Merchant

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Merchant Class Overview

Mechants.jpeg

Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.

Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.

Job Bonuses
STR AGI VIT INT DEX LUK
+4 +4 +2 +1 +4 +3

Job Change

  1. Once you are Job Level 10, go to the Merchant Guild in southwest Alberta.
  2. Talk to the Guildsman Mahnsoo behind the desk, who changes your job to Merchant and rewards you with a Novice Battle Axe [3].
  • Alternatively, after reaching Job Level 10 Novice, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Axe Mastery
  • Located at Alchemist Skill Tree.
Increase Weight Limit
Discount
Overcharge
Pushcart
Vending
Identify
Mammonite
Crazy Uproar
Cart Revolution
Change Cart
Cart Decoration
Buying Store

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Dagger -12
Sword -12
Axe -8
Two-handed Axe -12
Mace -10


Blacksmith Class Overview

Blacksmiths.jpg

Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage.

Job Bonuses
STR AGI VIT INT DEX LUK
+6 +2 +6 +4 +12 +2

Job Change

Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test

After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.

For more details about Blacksmith Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Blacksmith_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Hilt Binding
Weapon Research
Skin Tempering
Hammer Fall
Adrenalin Rush
Power Thrust
Weapon Perfection
Maximize Power
Repair
Iron Tempering
Steel Tempering
Enchanted Stone Craft
Oridecon Research
Ore Finding
Smith Dagger
Smith Sword
Smith Two-handed Sword
Smith Axe
Smith Mace and Staff
Smith Knuckle, Katar and Shuriken
Smith Spear
Full Adrenaline Rush
Unfair Trick
Greed

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -6
Dagger -10
Sword -10
Axe -6
Two-handed Axe -13
Mace -6


Alchemist Class Overview

Alchemists.jpg

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into their foes.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 0

Job Changing

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

For more details about Alchemist Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Alchemist_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Axe Mastery
  • Located at Alchemist Skill Tree.
  • Replaced to Merchant Skill Tree.
Learning Potions
Pharmacy
Chemical Protection Helm
Chemical Protection Shield
Chemical Protection Armor
Chemical Protection Weapon
Potion Pitcher
Bio Cannibalize
Summon Sphere
Acid Terror
Demonstration
Bioethicts
Call Homunculus
Resurrect Homunculus
Rest
Berserk Potion
Twillight Alchemy I
Twillight Alchemy II
Twillight Alchemy III

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -4
Dagger -10
Sword -5
Axe -5
Two-handed Axe -10
Mace -5