Novice

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Novice Class Overview

Novice art.png

The Novice is the starting point for all Human characters in Ragnarok Online. When you create a new character, you may choose from different Hairstyles and Hair colors. Novices do not incur any EXP penalty upon death, and regain 50% HP when respawning. Once Job Level 10, Novices can change into one of the following First Classes:

Alternatively, they can choose to become one of the Expanded Classes:

Skill Changes

Skill Original Enhanced
Basic Skill.png
Basic Skill
  • Enables the use of Basic Interface Skills such as Trading, Kafra use and Chatroom and Party creation.
  • Balanced
First Aid.png
First Aid
  • Consume 3 SP to restore 5 HP.
  • Consume 3% of MaxSP to restore 5% of missing HP.
Play Dead.png
Play Dead
  • Pretend to fall dead on the ground, becoming immune from all attacks from Players and monsters.
  • Balanced

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -10
Dagger -15
Sword -17
Axe -10
Mace -10
Rod -20


Super Novice Class Overview

Super novice.jpg

A Super Novice is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks.

Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

Super Novices also have a Job Level of 99.

Additionally, Super Novices have their own unique cart, should they choose to get one.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +5 +5 +5 +5

Job change

  1. Head to Al De Baran and go to the Windmill building in the southwest region of the map. Enter the room to the left and talk to Tzerero.
  2. He will ask you to bring the following items:
    • 30 Resin
    • 30 Sticky Mucus
  3. Once you bring the items, you will be changed into a Super Novice.
    • Note: the next time you talk to Tzerero, he will immediately take the Items. Make sure to select "Huh?" in the following dialogue, if you select "What is that?", the Quest Items are wasted.
  4. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.

Skill Changes

Skill Original Enhanced
Sword Mastery.png
Sword Mastery
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases ATK by [4*SkillLv] with one-handed swords and daggers.
  • Increases Hit by [2*SkillLv] with one-handed swords and daggers.
Increase HP Recovery.png
Increase HP Recovery
  • Increases HP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 10 seconds while not moving.
  • Increases HP Recovery by Healing Items by [10*SkillLv]%.
  • Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 6 seconds while not moving.
Bash.png
Bash
  • Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
  • Balanced
Magnum Break.png
Magnum Break
  • Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
  • Adds 20% Fire property damage to attacks for 10 seconds.
  • After Cast delay 2 seconds.
  • Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
  • Adds 20% Fire property damage to attacks for 10 seconds.
  • Cooldown 2 seconds.
Provoke.png
Provoke
  • Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
  • Increases a target's status ATK by [2+3*SkillLv]% and decreases it's tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance.
  • Can be used on party or guild members.
Endure.png
Endure
  • Enables to ignore flinching from 7 enemy attacks.
  • Grants +[1*SkillLv] Mdef during skill effect.
  • Skill effect duration [7+3*SkillLv] seconds.
  • Enables to ignore flinching from 7 enemy attacks.
  • Grants +[2*SkillLv] Mdef during skill effect.
  • Skill effect duration [7+3*SkillLv] seconds.
Increase SP Recovery.png
Increase SP Recovery
Sight.png
Sight
Napalm Beat.png
Napalm Beat
Soul Strike.png
Soul Strike
Safety Wall.png
Safety Wall
Stone Curse.png
Stone Curse
Cold Bolt.png
Cold Bolt
Frost Diver.png
Frost Diver
Fire Bolt.png
Fire Bolt
Fire Ball.png
Fireball
Fire Wall.png
Fire Wall
Lightning Bolt.png
Lightning Bolt
Thunderstorm.png
Thunder Storm
Owl's Eye.png
Owl’s Eye
Vulture's Eye.png
Vulture’s Eye
Improve Concentration.png
Improve Concentration
Enlarge Weight Limit.png
Enlarge Weight Limit
  • Increases character's maximum Weight Limit by [200*SkillLv].
  • Balanced
Discount.png
Discount
  • Allows to buy items from NPC's shops with an [7~24]% discount.
  • Balanced
Overcharge.png
Overcharge
  • Allows to get [7~24]% more Zeny from selling items to NPCs.
  • Balanced
Pushcart.png
Pushcart
  • Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
  • Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
  • Balanced
Vending.png
Vending
  • Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
  • Balanced
Item Appraisal.png
Identify
  • Allows to identify items without a magnifier.
  • Balanced
Mammonite.png
Mammonite
  • Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
  • Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
  • Total Zeny price depends on character's base level:
  1. Level 1~30: 5%;
  2. Level 31~60: 10%;
  3. Level 61~90: 25%;
  4. Level 91~98: 40%;
  5. Level 99: 100%.
Double Attack.png
Double Attack
  • Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
  • Adds Hit equal to the Skill's Level when a Double Attack happening.
  • Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
  • Double Attack can't deal Critical damage.
  • Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
  • Adds Hit equal to the Skill's Level when a Double Attack happening.
  • Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
  • Double Attack can Crit.
  • Added ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP and skills will cost 20% more SP.
Improve Dodge.png
Improve Dodge
  • Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
  • Increases Movement Speed for Assassins by [0.5*SkillLv]%.
  • Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
  • Increases Movement Speed for Assassins by [0.5*SkillLv]%.
  • Added ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
Steal.png
Steal
  • Steals an item from the targeted monster with a chance equal to [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
  • Base skill success chance is [4+6*SkillLv]%.
  • Balanced
Hiding.png
Hide
  • Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
  • Consumes 1 SP every [4+1*SillLv] seconds.
  • Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
  • Consumes 1 SP every [4+1*SillLv] seconds.
  • Increases Natural HP Recovery while Hiding by 3 times.
Envenom.png
Envenom
  • Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has [10+4*SkillLv]% chance of inflicting the Poison status.
  • Attacks an enemy with long range hit which deals [150+15*SkillLv]% Atk damage and has [10+2*SkillLv]% chance of inflicting the Poison status.
  • Skill range is 5 cells.
  • Visual effect is similar to Throw Venom Knife skill.
  • Skill can deal Critical damage.
Detoxify.png
Detoxify
  • Cures yourself or a target from being poisoned.
  • Balanced
Divine Protection.png
Divine Protection
Demon Bane.png
Demon Bane
Holy strike.png
Holy Strike
Heal.png
Heal
Blessing.png
Blessing
Increase AGI.png
Increase AGI
Decrease AGI.png
Decrease AGI
Ruwach.png
Ruwach
Pneuma.png
Pneuma
Teleport.png
Teleport
Warp Portal.png
Warp Portal
Aqua Benedicta.png
Aqua Benedicta
Angelus.png
Angelus
Signum Crucis.png
Signum Crucis
Cure.png
Cure

Super Novice Tricks

Being a Super Novice has its benefits as well as disadvantages, and this class remains to be explored by many adventurers. Here are the secrets of Super Novicehood.

Doridori
Using the command /doridori restores HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5 ~ 3s time period. A Super Novice insists that head-shaking supposedly speeds up his SP recovery. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery.
Guardian Angel
A Super Novice has its own Level Up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The Angel will cast all skills from the following list, on the Super Novice:
  • Kyrie Eleison
  • Magnificat
  • Gloria
  • Suffragium
  • Impositio Manus
Never give up!
According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level.
Undying Love
A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's stats will all be reduced by 1. This however only occurs randomly and temporarily.
The Power of Love
A Super Novice wife will heal her husband for 2x the normal amount.
Really Super
If a Super Novice can manage to avoid even a single death until Job 70 and onwards, he/she will get +10 for all stats. If the Super Novice dies anytime afterwards, that bonus will be lost. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
Super Novice's Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
Fury
A strange phenomenon when the Super Novice's experience reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times, the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get Fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (CRIT +50):
  • Dear angel, can you hear my voice?
  • I am (your name) SuperNovice~
  • Help me out~ Please~ T_T
  • &
- OR -
  • Guardian Angel, can you hear my voice? ^^;
  • My name is (your name), and I'm a Super Novice~
  • Please help me~ T.T
  • &
& is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.


At Level 99

Upon reaching Base Level 99, a Super Novice has a few new tricks up its sleeves.

  • At the moment of reaching Level 99, a Super Novice gains +2000 Max HP permanently. This bonus is affected by cards, but not by VIT.
  • The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the EXP required.
    • To Fury, you must gain n × 10.0x million EXP (where n = 1,2,3,...).
    • In order to use Mental Strength you must gain an additional 99 million EXP or more after reaching the level cap (99 for Super Novice and 200 for Expanded Super Novices).
    • Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP.
    • In order to go beyond Level 99, you have to complete a Quest.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -10
Dagger -15
Sword -17
Axe -10
Mace -10
Rod -20