Atk 120
  • Matk 80
  • Matk +1 for every refine level
  • Enable use of level 10 Soul Strike
  • Atk 100
  • Matk 60
  • Matk +8 for each refine level
  • Enable use of level 10 Soul Strike
Melee
Two-handed Swords
Katana.gif Katana
  • None
  • Crit +1 for each refine level
  • Critical damage +20% if refined to +10
Melee
Slayer.gif Slayer
  • None
  • Recovers 15 HP when killing an enemy for each refine level
Melee
Bastard Sword.gif Bastard Sword
  • None
  • Damage of Bash, Magnum Break, Charge Attack and Counter Attack +5% for each refine
Melee
Two-handed Sword.gif Two-handed Sword
  • None
  • Weapon Atk +1.5% for each refine level if Two-handed Sword Mastery learned at level 10
Melee
Broad Sword.gif Broad Sword
  • Def +5
  • Unbreakable
  • Def +50
  • Mdef +15
  • Soft Def and Mdef +15 for each refine level
  • Unbreakable
Melee
Claymore.gif Claymore
  • None
  • Enables to use Two-handed Quicken Lv5 if refined to +7 or higher
Melee
Zweihander.gif Zweihander
  • Unbreakable
  • Unbreakable
  • Attack and Cast range +1 cell
  • Aspd +2 if base STR is 90 or higher
Melee
Katzbalger.gif Katzbalger
  • VIT +5
  • Def +10
  • VIT +5
  • Def +50
  • Atk +1 for each point of base VIT
  • Soft Def +1 for each point of base STR
Melee
Schweizersabel.gif Schweizersabel
  • Add a 1% chance of autocasting Lv3 Lightning Bolt when attacking
  • Def +1
  • Matk 120
  • INT +5
  • Add a 15% chance of autocasting Lv5 Lightning Bolt when attacking
  • Def +25
Melee
Atlas Weapon.gif Atlas Weapon
  • Crit + 10

If base STR is 80 or higher:

  • Add a 5% chance of breaking the enemy's armor when attacking
  • Crit + 10

If base STR is 80 or higher:

  • Critical damage +15%
  • Add a 5% chance of breaking the enemy's armor when attacking
Melee
Bloody Eater.gif Bloody Eater
  • Adds a 0.1% chance of gaining Crit +100 and Atk +50 for 5 seconds when attacking
  • Recovers 100 HP when killing an enemy
  • Adds a 2% chance of gaining Crit +100 and Atk +50 for 5 seconds when attacking
  • Recovers 100 HP when killing an enemy
  • Weapon Atk +50% against Bleeding enemies
Melee
Death Guidance.gif Death Guidance
  • STR +5
  • AGI +2
  • Perfect Dodge +20
  • Adds a 2% chance of casting Lv1 Vampire's Gift when performing a physical attack
  • Adds a 1% chance of inflicting Hell's Power on the target or the user when attacking
  • If upgrade level is +9 or higher, Lv2 Vampire's Gift will be cast instead
  • STR +5
  • AGI +2
  • Perfect Dodge +20
  • Adds a 2% chance of casting Lv1 Vampire's Gift when performing a physical attack
  • Adds a 1% chance of inflicting Hell's Power on the target or the user when attacking
  • If upgrade level is +7 or higher, Lv2 Vampire's Gift will be cast instead
Melee
Dragon Slayer.gif Dragon Slayer
  • Atk 150
  • Increases damage inflicted on Dragon monster by 15%
  • Pierces Defense of Dragon monster
  • Atk 180
  • Increases damage inflicted on Dragon monster by 15%.
  • Pierces Defense of Dragon monster
  • Reduces damage taken from Dragon monsters by 20%
Melee
Executioner.gif Executioner
  • Pierces Defense of DemiHuman monsters
  • Increases damage inflicted on DemiHuman monster by 20%
  • Increases damage received from DemiHuman monster by 10%
  • Pierces Defense of DemiHuman monsters
  • Increases damage inflicted on DemiHuman monster by 20%
  • Reduces damage taken from Demihuman monsters and Players by 1% for each refine
  • Restores 5 SP when killing Demihuman monster or Player
  • Restores 50 HP with each kill
Melee
Krasnaya.gif Krasnaya
  • Atk +20 if base STR is 95 or higher
  • Atk +20 if base STR is 90 or higher
Melee
Masamune.gif Masamune
  • Decreases character's Hard and Soft Def by 2/3
  • Aspd +2%
  • Flee +30
  • STR - 5
  • Decreases character's Hard and Soft Def by 2/3
  • Aspd +2
  • Additional Aspd +1 for every 24 points of base STR
  • Flee +30
Melee
Muramasa.gif Muramasa
  • Crit +30
  • Aspd +8%
  • Curses the owner by a 0.1% chance
  • Crit +30
  • Aspd +8%
  • Curses the owner by a 0.1% chance
  • Weapon Atk +8% for each refine level if base LUK is 90 or higher
Melee
Muscle Cutter.gif Muscle Cutter
  • Add a 3% chance of auto casting Lv1 Decrease Agi on the enemy when attacking
  • Add a 8% chance of auto casting Bleeding on the enemy when attacking
  • Add a 15% chance of auto casting Lv3 Decrease Agi on the enemy when attacking
  • Add a 8% chance of auto casting Bleeding on the enemy when attacking
  • Increases damage of Joint Beat by 7% for each refine level
Melee
Tae Goo Lyeon.gif Tae Goo Lyeon
  • Perfect Dodge +10

If refined to +9 or higher:

  • Reduces After Cast Delay of skills by 20%
  • Reduces SP cost of skills by 20%

If the users job level is 70:

  • Adds a 0.1% chance of getting Atk + 50 for 10 seconds when dealing physical attack
  • Perfect Dodge +10

If refined to +7 or higher:

  • Reduces After Cast Delay of skills by 20%
  • Reduces SP cost of skills by 20%

If the users job level is 70:

  • Adds a 2% chance of getting Atk + 50 for 10 seconds when dealing physical attack
Melee
Veteran Sword.gifVeteran Sword
  • STR, DEX +1
  • Bash damage +50% if Bash is mastered at Lv10
  • Bowling Bash damage +50% if Bowling Bash is mastered at Lv10
  • STR, DEX +2
  • Bash damage +50% if Bash is mastered at Lv10
  • Bowling Bash damage +50% if Bowling Bash is mastered at Lv10
Melee
Violet Fear.gif Violet Fear
  • Adds a 5% chance to bypass 100% of target's Def for 5 seconds when attacking
  • Adds a 5% chance of casting Lv5 Frost Nova when dealing a physical attack
  • Adds a 3% chance of casting Lv3 Meteor Storm when dealing a physical attack
  • Balanced
Melee

 

Spears.png Spears

Item Original Stats Enhanced Stats Random Options
One-handed Spears
Javelin.gif Javelin
  • None
  • Long range damage +1.5% for each refine level
Melee
Spear.gif Spear
  • None
  • Hit and Flee +2 for each refine level
Melee
Pike.gif Pike
  • None
  • Pierces 2% of target's Def for each refine level
Melee
Battle Hook.gif Battle Hook
  • Adds a 5% chance to cause Stun on the target with attacks
  • Increases damage against DemiHuman monsters by 20%
  • Enables use of Level 3 Pierce
  • Adds a 5% chance to cause Stun on the target with attacks
  • Increases damage against DemiHuman monsters and Players by 30%
  • Enables use of Level 7 Pierce
Melee
Brocca.gif Brocca
  • Increases damage inflicted on Neutral Property by 25%
  • Pierces Defense of its target
  • Balanced
Melee
Gelerdria.gif Gelerdria
  • Element: Earth
  • MaxHP +800
  • MaxSP -50
  • Element: Earth
  • MaxHP +800
  • MaxSP -50
  • HP Recovery by Healing Items +2% for each refine level
  • SP Recovery by Healing Items -2% for each refine level
Melee
Gungnir.gif Gungnir
  • Hit + 30
  • 25% to perform guided attack
  • Hit + 30
  • 25% to perform guided attack
  • Long range damage +1% for every 30 points of Hit
Melee
Hunting Spear.gif Hunting Spear
  • Ignores Def of Brute monsters
  • Adds a 5% chance of auto casting Lv3 Joint Beat when attacking
  • Ignores Def of Brute monsters
  • Adds a 5% chance of auto casting Lv3 Joint Beat when attacking
Melee
Long horn.gif Long Horn
  • Adds a 5% chance to cause Bleeding on the target
  • Enables use of Level 1 Detoxify
  • Indestructible
  • Adds a 5% chance to cause Bleeding on the target
  • Enables use of Level 1 Detoxify
  • Indestructible
  • Matk +150 against Boss monsters
Melee
Pole Axe.gif Pole Axe
  • STR +1
  • INT +2
  • DEX +1
  • STR +2
  • INT +2
  • DEX +2
  • Spiral Pierce cast time +0.5 seconds
  • Spiral Pierce damage +15%
Melee
Tjungkuletti.gif Tjungkuletti
  • Regains 1 SP with each attack and 5 SP each time an enemy is killed
  • Regains 1 SP with each attack and 5 SP each time an enemy is killed
  • Matk +1 for each 12 points of MaxSP
Melee
Two-handed Spears
Guisarme.gif Guisarme
  • None
  • Atk +6 against Small and Medium enemies for each refine level
Melee
Glaive.gif Glaive
  • None
  • Chance to cause Bleeding with attacks +3% for each refine level
  • Weapon Atk +100% against Bleeding enemies
Melee
Partizan.gifPartizan
  • None
  • Weapon Atk against Neutral enemies +50%
Melee
Trident.gif Trident
  • None
  • Reduces damage taken from Large enemies -10% if base STR is 80 or higher
  • Reduces damage taken from Medium enemies -10% if base AGI is 80 or higher
  • Reduces damage taken from Small enemies -10% if base LUK is 40 or higher
Melee
Hallberd.gif Halberd
  • None
  • Reduces melee and long range damage taken by 7%
Melee
Lance.gif Lance
  • None
  • Attack and Cast range +1 cell if Spear Mastery is learned at Lv10
Melee
Ahlspiess.gif Ahlspiess
  • Ignores target's Def
  • Adds a 2% chance of auto casting Lv5 Pierce when attacking
  • Increases damage against DemiHuman monsters by 10%
  • Ignores target's Def
  • Adds a 15% chance of auto casting Lv7 Pierce when attacking
  • Increases damage against DemiHuman monsters and Players by 20%
Melee
Battle Fork.gif Battle Fork
  • None
  • Adds 25% chance of autocasting Close Confine when attacking
Melee
Bill Guisarme.gif Bill Guisarme
  • Increases damage against Brute and DemiHuman monsters by 10%
  • Increases damage against DemiHuman monsters by 5%
  • Increases damage against Brute, DemiHuman monsters and Players by 25%
  • Reduces damage taken from DemiHuman, Brute monsters and Players by 2% for each refine level
Melee
Brionac.gif Brionac
  • Increases damage against Boss monsters by 5%
  • Enables use of Level 5 Heal
  • Add a 10% chance of auto casting Level 3 Soul Strike when attacking
  • Matk 40
  • Increases damage against Boss monsters by 20%
  • Enables use of Level 5 Heal
  • Add a 15% chance of auto casting Level 7 Soul Strike when attacking
  • Reduces damage taken from Boss monsters by 2% for each refine level
Melee
Cardo.gif Cardo
  • Atk 150
  • Aspd -10%
  • Def +1 for each 2 refine levels
  • Atk 170
  • Aspd -10%
  • Def +10 for every refine level
Melee
Crescent Scythe.gif Crescent Scythe
  • Crit +30
  • Hit +10
  • Balanced
Melee
Gae Bolg.gif Gae Bolg
  • Atk 160
  • Pierces Defense of Dragon monsters
  • Deals 10% additional damage on Boss monsters
  • Atk 170
  • Pierces Defense of Dragon monsters
  • Deals 10% additional damage on Boss monsters
  • Reduces damage taken from Dragon monsters by 15%
Melee
Hellfire.gif Hellfire
  • STR +3
  • Adds a 10% chance of auto casting Level 3 Fire Ball when attacking
  • STR +3
  • Adds a 15% chance of auto casting Level 7 Fire Ball when attacking
  • Reduces damage taken fron Neutral and Fire property attacks by 20%
  • Pierces 1% of target's Def for each 5 points of base STR
Melee
Ivory Lance.gif Ivory Lance
  • AGI +2
  • Aspd + 3%
  • Causes Bleeding and Critical Wounds Lv1 on enemies with a 3% chance when attacking
  • Enables use of Level 5 Spear Stab
  • AGI +2
  • Aspd + 5%
  • Causes Bleeding and Critical Wounds Lv1 on enemies with a 15% chance when attacking
  • Enables use of Level 7 Spear Stab
  • Atk +1 for every 3 points of base AGI
Melee
Longinus's Spear.gif Longinus's Spear
  • Increases damage inflicted on DemiHuman and Angel monsters by 10%
  • Matk 40
  • Increases damage inflicted on DemiHuman, Angel monsters and Players by 25%
  • Reduces damage taken from DemiHuman, Angel monsters and Players by 10%
Melee
Spectral Spear.gif Spectral Spear
  • Increases damage against Shadow, Demon and Undead monsters by 20%
  • Reduces damage received from Shadow, Demon and Undead monsters by 10%
  • If the target enemy dies, Recovers 50 HP
  • Adds a 10% chance to cause Confusion on yourself
  • Balanced
Melee
Zephyrus.gif Zephyrus
  • Adds a 10% chance of auto casting Level 3 Thunder Storm on the enemy when attacking
  • Causes Silence effect to enemies by 2% chance
  • Adds a 15% chance of auto casting Level 7 Thunder Storm on the enemy when attacking
  • Causes Silence effect to enemies by 10% chance
Melee

 

Axes.png Axes

Item Original Stats Enhanced Stats Random Options
One-handed Axes
Axe.gif Axe
  • None
  • Weapon Atk +10% for each refine level
  • Crit +5 against Plant monsters for each refine level
Melee
Cleaver.gif Cleaver
  • Swordman and Merchant classes
  • Increases damage against DemiHuman monsters by 5%
  • Swordman, Merchant and Rogue classes
  • Increases damage against Brute, DemiHuman monsters and Players by 30%
  • Reduces damage taken from Brute, DemiHuman monsters and Players by 7%
  • Crit +10 against Brute, DemiHuman monsters and Players
Melee
Orcish Axe.gif Orcish Axe
  • None
When equipped with Orcish Sword:
  • Aspd +10
Melee
Vecer Axe.gif Vecer Axe
  • Atk +20 if base LUK is 90 or higher
  • Crit +5 if base DEX is 90 or higher
  • Mammonite damage +15% if both DEX and LUK are 90 or higher
  • Atk +20 if base LUK is 60 or higher
  • Crit +10 if base DEX is 60 or higher
  • Mammonite damage +15% if both DEX and LUK are 60 or higher
Melee
War Axe.gif War Axe
  • Merchant classes
  • Weight 420
  • Dex, Luk +2
  • Merchant and Rogue classes
  • Weight 280
  • Dex, Luk +2
  • Critical damage +20%
  • Reduces Melee and Magic damage taken by 5%
Melee
Windhawk.gif Windhawk
  • Aspd +5%
  • Aspd +5%
  • Long range and Misc damage taken -10%
  • Atk +1 for every point of base AGI
Melee
Two-handed Axes
Battle Axe.gif Battle Axe
  • None
  • Cart Revolution damage +10% for each refine level
Melee
Hammer.gif Hammer
  • None
  • Hammer Fall damage +5% for each refine level
Melee
Buster.gif Buster
  • None
  • Pierces 3% of target's Def for each refine level
Melee
Two-handed Axe.gif Two-handed Axe
  • None
  • Aspd +2 if Axe Mastery is learned at Lv10
Melee
Berdysz.gif Berdysz
  • Reduces damage received from Medium-sized monsters by 13%
  • Reduces damage received from Large-sized monsters by 15%
  • Reduces damage received from Medium-sized monsters by 15%
  • Reduces damage received from Large-sized monsters by 15%
  • Additional resistance against Medium and Large enemies +1% for every 2 refine levels
  • Attack range +2 cells
Melee
Bloody Axe.gif Bloody Axe
  • Increases Movement Speed
  • STR +10
  • Increases Movement Speed
  • STR +10
  • Additional STR +1 for every 2 points of base STR
  • Increases Movement Speed by 25% for 5 seconds each time you kill an enemy
  • Recovers 50 HP each time you kill an enemy
Melee
Bradium Stone Hammer.gif Bradium Stone Hammer
  • Adds a 5% chance to Stun when using the skill Hammer Fall
  • Chance to Stun with Hammer Fall increases by 2% per refine on the weapon
  • Adds a 5% chance to Stun when using the skill Hammer Fall
  • Chance to Stun with Hammer Fall increases by 2% per refine on the weapon
  • Adds a 5% chance of autocasting Hammer Fall Lv1 or higher if mastered with attacks
  • Increases a chance of autocasting Hammer Fall by 5% for each refine level
Melee
Celestial Axe.gif Celestial Axe
  • Increases damage against Undead monsters by 10%
  • Add a 0.5% chance of auto casting Level 5 Blessing on the enemy when attacking
  • Increases damage against Undead monsters by 20%
  • Add a 3% chance of auto casting Level 5 Blessing on the user when attacking
  • Grants Divine Protection Lv5
Melee
Doom Slayer.gif Doom Slayer
  • Aspd -40%
  • Doubles SP cost of skills

If base STR >= 95:

  • Atk +340
  • Causes Stun effect to enemies by 30% chance when receiving damage
  • Adds a 5% chance of breaking the enemy's armor when attacking
  • Balanced
Melee
Giant Axe.gif Giant Axe
  • Increases damage of Cart Termination by 15%

If base STR >= 95:

  • Hit +10
  • Aspd +3%
  • Balanced
Melee
Great Axe.gif Great Axe
  • Mammonite skill shoves the target 5 cells back
  • Causes Stun effect to enemies by 15% chance
  • Mammonite skill shoves the target 5 cells back
  • Causes Stun effect to enemies by 15% chance
  • Melee physical damage +4% for each refine level
  • Hit +20
  • Attack and cast range +1 cell
Melee
Guillotine.gif Guillotine
  • Causes Coma on DemiHuman monsters with a 0.3% chance
  • Regains 2 SP for each attack on a DemiHuman monsters
  • Regains 20 SP for each killed DemiHuman monster
  • Causes Coma on DemiHuman monsters with a 0.3% chance
  • Regains 2 SP for each attack on a DemiHuman monsters
  • Regains 20 SP for each killed DemiHuman monster
  • Increases Weapon damage against DemiHuman monsters and Players by 65%
  • Reduces damage taken from DemiHuman monsters and Players by 10%
Melee
Heart breaker.png Heart Breaker
  • Crit +20
  • Crit +1 for each refine level
  • Aspd + 5%

If equipped by Whitesmith or Creator:

  • Adds a 3% chance of autocasting Level 3 Hammerfall when attacking
  • Crit +20
  • Crit +1 for each refine level
  • Aspd + 5%
  • Increases Critical damage and Crit shield by 1% for every 2 points of Crit

If equipped by Whitesmith or Creator:

  • Adds a 3% chance of autocasting Level 3 Hammerfall when attacking
Melee
Hurricane Fury.gif Hurricane Fury
  • Aspd +1% per upgrade level of the item
  • Reduces damage taken from Medium size enemies by 10%
  • Reduces damage taken from Medium size enemies by an additional 1% per upgrade level
  • Adds a 2% chance of casting Level 5 Pulse Strike when performing a physical attack
  • Balanced
Melee
Light Epsilon.gif Light Epsilon
  • Increases damage inflicted on Demon monster by 3%
  • Enables use of Level 3 Heal
  • Matk 80
  • INT +6
  • Increases damage inflicted on Demon monster by 20%
  • Enables use of Level 3 Heal
Melee
Sabbath.gif Sabbath
  • Atk 120
  • Crit against Undead monsters +50
  • Causes Coma on Demon monsters by a 0.5% chance
  • Atk 222
  • Crit against Undead, Demon and Angel monsters +50
  • Causes Coma on Undead, Demon and Angel monsters by a 0.5% chance
  • Enables use of Aspersio Lv2
  • Critical damage +30%
Melee
Slaughter.gif Slaughter
  • Atk 120
  • Pierces Defense of Brute monster
  • Causes Coma on Brute monsters by a 0.4% chance
  • Atk 235
  • Pierces Defense of Brute monster
  • Causes Coma on Brute monsters by a 0.4% chance
  • Deals damage in 5x5 area around the target if refined to +7 or higher
Melee
Tomahawk.gif Tomahawk
  • Enables use of Throw Tomahawk
  • DEX +5
  • Reduces Long range damage taken by 10%
  • Increases Long range damage by 5% for each refine level
  • Enables use of Throw Tomahawk:

Throw Tomahawk deals 225% physical ranged damage to all enemies in a 5x5 area

Melee
Veteran Axe.gif Veteran Axe
  • VIT +2
  • Atk + 10, if Forge Axe is at maximum level
  • Atk + 10, if Forge Dagger is at maximum level
  • Atk + 10, if Forge Knuckle is at maximum level
  • Atk + 10, if Forge Mace is at maximum level
  • Atk + 10, if Forge Spear is at maximum level
  • Atk + 10, if Forge Knuckle is at maximum level
  • Atk + 10, if Forge Sword is at maximum level
  • Atk + 10, if Forge Two-Handed Sword is at maximum level
  • Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall
  • VIT +2
  • Atk + 10, if Forge Axe is at maximum level
  • Atk + 10, if Forge Dagger is at maximum level
  • Atk + 10, if Forge Knuckle is at maximum level
  • Atk + 10, if Forge Mace is at maximum level
  • Atk + 10, if Forge Spear is at maximum level
  • Atk + 10, if Forge Knuckle is at maximum level
  • Atk + 10, if Forge Sword is at maximum level
  • Atk + 10, if Forge Two-Handed Sword is at maximum level
  • Adds a 10% chance of casting Level 3 Magnum Break on the target when using Hammerfall
Melee

 

Maces.png Maces

Item Original Stats Enhanced Stats Random Options
Club.gif Club
  • None
  • VIT +1 for every 2 refine levels
Melee
Mace.gif Mace
  • None
  • Atk and Matk +5 against Medium and Large enemies for each level of Mace Mastery
  • Aspd +3 if refined to +10
Melee
Smasher.gif Smasher
  • None
  • Enables use of Hammer Fall Lv1 if refined to +5
  • Hammer Fall level increases to 2 if refined to +10
Melee
Flail.gif Flail
  • None
  • Crit +1 for every 6 points of base AGI
  • Critical damage +1% for every 6 points of base AGI
Melee
Chain.gif Chain
  • None
  • Atk +1 for every 3 points of base DEX
Melee
Morning Star.gif Morning Star
  • None
  • Weapon Atk +1% for every 5 points of base VIT
Melee
Sword Mace.gif Sword Mace
  • None
  • Atk +20 if Sword Mastery or Mace Mastery learned at level 10
Melee
Stunner.gif Stunner
  • Causes Stun on enemies by 10% chance
  • Causes Stun on enemies by 10% chance
  • Weapon Atk against Stunned enemies +5% for each refine level
Melee
Golden Mace.gif Golden Mace
  • Increases damage against Undead monsters by 10%
  • Matk 100
  • Increases damage against Undead monsters by 10%
  • Pierces Def and Mdef of Undead race and Undead element enemies
  • Decreases Magic, Misc and Critical damage taken by 10%
  • Magic and Melee
  • Reroll to Melee
Grand Cross Mace.gif Grand Cross
  • Restores 1 SP to the user when performing a physical attack to Undead race targets
  • Restores 3 SP to the user when Undead race monster is killed by a physical attack
  • Enables Level 3 Turn Undead
  • Adds a 10% chance of casting Level 3 Turn Undead when performing a physical attack
  • Matk 75
  • LUK +3
  • Restores 1 SP to the user when performing a physical attack to Undead race targets
  • Restores 3 SP to the user when Undead race monster is killed by a physical attack
  • Enables Level 3 Turn Undead
  • Adds a 15% chance of casting Level 3 Turn Evil when performing a physical attack
Melee
Iron Driver.gif Iron Driver
  • Attack range + 1 cell
  • Attack range + 1 cell
  • Long range damage +1% for every 3 points of base DEX
Melee
Long Mace.gif Long Mace
  • Attack range +3 cells
  • Reduces damage taken from Long range attacks by 10%
  • Attack and Cast range +3 cells
  • Reduces damage taken from Long range attacks by 10%
Melee
Lunakaligo.gif Lunakaligo If the user's base STR is 77 or higher:
  • Aspd + 4%
  • Adds a 15% chance of inflicting Stun on the target when performing a physical attack
  • Adds a 5% chance of gaining Dishes when a Brute, Plant of Fish monster is killed
  • Balanced
Melee
Nemesis.gif Nemesis
  • Slots: 0
  • Increases physical damage on Demon race targets by 10%
  • Increases physical damage on Shadow property targets by 10%
  • Adds a 1% chance of casting Signum Crusis with physical attacks
  • Signum Crucis level is equal to weapon's refine level
  • Adds a 1% chance to increase Atk by 50 for 20 seconds
  • Matk 110
  • Slot: 1
  • Increases physical damage on Demon race targets by 10%
  • Increases physical damage on Shadow property targets by 10%
  • Adds 15% chance of casting Holy Light with physical attacks
  • Adds a 5% chance of casting Signum Crusis with physical attacks
  • Signum Crucis level is equal to weapon's refine level
  • Adds a 10% chance to increase Atk by 50 for 20 seconds
Melee
Quadrille.gif Quadrille
  • Increases damage against DemiHuman and Undead monsters by 10%
  • Increases damage against Earth poperty by 10%
  • Increases damage against DemiHuman, Undead monsters and Players by 10%
  • Increases damage against Earth, Undead and Neutral poperty by 10%
  • Investigate damage +3% for each refine level
Melee
Erde.gif Erde
  • MaxSP +50
  • Increases damage of Acid Bottle and Demonstration by 20%
  • Increases HP Recovery from Healing Items by 10%
  • Matk 50
  • MaxSP +70
  • Increases damage of Acid Terror and Demontration by 20%
  • Increases HP Recovery from Healing Items by 10%
  • Reduces Slim Potion Pitcher casting time by 25%
  • Enables use of Potion Pitcher Lv3
Melee
Red Square Bag.gif Red Square Bag
  • MaxHP +200
  • Increases damage of Acid Terror and Demontration skills by 20%
  • Adds a 0.2% chance to drop random Potions from killed
  • Adds a 5% chance to Stun enemies with attacks if base STR is 90 or higher
  • Matk 50
  • MaxHP +500
  • Increases damage of Acid Bottle and Demonstration by 25%
  • Adds a 0.2% chance to drop random Potions from killed
  • Adds a 5% chance to Stun enemies with attacks if base STR is 85 or higher
Melee
Slash.gif Slash
  • Increases damage againstn Undead race monsters by 15%
  • Receives 5% more Experience from Undead race monsters
  • Causes Coma on Undead race monsters by a 0.1% chance
  • Increases damage against Undead race monsters by 15%
  • Receives 5% more Experience from Undead race monsters
  • Causes Coma on Undead race monsters by a 1% chance
  • Ignores Def of Undead race monsters
  • Aspd +2
  • Adds a 0.01% chance of gaining Jewelry Box when slaying Undead race enemy
Melee
Spike.gif Spike
  • Reduces Hard and Soft Def by 2/3
  • Crit +40
  • Reduces Hard and Soft Def by 2/3
  • Crit +40
  • Critical damage +7% for each refine level
  • Aspd +1% for each 7 base points of LUK
Melee
Veteran Hammer.gif Veteran Hammer
  • Atk 160
  • Heal Amount +1% for each level of Divine Protection
  • Crit +2 for each level of Mace Mastery
  • INT +1
  • LUK +1
  • Atk 150
  • Matk 90
  • Heal Amount +2% for each level of Divine Protection
  • Crit +2 for each level of Mace Mastery
  • INT +2
  • LUK +2
Melee
Wrench.gif Wrench
  • Adds a 1% chance of inflicting Stun, Blind, Poison and Freeze status with attacks
  • Adds a 5% chance of inflicting Stun, Blind, Poison and Freeze status with attacks
  • Melee damage +7% for each stat higher than 49
  • Reduces Melee damage taken by 10%
Melee
Carga Mace.png Carga Mace
  • Atk 175
  • Weapon level: 3
  • Weight: 150
  • Atk 145
  • Weapon level: 4
  • Weight: 320
  • VIT +2
Melee
Giant Spoon.gif Giant Spoon
  • Aspd +10
  • Adds a 10% chance to inflict Curse on the target with attacks
  • Aspd +6
  • Adds a 10% chance to inflict Curse on the target with attacks
Melee

 

Knuckles.png Knuckles

Item Original Stats Enhanced Stats Random Options
Waghnak.gif Waghnak
  • None
  • Casting time -2% for each refine level
  • SP +20 for each refine level
Melee
Knuckle Duster.gif Knuckle Dusters
  • None
  • Atk and Matk +1 for each 2 base AGI
  • Soft Def and Mdef +1 for each base AGI
Melee
Studded Knuckles.gif Studded Knuckles
  • None
  • Atk +7 against Large enemies for each refine level
Melee
Claw.gif Claw
  • STR +2
  • STR +2
  • Chance to cause Bleeding with attacks for each refine level
  • Weapon Atk +100% against Bleeding enemies
  • Chance to inflict Critical Wounds Lv3 with attacks if refined to +8 or higher
Melee
Finger.gif Finger
  • None
  • Finger Offensive damage +1% for each 3 points of base AGI
Melee
Fist.gif Fist
  • None
  • Hit, Flee and Crit +10 if Iron Fist is learned at Lv10
Melee
Berserk Knuckle.gif Berserk
  • Aspd +12%
  • Aspd +12%
  • AGI +1 for each refine level
Melee
Combo Battle Glove.gif Combo Battle Glove
  • Increases damage of Raging Trifecta Blow by 15%
  • Increases damage of Raging Quadruple Blow by 15%
  • Increases damage of Raging Thrust by 20%
  • Increases damage of Raging Trifecta Blow by 20%
  • Increases damage of Raging Quadruple Blow by 20%
  • Increases damage of Raging Thrust by 25%
Melee
Hatii Claw.gif Hatii Claw
  • MaxHP -2%
  • Adds a 2% chance of causing Bleeding on enemies with attacks
  • MaxHP -2% for each refine level
  • MaxSP +1% for each refine level
  • Aspd +1% for each refine level
Melee
Horn of Hillslion.gif Horn of Hillslion
  • Adds a 3% chance of casting Lv1 Fatal Wound with attacks
  • Adds a 10% chance of casting Lv1 Investigate when using Palm Push Strike
  • Adds a 1% chance of casting Lv5 Summon Spirit Sphere with attacks
  • Adds a 10% chance of casting Lv1 Fatal Wound with attacks
  • Adds a 30% chance of casting Lv1 Investigate when using Palm Push Strike
  • Adds a 20% chance of casting Lv5 Summon Spirit Sphere with attacks
  • Adds a 15% chance of casting Lv1 Investigate with attacks
  • Investigate level increases to 5 if mastered
Melee
Kaiser Knuckle.gif Kaiser Knuckle
  • Increases physical damage on Undead race targets by 5%
  • Increases physical damage on Water, Earth, Fire and Wind property targets by 10%
  • Increases physical damage on Undead, Demon, Demihuman races and Players by 10%
  • Increases physical damage on Neutral, Water, Earth, Fire and Wind property targets by 10%
  • Reduces damage taken from Neutral, Water, Earth, Fire and Wind property attacks by 10%
Melee
Electric Fist.gif Electric Fist
  • Adds a 1% chance of casting Level 5 Endow Tornado when dealing a physical attack
  • Endow Tornado autocast has been removed
  • Element: Wind
  • Increases damage against Water property enemies by 1% for every 5 Job levels
Melee
Icicle Fist.gif Icicle Fist
  • Adds a 1% chance of casting Level 5 Endow Tsunami when dealing a physical attack
  • Endow Tsunami autocast has been removed
  • Element: Water
  • Increases damage against Fire property enemies by 1% for every 5 Job levels
Melee
Magma Fist.gif Magma Fist
  • Adds a 1% chance of casting Level 5 Endow Blaze when dealing a physical attack
  • Endow Blaze autocast has been removed
  • Element: Fire
  • Increases damage against Earth property enemies by 1% for every 5 Job levels
Melee
Seismic Fist.gif Seismic Fist
  • Adds a 1% chance of casting Level 5 Endow Quake when dealing a physical attack
  • Endow Quake autocast has been removed
  • Element: Earth
  • Increases damage against Wind property enemies by 1% for every 5 Job levels
Melee
Spartacus.png Spartacus
  • Atk 100
  • Weapon Atk +1% for each refine level
  • Nullify size penalty if refined to +10
  • Unbreakable
  • Atk 95
  • Weapon Atk +1% for each refine level
  • Nullify size penalty if refined to +7 or higher
  • Unbreakable
Melee

 

Staffs.png Staves

Item Original Stats Enhanced Stats Random Options
One-handed Staves
Novice rod.gif Rod
  • None
  • Increases Cold, Lightning and Fire magic damage by 15%

If JobLv 40 or less:

  • Casting time -4% for each refine level
Magic
Wand.gif Wand
  • INT +1
  • INT +2
  • Matk +1 for each Job level
Magic
Staff.gif Staff
  • INT +2
If Two-handed Staff Mastery is learned at level 10:
  • Matk +1% for each refine level
  • Cast cannot be interrupted
Magic
Arc Wand.gif Arc Wand
  • INT +3
  • INT +3
  • Matk +1 for every 50 points of MaxSP
Magic
Gentleman Staff.png Gentleman's Staff
  • DEX +1

If equipped with Magician Hat:

  • INT +2
  • DEX +2
  • SP Recovery +5%
  • Matk + 1% for each refine level of the weapon
  • DEX +2

If equipped with Magician Hat:

  • INT +2
  • DEX +2
  • SP Recovery +5%
  • Matk + 1% for each refine level of the weapon
Magic
Wand of Occult.gif Wand of Occult
  • INT +3
  • INT +3
  • Ghost element spell damage +5% for each refine level
Magic
Croce Staff.gif Croce Staff
  • INT +4
  • Adds a 2% chance of casting Blessing when using Heal
  • INT +4
  • Adds a 20% chance of casting Blessing when using Heal
Magic
Eraser.png Eraser
  • Transcendent Mage and Acolyte classes
  • INT +3
  • DEX +2
  • Natural SP Recovery +8%
  • Adds a 0.5% chance to cast Wide Soul Drain Lv1 when performing a magical attack

If upgrade level is +10 or higher:

  • Adds a 0.5% chance to cast Wide Soul Drain Lv3 when performing a magical attack
  • Transcendent Mage, Acolyte and Soul Linker classes
  • INT +3
  • DEX +2
  • Natural SP Recovery +8%
  • Adds a 2% chance to cast Wide Soul Drain Lv1 when performing a magical attack
  • Pierces 1% of target's Mdef for every 10 points of base INT

If upgrade level is +8 or higher:

  • Adds a 2% chance to cast Wide Soul Drain Lv3 when performing a magical attack
Magic
Evil Bone Wand.gif Evil Bone Wand
  • INT +4
  • INT +4
  • Regains 66 HP and 6 SP each tme you kill an enemy
Magic
Healing Staff.gif Healing Staff
  • Increases the recovery rate of Heal and Sanctuary by 1.5% for each fefine level
  • INT +4
  • Increases the recovery rate of Heal and Sanctuary by 4% for each fefine level
Magic
Holy Stick.gif Holy Stick
  • Reduces casting time of Holy Light, Magnus Exorcismus and Turn Undead by 25%
  • Reduces casting time of Holy Light, Magnus Exorcismus and Turn Undead by 25%
  • Increases Magnus Exorcismus and Holy Light damage by 1% for each refine level
Magic
Hypnotist Staff.gif Hypnotist's Staff
  • INT +1
  • INT +2
  • Matk +1% for every 9 Job levels
  • Pierces 1% of target's Mdef for every 9 Base levels
Magic
La'cryma Stick.gif La'cryma Stick
  • Transcendent Mage class
  • INT + 4
  • Mdef +1 for each refine level
  • Increases Storm Gust damage by 1% for each refine level
  • Reduces Storm Gust casting time by 8% if refined to +10
  • Transcendent Mage and Soul Linker classes
  • INT + 4
  • Mdef +1 for each refine level
  • Increases Storm Gust damage by 1% for each refine level
  • Reduces Storm Gust casting time by 8% if refined to +10
Magic
Lich's Bone Wand.gif Lich's Bone Wand
  • Transcendent Mage and Acolyte classes
  • INT +1
  • DEX +1
  • Adds a 1% chance of casting Level 5 Cursed Fate when receiving a physical attack
  • Adds an additional 0.1% chance of casting Level 5 Cursed Fate for each refine level

If upgrade level is +9 or higher:

  • MaxSP + 300
  • Matk + 3%
  • Transcendent Mage, Acolyte and Soul Linker classes
  • INT +2
  • DEX +2
  • Adds a 1% chance of casting Level 5 Cursed Fate when receiving a physical attack
  • Adds an additional 0.1% chance of casting Level 5 Cursed Fate for each refine level

If upgrade level is +8 or higher:

  • MaxSP + 300
  • Matk + 5%
Magic
Mighty Staff.png Mighty Staff
  • STR +10
  • Drains 2 SP from the user when performing a physical attack
  • STR +10
  • Drains 10 SP from a target with each attack
  • Matk +3 for every 2 points of base STR
  • Magic Crusher damage +100%
Magic
Piercing Staff.gif Piercing Staff
  • Transcendent Mage and Acolyte classes
  • INT +4
  • Pierces 10% of target's Mdef with spells
  • Pierces additional 1% of target's Mdef for each refine level
  • Transcendent Mage, Acolyte and Soul Linker classes
  • INT +4
  • Pierces 10% of target's Mdef with spells
  • Pierces additional 1% of target's Mdef for each refine level
Magic
Release of Wish.gif Release of Wish
  • INT +3
  • Increases the recovery rate of recovery skills by 5%
  • Adds a 10% chance of restoring 100 HP and 50 SP when dealing magical attacks
  • INT +3
  • VIT +3
  • Increases the recovery rate of recovery skills by 15%
  • Replenish 200 HP and 10 SP every 10 seconds
  • Matk +1 for each point of base VIT
Magic
Dead Tree Cane.gif Dead Tree Cane
  • INT + 4

If refine level is +6 or higher:

  • MaxHP -200
  • MaxSP -100
  • INT +1 for each refine level
  • INT + 4

For each refine level:

  • MaxHP -150
  • MaxSP -100
  • INT +2
  • Matk +4
Magic
Staff of Bordeaux.png Staff of Bordeaux
  • Transcendent Mage class
  • INT +2
  • DEX +1

If Dragonology is at level 5:

  • Additional INT +3
  • Reduces the SP cost of skills by 15%
  • Transcendent Mage and Soul Linker classes
  • INT +2
  • DEX +2
  • Increases Magic damage against Boss monsters by 3% for each refine level

If Dragonology is at level 5:

  • Additional INT +3
  • Reduces the SP cost of skills by 15%
Magic
Survivor's Rod.gif Survivor's Rod
  • Unslotted: DEX (INT) +3, HP +300
  • Slotted: DEX (INT) +4, HP +400
  • Unslotted: DEX (INT) +3, HP +600
  • Slotted: DEX (INT) +4, HP +600
Magic
Thorn Staff of Darkness.gif Thorn Staff of Darkness
  • Transcendent Mage and Acolyte classes
  • Transcendent Mage, Acolyte and Soul Linker classes
Magic
Wing Staff.gif Wing Staff
  • Reduces Casting Time by 5%
  • Reduces Casting Time by 5%
  • Flee +1 for every 2 points of base DEX
  • Matk +1 for each point of base AGI
  • Perfect Dodge +1 for every 5 points of base INT
Magic
Safety Rod.png Safety Rod
  • Acolyte class
  • Atk 10
  • Matk 120
  • INT +2
  • Reduces damage taken from DemiHuman monsters and Players by 5%
  • Additionally reduces damage taken by 1% for each refine level higher higher than 5
  • Adds a 2% chance of casting Lv1 Heal or higher if learned when receiving a physical attack
  • Acolyte, Mage, Soul Linker and Super Novice classes
  • Atk 50
  • Matk 105
  • INT +2
  • Reduces damage taken from DemiHuman monsters and Players by 5%
  • Adds a 5% chance of casting Lv1 Heal or higher if learned when receiving a physical attack
Magic
Two-handed Staves
Soul Staff.gif Soul Staff
  • INT +5
  • AGI +2
  • INT +5
  • AGI +10
  • Shadow, Holy and Ghost spell damage +1% for every 7 points of base AGI
Magic
Wizardry Staff.png Wizardry Staff
  • INT +6
  • DEX +2
  • INT +6
  • DEX +2
  • Fire, Water, Earth and Wind spell damage +1% for every 7 points of base DEX
Magic
Dea Staff.gif Dea Staff
  • INT +6
  • VIT +2
  • Adds a 2% chance of restoring 1~200 SP to the user when using Heal
  • Matk +1% for every 2 refine levels
  • INT +6
  • VIT +2
  • Adds a 10% chance of restoring 1~200 SP to the user when using Heal
  • Matk +1% for each refine level
Magic
Divine Cross.gif Divine Cross
  • DEX +4
  • Matk +15%
  • Reduces damage taken from Demon and Undead monsters by 15%
  • Balanced
Magic
Kronos.gif Kronos
  • Transcendent Mage class
  • INT + 3
  • MaxHP +300
  • Adds a 0.1% chance of getting Matk +12% and SP cost +20% for 5 seconds with magical attacks

For every 2 refine levels of the item:

  • INT +1
  • MaxHP +50
  • Transcendent Mage and Soul Linker class
  • INT + 3
  • MaxHP +300
  • Adds a 1% chance of getting Matk +12% and SP cost +20% for 5 seconds with magical attacks

For each refine levels of the item:

  • INT +1
  • MaxHP +100
Magic
Staff of Destruction.gif Staff of Destruction
  • High Wizard class
  • AGI +10
  • INT +3
  • Mystical Amplification Casting time -50%
  • Matk +1% for every 2 refine levels
  • Increases SP cost of skills by 2% for each refine level
  • Each refine level adds 2% chance to cast Lv5 Jupitel Thunder when you are attacked physically
  • High Wizard and Soul Reaper class
  • AGI +10
  • INT +3
  • Mystical Amplification Casting time -50%
  • Matk +1% for every 2 refine levels
  • Increases SP cost of skills by 2% for each refine level
  • Each refine level adds 2% chance to cast Lv5 Jupitel Thunder when you are attacked physically
Magic

 

Books.png Books

Item Original Stats Enhanced Stats Random Options
Book.gif Book
  • None
  • Matk 85
  • Atk +1 for every 2 points of base INT
  • Matk +1 for every 2 points of base AGI
Bible.gif Bible
  • INT +2
  • INT +2
  • Matk 115
  • Physical and Magical damage against Shadow and Undead enemies +1% for each refine level
  • Enables use of Turn Evil Lv3
Ancient Magic.gif Ancient Magic
  • None
  • Matk 140
  • INT +4
  • Matk +4%
Encyclopedia.gif Encyclopedia
  • INT +3
  • DEX +2
  • Crit +20
  • Additional Crit +1 for every 5 points of base LUK
  • Matk 100
  • INT +3
  • DEX +2
  • Crit +20
  • Additional Crit +1 for every 5 points of base LUK
Ledger of Death.gif Ledger of Death
  • STR +3
  • INT +3
  • LUK -20
  • Aspd +1% for each refine level
  • Adds a 0.1% chance of inflicting Coma on Demi-Human and Player targets with attacks
  • Adds a 2% chance of casting Level 5 Hell's Judgment with attack if equipped by Sage class
  • Matk 100
  • STR +3
  • INT +3
  • LUK -20
  • Aspd +1% for each refine level
  • Adds a 0.1% chance of inflicting Coma on Demi-Human and Player targets with attacks
  • Adds a 2% chance of casting Level 5 Hell's Judgment with attack if equipped by Sage class
  • Pierces 2% of taeget's Def for each refine level
  • Matk +2% for each refine level
Book of Billows.gif Book of Billows
  • Element: Water
  • Matk 110
  • Element: Water
  • Increases Physical and Magical damage against Fire enemies by 1% for each refine level
Book of Blazing Sun.gif Book of Blazing Sun
  • Element: Fire
  • Matk 110
  • Element: Fire
  • Increases Physical and Magical damage against Earth enemies by 1% for each refine level
Book of Gust of Wind.gif Book of Gusty Wind
  • Element: Wind
  • Matk 110
  • Element: Wind
  • Increases Physical and Magical damage against Water enemies by 1% for each refine level
Book of Mother Earth.gif Book of Mother Earth
  • Element: Earth
  • Matk 110
  • Element: Earth
  • Increases Physical and Magical damage against Wind enemies by 1% for each refine level
Book of the Apocalypse.gif Book of the Apocalypse
  • Physical damage against Earth, Water, Fire and Wind property enemies +7%
  • Physical damage against Holy property enemies +5%
  • Matk 180
  • Physical and Magical damage against Holy property enemies +1% for each refine level
  • Adds a 15% chance of autocasting Dark Soul Strike Lv10 with attacks
  • Reduces damage taken from Boss monsters by 1% for each refine level
Girl's Diary.gif Girl's Diary
  • Atk 60
  • Increases damage on Bongun monster by 150%
  • Atk 90
  • Matk 90
  • Increases damage against Undead and Poison property enemies +50%
Hardcover Book.gif Hardcover Book
  • STR +3
  • DEX +2
  • Matk 140
  • STR +10
  • DEX +3
  • Soft Def and Mdef +80
Legacy of Dragon.gif Legacy of Dragon
  • INT +3
  • Pierces Def of Dragon monsters
  • Recovers 10 SP every time you kill a Dragon monster
  • Matk 145
  • INT +3
  • Pierces Def and Mdef of Dragon monsters
  • Recovers 10 SP every time you kill a Dragon monster

If Dragonology is mastered at Lv5:

  • Aspd +1
  • Adds a 5% chance of autocasting Dragon Fear Lv2 with attacks
Principles of Magic.gif Principles of Magic
  • INT +3
  • Natural SP Recovery +5%
  • Matk 160
  • INT +3
  • Natural SP Recovery +5%
Sage's Diary.gif Sage's Diary
  • Aspd +5% if base STR is 50 or higher
  • Matk +5% if base INT is 70 or higher
  • Matk 120
  • Aspd +5% if base STR is 20 or higher
  • Matk +5% if base INT is 70 or higher
  • Attack range +3 cells if base AGI is 70 or higher
Tablet.gif Tablet
  • None
  • Matk 155
  • Physical and Magical damage against Ghost and Neutral property enemies +1% for each refine level
  • Reduces damage taken from Ghost and Neutral elements by 5%

 

Katats.png Katars

Item Original Stats Enhanced Stats Random Options
Jur.gif Jur
  • None
  • Melee physical damage +1% for every 5 Job levels
Melee
Katar.gif Katar
  • DEX +2
  • DEX +2
  • Critical damage +10% if Katar Mastery is learned at level 10
  • Attack and Cast range +1 cell if Advanced Katar Mastery is learned at level 5
Melee
Jamadhar.gif Jamadhar
  • None
  • Enables use of Double Attack if refined at +7 or higher
  • Double Attack damage +1% for each refine level
Melee
Specialty Jur.gif Specialty Jur
  • Adds a 0.1% chance of inflicting Bleed on the user when performing a physical attack
  • Adds a 0.1% chance of inflicting Bleed on the user when performing a physical attack
  • Regains 2 SP for each enemy kill
  • Increases Movement Speed for 5 seconds after enemy kill
Melee
Blood Tears.gif Blood Tears
  • Adds a 3% chance of casting Wide Bleed Lv1 with attacks
  • If refine level is +9 or higher, Wide Bleed Lv2 will be cast instead
  • Adds a 3% chance of casting Wide Bleed Lv1 with attacks
  • If refine level is +7 or higher, Wide Bleed Lv2 will be cast instead
  • Increases Wide Bleed autocast chance by 1% for each refine level
  • Weapon Atk +65% against Bleeding enemies
  • Regains 50 HP for each enemy kill
Melee
Bloody Roar.gif Bloody Roar
  • Pierces Defense of DemiHuman monsters
  • Flee -160
  • Perfect Dodge -160
  • Reduces Natural HP and SP Recovery by 100%
  • Pierces Defense of DemiHuman monsters
  • Increases SP cost of skills by 30%
  • Adds a 15% chance of autocasting Crazy Uproar when using Sonic Blow
Melee
Chakram.gif Chakram
  • Hit +10 if Katar Mastery is learned at Lv10
  • Increases Meteor Assault damage by 20%
  • Hit +10 if Katar Mastery is learned at Lv10
  • Increases Meteor Assault damage by 20%
  • Decreases Meteor Assault casting time by 10%
Melee
Drill Katar.gif Drill Katar
  • Hit +30
  • Adds a 15% chance of autocasting Level 1 Full Strip on target with attacks
  • Hit +30
  • Adds a 15% chance of autocasting Level 1 Full Strip on target with attacks
  • Weapon Atk +1% for every 10 points of Hit
Melee
Infiltrator.png Infiltrator
  • Increases Physical damage against DemiHuman monsters by 50%
  • Def +3
  • Flee +5
  • Perfect Dodge +2
  • Increases Physical damage against DemiHuman monsters and Players by 50%
  • Def +30
  • Flee +10
  • Perfect Dodge +5
Melee
Inverse Scale.gif Inverse Scale
  • Adds a 3% chance of autocasting Dragon Fear Lv1 with attacks
  • INT+3
  • Adds a 5% chance of autocasting Dragon Fear Lv2 with attacks
  • Weapon Atk +1% for every 3 points of base INT
  • Pierces 1% of target's Def for every 3 points of base INT
Melee
Krishna.gif Krishna
  • Increases Grim Tooth damage by 10%
  • Adds a 10% chance of autocasting Sonic Blow Lv1 with attacks
  • Balanced
Melee
Loki's Nail.gif Loki's Nail
  • Adds a 3% chance of causing Bleeding on enemies with attacks
  • Adds a 15% chance of causing Bleeding on enemies with attacks
  • LUK -1 for each point of base LUK
  • Critical damage +2% for each point of base LUK
  • Increases Critical damage taken by 20%
  • Enables use of Shadow Jump Lv3
Melee
Sharpened Legbone of Ghoul.gif Sharpened Legbone of Ghoul
  • Element: Undead
  • Element: Poison
  • Adds a 15% chance of autocasting Decrease AGI Lv3, Venom Dust Lv3 and Joint Beat Lv6 with attacks
  • Weapon Atk against Poisoned enemies +40%
Melee
Unholy Touch.gif Unholy Touch
  • Element: Shadow
  • Crit -1
  • Adds a 2% chance of inflicting Curse on the target with attacks
  • Unrefineable
  • Element: Neutral
  • Crit -1
  • Adds a 15% chance of inflicting Curse on the target with attacks
  • Refineable
  • Attack range +1 cell for every 2 refine levels
  • Adds a 15% chance of autocasting any of following skills if corresponding Stat is 50 or higher:
  1. INT: Soul Destroyer Lv3 or higher if learned
  2. AGI: Envenom Lv3 or higher if learned
  3. VIT: Venom Splasher Lv3 or higher if learned
  4. LUK: Sonic Blow Lv3 or higher if learned
  5. DEX: Grimtooth Lv2 or higher if learned
  6. STR: Sprinkle Sand Lv1
Melee
Wild Beast Claw.gif Wild Beast Claw
  • Adds a 10% chance of autocasting Fatal Wounds Lv1 when attacking
  • If refine level is +9 or higher, Fatal Wounds Lv2 will be cast instead
  • AGI +3
  • Adds a 10% chance of autocasting Fatal Wounds Lv2 when attacking
  • If refine level is +7 or higher, Fatal Wounds Lv3 will be cast instead
  • Attack range +1 cell
  • Crit +1 for every 6 base AGI
Melee
Katar of Piercing Wind.gif Katar of Piercing Wind
  • Element: Wind
  • Adds a 5% of causing Sleep on enemies with attacks
  • Element: Wind
  • Adds a 5% of causing Sleep on the enemies with attacks
  • Weapon Atk against Water enemies +2% for each refine level
Melee
Katar of Quaking.gif Katar of Quaking Earth
  • Element: Earth
  • Adds a 5% of causing Blind on the enemies with attacks
  • Element: Earth
  • Adds a 5% of causing Blind on the enemies with attacks
  • Weapon Atk against Wind enemies +2% for each refine level
Melee
Katar of Frozen Icicle.gif Katar of Frozen Icicle
  • Element: Water
  • Adds a 5% of causing Freeze on the enemies with attacks
  • Element: Water
  • Adds a 5% of causing Freeze on the enemies with attacks
  • Weapon Atk against Fire enemies +2% for each refine level
Melee
Katar of Raging Blaze.gif Katar of Raging Blaze
  • Element: Fire
  • Adds a 5% of causing Silence on the enemies with attacks
  • Element: Fire
  • Adds a 5% of causing Silence on the enemies with attacks
  • Weapon Atk against Earth enemies +2% for each refine level
Melee

 

Bows.png Bows

Item Original Stats Enhanced Stats Random Options
Bow.gif Bow
  • None
  • Aspd +1.5% for each refine level
Range
Composite Bow.gif Composite Bow
  • None
Range
Great Bow.gif Great Bow
  • None
Range
Crossbow.gif Crossbow
  • None
Range
Arbalest.gif Arbalest
  • DEX +2
Range
Gakkung.gif Gakkung Bow
  • None
Range
Hunter Bow.gif Hunter Bow
  • None
Range
Ballista Range
Cursed Lyre Range
Double Bound Range
Dragon Wing Range
Falken Blitz Range
Ixion Wings Range
Luna Bow Range
Minstrel Bow
  • Bard and Dancer classes
Range
Nepenthes Bow Range
Repeating Crossbow Range
Roguemaster's Bow Range
Rudra Bow Range
Burning Bow Range
Earth Bow Range
Frozen Bow Range
Gust Bow Range
Orc Archer's Bow Range

 

Instruments.png Musical Instruments

Item Original Stats Enhanced Stats Random Options
Violin.gif Violin Range
Mandolin.gif Mandolin Range
Lute.gif Lute Range
Harp Range
Gumoongoh.gif Gumoongoh Range
Guitar.gif Guitar Range
Oriental Lute Range
Bass Guitar.gif Bass Guitar Range
Berserk Guitar Range
Cello Range
Electric Guitar Range
Harp of Nepenthes Range
Burning Passion Guitar Range
Gentle Breeze Guitar Range
Green Acre Guitar Range
Loner’s Guitar Range
Ukulele Range

 

Whips.png Whips

Item Original Stats Enhanced Stats Random Options
Rope.gif Rope Range
Line.gif Line Range
Wire.gif Wire Range
Tail Whip.gif Tail Whip Range
Whip.gif Whip Range
Rante Whip.gif Rante Whip Range
Queen's Whip Range
Blade Whip Range
Carrot Whip.gif Carrot Whip Range
Chemeti.gif Chemeti Range
Electric Eel Range
Sea Witch’s Foo.gif Sea Witch's Foot Range
Lariat Whip Range
Rapture Rose.gif Rapture Rose Range
Skipping Rope.gif Skipping Rope Range
Stem of Nepenthes Range
Whip of Balance Range
Electric Wire Range
Gaia Whip Range
Icicle Whip Range
Red Flame Whip Range
Floral Mic Range

 

Huumas.png Huuma Shurikens

Item Original Stats Enhanced Stats Random Options
Huuma Giant Wheel.gif Huuma Giant Wheel
  • Atk 50
  • Adds a 1% chance of causing Bleeding on an enemy with attacks
  • Atk 60
  • Adds a 10% chance of causing Bleeding on an enemy with attacks
  • Weapon Atk against Bleeding enemies +100%
  • Grants Tunnel Drive Lv1
Melee
Huuma Calm Mind.gif Huuma Calm Mind
  • Increases damage of Throw Huuma Shuriken by 30%
  • Casting cannot be interrupted
  • Balanced
Melee
Huuma Wing Shuriken.gif Huuma Wing Shuriken
  • AGI -1
  • DEX -2
  • Matk 150
  • Casts Lightning Jolt Lv2 on the enemy targeted with Throw Huuma Shuriken
  • If Lightning Jolt is mastered, Lv5 will be cast instead
Melee
Huuma Blaze Shuriken.gif Huuma Blaze Shuriken
  • Add a 3% chance of autocasting Lv5 Fireball when attacking
  • DEX -2
  • Matk 165
  • Casts Blaze Shield Lv3 on the character when using Throw Huuma Shuriken
  • If Blaze Shield is mastered, Lv10 will be cast instead
Melee

 

Guns.png Guns

Item Original Stats Enhanced Stats Random Options
Revolvers
Six Shooter.gif Six Shooter Range
Crimson Bolt.gif Crimson Bolt Range
Garrison.gif Garrison Range
Gold Lux Range
Wasteland Outlaw Range
Rifles
Branch.gif Branch Range
Cyclone.gif Cyclone Range
Dusk Range
Lever Action Rifle Range
Jungle Carbine.gif Jungle Carbine Range
Long Barrel.gif Long Barrel Range
Shotguns
Rolling Stone.gif Rolling Stone Range
Black Rose.gif Black Rose Range
Thunder-P Range
Gate Keeper Range
Gate Keeper-DD Range
Gatling Guns
Drifter.gif Drifter
  • None
  • If Triple Action is learned, adds a 15% chance of autocating Triple Action with attacks
Range
Butcher.gif Butcher
  • Crit +10 against Brute monsters
  • Crit +10
  • Critical damage +2% for each refine level
Range
Grenade Launchers
Destroyer.gif Destroyer
  • Adds a 2% chance of destroying enemy's armor with attacks
  • Adds a 3% chance of destroying enemy's armor with attacks
  • Pierces 2% of target's Def for each refine level
Range
Inferno.gif Inferno
  • None
  • Reduces Fire damage taken by 15%
  • Mdef +15
Range