Thief Class Overview
Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.
A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+4
|
+4
|
+2
|
+1
|
+4
|
+3
|
Job Change
1. Head off to the Pyramids, which is north-west of Morroc.
2. At the pyramid (58,159), enter, and head for the middle of the map to the Thief Guild (90,105).
3. Once inside, follow the hallway down and take the left gate (90,115). In here you will see two NPCs that will guide you through the quest.
4. Talk to the one closest to the portal. She will ask you a few questions, then instruct you to find an "Irrelevant Man" somewhere outside the Pyramid (141, 125) in order to steal mushrooms from a nearby mushroom farm.
5. At the farm, kill the mushrooms and collect the mushrooms that drop. Aggressive Fabres and Chonchons (and Spores, but they're not aggresive) protect the farm, so you may want to avoid them. Your mission is to collect at least mushrooms worth of 25 points.
Mushroom
|
Point Value
|
Orange Gooey Mushroom
|
1 Point
|
Orange Net Mushroom
|
3 Points
|
- Note: If you die, you can talk to Mr. Irrelevant to return to the farm as many times as needed.
6. After collecting a sufficient amount of Mushrooms, head back to Thief Guild.
7. Talk to NPC farthest from the warp portal. He will count your mushrooms and if you have enough points, he will promote you to a Thief.
- Alternatively, after reaching Job Level 10 Novice, go to a Thief class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill
|
Original
|
Enhanced
|
Double Attack
|
|
|
Improve Dodge
|
|
|
Steal
|
|
|
Hide
|
|
|
Envenom
|
|
|
Detoxify
|
|
|
Pick Stone
|
|
|
Throw Stone
|
|
|
Sprinkle Sand
|
|
|
Back Sliding
|
|
|
ASPD penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-6
|
Dagger
|
-8
|
Sword
|
-10
|
Axe
|
-12
|
Bow
|
-12
|
Assassin Class Overview
Assassins (and their transcended Assassin Cross) are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+6
|
+10
|
+2
|
+4
|
+8
|
0
|
Job Change
Changing into an Assassin from a Thief requires the player to complete a number of tasks:
- A Written Test
- An Assassination Test
- An Endurance Test
- A Maze test
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (moc_fild16).
For more details about Knight Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Assassin_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Spear Mastery
|
- Increases ATK by [4*SkillLv] with Spears.
- Increases ATK by [5*SkillLv] with Spears when mounted.
|
- Increases ATK by [4*SkillLv] with Spears.
- Increases ATK by [5*SkillLv] with Spears when mounted.
- Reduces damage taken from Demon, Dragon, Undead, Demihuman Races
and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Spear.
|
Peco Riding
|
- Enables to ride a Peco Peco.
|
|
Cavalier Mastery
|
- Reduces the ASPD penalty when mounted by [50+10*SkillLv]%.
|
|
Spear Stab
|
- Strikes an enemy with melee attack that deals [100+20*SkillLv]% Atk.
- Knockbacks target by 6 cells.
|
- Strikes all enemies between the character and the target with long range
attack that deals [100+40*SkillLv]% Atk.
- Knockbacks enemies by 5 cells.
- Can deal Critical damage.
- Activates Spear Empower buff for 10 seconds which grants:
- Pierce deals +1 additional hit;
- Spear Boomerang deals double damage;
- Brandish Spear deals [1*Spear Stab Level]% increased damage.
|
Pierce
|
- Strikes a single target for an amount of hits based on target's size.
- Each hit deals [100+10*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
|
- Strikes a single target for an amount of hits based on target's size.
- Boss monsters always take 1 additional Hit.
- Each hit deals [100+15*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
- Can deal Critical damage.
|
Spear Boomerang
|
- Throws the equipped spear at a single target and deals [100+50*SkillLv]% Atk.
- Skill range is [3+2*SkillLv] cells.
|
- Throws the equipped spear at a single target and deals [100+70*SkillLv]% Atk.
- Skill range is [3+2*SkillLv] cells.
- Can deal Critical damage.
|
Brandish Spear
|
- Attacks an area of ememies around the caster with melee physical damage
equal to [100+20*SkillLv]% Atk.
- Costs 12 SP.
|
- Attacks an area of ememies around the caster with range physical damage
equal to [200 + (35 * SkillLv) + (STR * 3)]% Atk.
- Costs [10+1*SkillLv] SP.
|
Counter Attack
|
- Blocks an enemy's attack and automatically perform one critical counter-attack.
- Doesn't work against skills.
|
- Blocks an enemy's attack and automatically perform one critical counter-attack
with [120*SkillLv]% Atk.
- Works against targeted melee skills.
|
Two-handed Quicken
|
- Increases ASPD with two-handed swords by 30% for [30*SkillLv] seconds.
|
- Increases ASPD with two-handed swords by 30%+10% for [30*SkillLv] seconds.
- Increases Hit and Flee by [2*SkillLv] during skill effect.
- Increases Crit by [2+1*SkillLv] during skill effect.
|
Bowling Bash
|
- Knock targets backward, causing up to [100+40*SkillLv]% damage in a 5x5
cell area that hits twice.
|
- Knock targets backward, causing up to [100+30]% damage in a 5x5 cell area.
- Hit amount depends on quantity of enemies that take damage and works with
any type of weapon:
- 1-3 targets: 2 hits;
- 4-6 targets: 3 hits;
- 7 or more targets: 4 hits.
|
Charge Attack
|
- Rush a target, dealing more long range damage depending on how far away you
are from it, up to 500% Atk.
|
- Rush a target, dealing more long range damage depending on how far away you
are from it, up to 750% Atk.
|
One-handed Quicken
|
- Temporarily increases ASPD by 30% when wielding One-Handed Swords.
- Cancels the effect of any ASPD Potion when used.
|
- Temporarily increases ASPD by 30% when wielding One-Handed Swords.
- Doesn't cancel the effect of ASPD Potion when used.
- Increases Hit and Flee by 20 during skill effect.
|
ASPD penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
|
Dagger
|
-9
|
Sword
|
-5
|
Two-handed Sword
|
-12
|
Axe
|
-10
|
Two-handed Axe
|
-15
|
Mace
|
-6
|
Spear
|
-14
|
Two-handed Spear
|
-20
|
Rogue Class Overview
Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this, they can be built more like a mage than a warrior, or a classic favorite is to play the crusader like a tank. What makes this class so popular is the versatility, it's natural aim towards fighting the undead, and its centralization around having high VIT and defense.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+7
|
+2
|
+7
|
+6
|
+3
|
+5
|
Job Changing
Changing into a Crusader from a Swordman requires the player to complete a number of tasks:
- Endurance Test
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Crusader. Most of this takes place inside of the Prontera Castle.
For more details about Crusader Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Crusader_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Spear Mastery
|
- Increases ATK by [4*SkillLv] with Spears.
- Increases ATK by [5*SkillLv] with Spears when mounted.
|
- Increases ATK by [4*SkillLv] with Spears.
- Increases ATK by [5*SkillLv] with Spears when mounted.
- Reduces damage taken from Demon, Dragon, Undead, Demihuman Races
and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Spear.
|
Peco Riding
|
- Enables to ride a Peco Peco.
|
|
Cavalier Mastery
|
- Reduces the ASPD penalty when mounted by [50+10*SkillLv]%.
|
|
Divine Protection
|
- Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
|
- Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
|
Demon Bane
|
- Increases attack against against Demons and Undead monsters by [3*SkillLv].
|
|
Heal
|
- Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
|
- Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] +
[(Matk * SkillLv) / 3].
|
Cure
|
- Cures the target from Silence, Chaos and Blind status effects.
|
|
Faith
|
- Increases Max HP by [200*SkillLv] and resistance to Holy-property attacks by
[5*SkillLv]%.
|
|
Guard
|
- Blocks physical attacks with a Shield by [5~30]% chance for 300 seconds.
|
|
Defender
|
- Decreases damage taken from ranged attacks by [5+15*SkillLv]%.
- Decreases ASPD by [25-5*SkillLv]%.
- Reduces movement speed by 1/3.
|
|
Reflect Shield
|
- Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
- Reflected damage counts as Melee physical damage.
|
- Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
- Reflected damage doesn't count as Melee physical damage.
|
Shield Charge
|
- Hurls the shield at a single enemy, dealing [100+20*SkillLv]% Atk damage and
knocking it back by [4+1*SkillLv] cells.
- Causes Stun on a target with [15+5*SkillLv]%.
|
- Hurls the shield at an enemy, dealing [100+60*SkillLv]% Atk damage in 3x3 cells area around
the target and knocking enemies back by 5 cells.
- Causes Stun on enemies in 3x3 AoE with [15+5*SkillLv]%.
- Players hit by the skill will take [5+3*SkillLv]% increased damage from Neutral element
attacks and skills for the next [5+2*SkillLv] seconds.
- Activates Shield Empower buff for 10 seconds which grants:
- Shield Boomerang chains up to 2 random enemies around the target.
|
Shield Boomerang
|
- Throws equiped shield at an enemy, dealing [Status Atk * (100 + 30 * SkillLv)% +
(Shield Upgrade Level * 5) + Shield Weight] damage.
|
- Throws equiped shield at an enemy, dealing [Status Atk + Shield Weight + Shield Upgrage
Level * 10) * (100 + 70 * SkillLv)]% damage.
|
Holy Cross
|
- Summon a holy cross that inflicts Holy damage on a target with [100+35*SkillLv]% Atk.
- Skill range is 1 cell.
|
- Summon a holy cross that inflicts Holy damage on a target with [150+50*SkillLv]% (Atk+Matk).
- Skill range increased to 3 cells.
|
Grand Cross
|
- Summons a Grand Cross around the caster, damaging the caster and enemies with
3 Holy property waves, (Atk+Matk)* (100% + 40*SkillLv)% each.
- Takes 20% of character's MaxHP for each cast.
- Shares damage between enemies standing at the same cell.
- Costs [30+7*SkillLv] SP.
|
- Summons a Grand Cross around the caster, damaging the caster and enemies with
3 Holy property waves, (Atk+Matk)* (100% + 65*SkillLv)% each.
- Doesn't take 20% of character's MaxHP for each cast, but still deals damage oneself.
- Enemies standing in the same cell take full damage.
- Costs [20+6*SkillLv] SP.
|
Spear Quicken
|
- Increases Attack Speed when equipped with a Two-Handed Spear by [20+1*SkillLv]%
for [30*SkillLv] seconds.
|
- Increases Attack Speed when equipped with a One-handed or Two-Handed Spear by
[30+10]% for [30*SkillLv] seconds.
- Increases Crit by [3*SkillLv] and Flee by [2*SkillLv] during skill effect.
|
Devotion
|
- Protects [1*SkillLv] party members by taking all of the damage inflicted on said party
members.
|
|
Providence
|
- Increases resistance against Demon race and Holy property attacks by [5*SkillLv]%.
- Cannot be used on self and other Crusaders/Paladins.
|
- Increases resistance against Holy, Shadow, Ghost and Undead property attacks by
[5+4*SkillLv]%.
- Increases Physical damage against Demon and Undead races by [5+4*SkillLv]%.
- Can be used on self and other Crusaders/Paladins.
- Crusaders and Paladins don't get resistance against Holy element.
|
Shrink
|
- Adds [5*Guard Skill Level]% chance to knock back opponents when you successfully
block an attack with Guard.
|
- Adds [5*Guard Skill Level]% chance to autocast learned level of Shield Charge when you
successfully block a melee attack with Guard.
|
ASPD penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
|
Dagger
|
-8
|
Sword
|
-3
|
Two-handed Sword
|
-14
|
Axe
|
-10
|
Two-handed Axe
|
-15
|
Mace
|
-5
|
Spear
|
-12
|
Two-handed Spear
|
-12
|