Skill
|
Original
|
Enhanced
|
Throwing Mastery
|
- Increases Atk of Throw Shuriken skill by [3*SkillLv].
|
- Increases Atk of Throw Shuriken skill by [3*SkillLv].
- Passively increases Hit by [2*SkillLv].
- Reduces damage taken from Demon, Formless, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Huuma Shuriken.
|
Throw Shuriken
|
- Throws a Shuriken at a target dealing [100+5*SkillLv]%Atk of ranged physical damage.
- Costs 5 SP.
|
- Throws a Shuriken at a target dealing [100+20*SkillLv]%Atk of ranged physical damage.
- Costs 3 SP.
- Players hit by Throw Shuriken skill will receive 15% increased long range damage for the next 5 seconds.
- Can deal Critical damage.
|
Throw Kunai
|
- Throws a kunai at a single target to inflict [100*SkillLv]%Atk of ranged physical damage.
|
- Throws a kunai at a single target to inflict [100+100*SkillLv]%Atk of ranged physical damage.
|
Throw Huuma Shuriken
|
- Throws Huuma Shuriken to a targeted location to inflict [150*SkillLv]%Atk of ranged physical damage to all enemies within the 3x3 area of effect.
|
- Throws Huuma Shuriken to a targeted location to inflict [250*SkillLv - 50]%Atk of ranged physical damage to all enemies within the area of effect.
- AoE depends on skill level:
- Level 1~3: 3x3;
- Level 4~5: 5x5.
|
Throw Coin
|
- Throws Zeny at a single target to inflict [500~1000*SkillLv] of piercing damage equal to the amount of Zeny thrown in the attack.
- Damage is halved against Boss monsters and in PvP.
|
- Throws Zeny at a single target to inflict [500~1000*SkillLv] of piercing damage equal to the amount of Zeny thrown in the attack.
- Damage is halved in PvP.
- Has no penalty against Boss monsters.
|
Haze Slasher
|
- Strikes a single target with a hazy attack to inflict [100+20*SkillLv]%Atk of physical damage and moves the user in Hiding status.
- Skill range is 1 cell.
- Hide level depends on Haze Slasher level.
|
- Strikes all enemies in 3x8 area between the character and the target with a hazy attack to inflict [150+50*SkillLv]%Atk of physical damage and moves the user in Cloaking status.
- Skill range is 6 cells.
- Cloaking level depends on Haze Slasher level, so at 1st and 2nd levels Cloaking status can be received near the walls only.
- Players hit by Haze Slasher will receive 30% increased Critical damage for the next 6 seconds.
- Can deal Critical damage.
|
Shadow Slash
|
- Leaps from the shadows toward a single target and performs a slicing attack inflicting [50+150*SkillLv]%Atk of melee physical damage.
- Can be used from Hiding status.
- Can deal Critical damage.
- Skill's base Crit chance is [25+5*SkillLv].
- Can't be used in War of Emperium.
|
- Leaps from a shadows forward and performs a slicing attack inflicting [100+150*SkillLv]%Atk of melee physical damage to all enemies in 3x8 area.
- Can be used both from Hiding and Cloaking status.
- Can deal Critical damage.
- Skill's base Crit chance is [25+5*SkillLv].
- Can be used in War of Emperium, but won't move the character through obstacles.
|
Shadow Jump
|
- Instantly moves the user to a targeted location from a Hiding status.
- Maximum range is [4+1*SkillLv] cells.
- Can't be used in War of Emperium.
|
- Instantly moves the user to a targeted location from a Hiding or Cloaking status.
- Maximum range is [3+1*SkillLv] cells.
- Can be used in War of Emperium, but won't move the character through obstacles.
|
Flip Tatami
|
- Deals [100+10*SkillLv]%Atk damage and knockbacks nearby enemies, and create the Pneuma effect on one cell of the ground.
- Skill deals damage in cross-shaped area:
- Level 1: 1 cell radius;
- Level 2~3: 2 cells radius;
- Level 4~5: 3 cells radius.
- After cast delay is 3 seconds.
|
- Deals [150+30*SkillLv]%Atk damage and knockbacks nearby enemies, and create the Pneuma effect on one cell of the ground.
- Skill deals damage in cross-shaped area:
- Level 1: 1 cell radius;
- Level 2~3: 2 cells radius;
- Level 4~5: 3 cells radius.
- After cast delay is equal to Aspd delay.
- Skill's cooldown is 1 second.
- Players hit by this skill will have their Crit-shield reduced to 0 for 6 seconds.
|
Cicada Skin Shedding
|
- Allows the user to dodge [(SkillLv/2) round up] physical attacks by disappearing, moving 7 cells backwards in the process.
|
|
Mirror Image
|
- Allows the user to dodge [(SkillLv/2) round up] physical attacks by casting images of itself.
- Requires the user to be in Ninja Aura status, which is removed upon using this skill.
- Each cast consumes a Shadow Orb.
|
- Allows the user to dodge [(SkillLv/2) round up] physical attacks by casting images of itself.
- Requires the user to be in Ninja Aura status, which is removed upon using this skill.
- Each cast consumes a Shadow Orb.
- Increases damage of Killing Strike by ~50% for each remaining image.
- Passively increases character's Flee by [3*SkillLv].
|
Final Strike
|
- Deals [(Str * 40) + (HP * 8% *SkillLv)] range physical damage to a target, reducing the user's HP to 1.
|
- Deals [Current HP * (1 + (Atk * SkillLv) / MaxHP] * [(6 + Mirror Image Remaining Hits) / 5] range physical damage to a target, reducing the user's HP to 1.
|
Soul
|
- Sacrifices a small amount of HP to increase INT and STR by [1*SkillLv] for [15+15*SkillLv] seconds.
|
- Sacrifices a small amount of HP to increase All Stats by [1*SkillLv] for [15+15*SkillLv] seconds.
|
Ninja Mastery
|
- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving.
|
- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving.
- Increases Casting speed of Magic Techniques by [0.3*SkillLv]% for each Magic Technique casted in past 8 seconds with a maximum effect of 30%.
|
Flaming Petals
|
- Shoots [1*SkillLv] flaming petals to a single target, where each petal will inflict 90% Fire property magic damage.
|
- Shoots [1*SkillLv] flaming petals to a single target, where each petal will inflict 100% Fire property magic damage.
- Inflicts Burnt status on a target reducing it's hard Mdef by [5+2*SkillLv]% for 6 seconds.
|
Blaze Shield
|
- Creates a 5x5 field of fire that stalls enemies and rapidly deals 50% Fire-element magic damage with each hit.
- Every cell of formation can deal [4+SkillLv/2] hits.
|
|
Dragon Fire Formation
|
- Summons a flaming dragon from underneath a single target to inflict [150+150*SkillLv]% Fire property magic damage to all enemies around the target.
- Each cast consumes 1 Flame Stone.
|
- Summons a flaming dragon from underneath a single target to inflict [200+200*SkillLv]% Fire property magic damage to all enemies around the target.
- Each cast consumes 1 Flame Stone.
|
Freezing Spear
|
- Summons icy spears to strike a single target [2+1*SkillLv] times, where each spear will inflict 70% Water property magic damage.
|
- Summons icy spears to strike a single target [2+1*SkillLv] times, where each spear will inflict 90% Water property magic damage.
- Inflicts Chilled status on a target reducing it's Attack, Casting and Movement speed by [10+2*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players reduced by 2/3.
- Hitlocks a target for 0.5 second.
|
Water Escape Technique
|
- Creates a water pool on a targeted location that halves the Movement Speed and reduces AGI of all enemies within the area of effect.
- Increases damage of Freezing Spear by 2% for each Freezing Spear level used.
- Area of effect depends on skill level:
- Level 1~3: 3x3;
- Level 4~6: 5x5;
- Level 7~9: 7x7;
- Level 10: 9x9.
- AGI drop depends on skill level:
- Level 1: 0;
- Level 2~4: 3;
- Level 5~7: 5;
- Level 8~10: 8.
|
|
Snow Flake Draft
|
|
|
Wind Blade
|
|
|
Lightning Jolt
|
|
|
North Wind
|
|
|