Stats
Main Stats
STR
- Each point of STR increases Atk by 1 for Melee Weapons.
- Each point of STR increases Weapon Atk +0.5% for Melee Weapons.
- Every 5 points of STR increase Atk by 1 for Range Weapons.
- Each point of STR increases Weight Limit by 30.
- Increases resistance to Confusion status (status immunity with STR = 120, status zero duration with STR = 120).
DEX
- Each point of DEX increases Atk by 1 for Range Weapons.
- Each point of DEX increases Weapon Atk +0.5% for Range Weapons.
- Every 5 points of DEX increases Atk by 1 for Melee Weapons.
- Every 5 points of DEX increase Matk by 1.
- Every 5 points of DEX increase Soft Mdef by 1.
- Each point of DEX increases Hit by 1.
- Every 20 points of DEX increase Aspd by 1.
- Each point of DEX decreases Casting time.
- Each point of DEX increases Steal success rate by 0.1%.
- Each point of DEX increases Strip success rate by 0.2%.
- Each point of DEX increases Forging success rate by 0.1%.
- Each point of DEX increases Brewing success rate by 0.1%.
- Each point of DEX increases Cooking success rate by 0.2%.
INT
- Each point of INT increases Matk by 1.5.
- Each point of INT increases Soft Mdef by 1.
- Each point of INT increases base value of MaxSP by 1%.
- Each point of INT increases SP Recovery from Healing items by 1%.
- Each point of DEX decreases Casting time at half the effectiveness of DEX.
- Each point of INT increases Brewing success rate by 0.05%.
- Every 6 points of INT increase Natural SP Recovery by 1.
- Every 2 point of INT increase Natural SP Recovery by 1 when INT is 120 or higher.
- Additional Natural SP Recovery +4 when INT is 120 or higher.
- Every 100 points of MaxSP increase Natural SP Recovery by 1.
- Increases resistance to Silence status (status immunity with INT = 100, status zero duration with INT = 100).
- Increases resistance to Blind status (status immunity with INT = 100, status zero duration with INT = 150).
VIT
- Each point of VIT increases base value of MaxHP by 1%.
- Each point of VIT increases HP Recovery from Healing items by 2%.
- Every 2 points of VIT increase Soft Def by 1.
- Every 5 points of VIT higher than 1 increase Soft Mdef by 1.
- Every 5 points of VIT increase Natural HP Recovery by 4.
- Every 200 points of MaxHP increase Natural HP Recovery by 4.
- Increases resistance to Stun status (status immunity with VIT = 100, status zero duration with VIT = 100).
- Increases resistance to Poison status (status immunity with VIT = 120, status zero duration with VIT = 120).
- Increases resistance to Bleeding status (status immunity with VIT = 120, status zero duration with VIT = 120).
- Increases resistance to Deadly Poison status (status immunity with VIT = 100).
AGI
- Each point of AGI increases Flee by 1.
- Each point of AGI increases Aspd by ~0.2.
- Every 5 point of AGI increase Soft Def by 1.
- Increases resistance to Sleep status (status immunity with AGI = 100, status zero duration with AGI = 100).
LUK
- Every 3 points of LUK increase Crit by 1.
- Every 3 points of LUK higher than 1 increase Atk by 1.
- Every 3 points of LUK increase Matk by 1.
- Every 3 points of LUK increase Hit by 1.
- Every 5 points of LUK increase Flee by 1.
- Every 5 points of LUK increase Crit Shield by 1.
- Every 5 points of LUK increase Blitz Beat autocast chance by 2%.
- Every 10 points of LUK increase Perfect Dodge by 1.
- Each point of LUK increases Forging success rate by 0.1%.
- Each point of LUK increases Brewing success rate by 0.1%.
- Each point of LUK increases Cooking success rate by 0.1%
- Increases resistance to Curse status (status immunity with LUK = 100, status zero duration with LUK = 100).
- Every 5 points of LUK corresponds to 1 point of any other Stat while calculating status resistances.
Secondary Stats
Hit
Hit rate is calculating by formula: 175 + Base Level + DEX + (LUK / 3) + Bonus.
A chance to hit a target is (Attacker's Hit - Defender's Flee)%. That is, to hit the target with a 100% chance, you need to have the Hit parameter 100 more than the target's Flee.
Flee
Flee rate is calculating by formula: 100 + Base Level + AGI + (LUK / 5) + Bonus.
A chance to dodge a target's attack is (Defender's Flee - Attacker's Hit). That is, to dodge the attacks with a 100% chance, you need to have the Flee parameter 100 more than the target's Hit.
Flee penalty during WoE has been removed.
Flee drops by 10% for each monster over 3 attacking you.
Note: Monsters always have at least 5% to hit you.
Crit
Critical attacks deal 40% increased damage and never miss.
Critical damage always goes with the highest weapon level variance.
Crit Shield
Each point of Crit Shield reduces chance to get Critical damage by flat 1%.
For example, a character with 50 LUK who equips Golden Gear will have 40 Crit Shield. So, the attacker with 50 Crit will deal critical damage with 10% chance to this character.
Def
Hard Def reduces Physical damage taken by % value.
Soft Def reduces Physical damage taken by flat value.
Refinement bonus has been changed.
Mdef
Hard Mdef reduces Magical damage taken by % value.
Soft Mdef reduces magical damage taken by flat value.
Each point of Hard Mdef reduces
Aspd
Reduces delay between attacks.
There are 3 parts of Aspd: Equipment Aspd modifier, Skill Aspd modifier and Potion Aspd modifier.
Equipment Aspd modifiers can stack (Random Options, item bonuses).
Skill Aspd modifiers don't stack. Only the skill with higher effect will work (Quicken skills, Adrenaline Rush, Assassin Cross of Sunset etc).
Potion Aspd modifiers also don't stack (Concentration Potion, Awakening Potion, Berserk Potion). Only the skill with higher effect will work.
Casting time
Casting time can be reduced by DEX, INT, Item bonuses, Random Options and Poem of Bragi.
Instant cast can be achieved with DEX * 2 + INT = 530.
After Cast Delay
Cooldown
Perfect Dodge
Perfect Hit
Stat Rising
Stat Reset
MC