Magician Class Overview
Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.
Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
0
|
+4
|
0
|
+8
|
+3
|
+3
|
Job Change
- Once you are Job Level 10, go to the Mage Guild in northwest Geffen.
- Talk to the Mage Guildsman in front of the chalkboard on the wall who changes your job to Mage and rewards you with a Novice Rod [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Magician class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill
|
Original
|
Enhanced
|
Increase SP Recovery
|
- Increases SP Recovery with Healing items by [10*SkillLv]%.
- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving.
|
- Increases SP Recovery with Healing items by [10*SkillLv]%.
- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving.
|
Two-handed Staff Mastery
|
|
- Max Level 10.
- Increases Matk with Two-handed Staves by [1*SkillLv]%.
- Reduces damage taken from Demon, Angel, Undead, Demihuman Races and Players by [(1.5 * Weapon Refine Lv) * (SkillLv / 10)]% while wielding Two-Handed Staff.
|
Sight
|
- Reveals hidden enemies in a 7×7 area around the caster.
|
|
Napalm Beat
|
- Deals [70+10*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
- Skill's damage spreads equally between all affected enemies.
|
- Deals [100+15*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
- Skill's damage doesn't spread between affected enemies.
- Push enemies hit by Napalm Beat 5 cells away from the caster.
- Players hit by Napalm Beat will receive [2*SkillLv]% increased damage from 5 Ghost property hits next 10 seconds.
|
Soul Strike
|
- Unleashes [SkillLv/2] light ghosts at a single target, where each ghost will inflict 100% Ghost property magic damage.
- Inflicts [5*SkillLv]% more damage against Undead property entities.
|
|
Safety Wall
|
- Creates a barrier protecting the target tile against [1+1*SkillLv] melee attacks.
|
|
Stone Curse
|
- Consume 1 Red Gemstone in an attempt to Stone Curse a target with [20+4*SkillLv]% chance. Target's level, LUK and Mdef decreases chance of getting status.
|
|
Cold Bolt
|
- Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
|
- Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
- Casting time and After Cast Delay decreased on each level.
|
Frost Diver
|
- Attacks a target with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing it.
|
- Attacks a target and all enemies in 3x3 area with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing them.
- Decreases Freeze resistance of Players hit by Frost Diver by [2*SkillLv]% for next 5 seconds.
|
Fire Bolt
|
- Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
|
- Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
- Casting time and After Cast Delay decreased on each level.
|
Fireball
|
- Shoots a fire ball at a single target to inflict [70+10*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area.
|
- Shoots a fire ball at a single target to inflict [140+20*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area.
- Players hit by Fire Ball will receive [2*SkillLv]% increased damage from 5 Fire property hits next 10 seconds.
|
Fire Wall
|
- Creates a wall of flame on a targeted location that will inflict 50% Fire property magic damage and push enemies two cells backwards upon contact, with [2+1*SkillLv] hit limit.
|
|
Lightning Bolt
|
- Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
|
- Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
- Casting time and After Cast Delay decreased on each level.
|
Thunder Storm
|
- Wind-element AoE attack dealing 80% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area.
|
- Wind-element AoE attack dealing 100% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area.
- Casting time decreased on each level.
|
Energy Coat
|
- Reduces damage from incoming physical attacks while consuming SP.
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
146
|
Shield
|
-10
|
Dagger
|
No penalty
|
Rod
|
-5
|
Two-handed Staff
|
-5
|
Wizard Class Overview
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+1
|
+8
|
+1
|
+12
|
+6
|
+2
|
Job Change
Changing into a Wizard from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Wizard. This takes place inside of the Geffen Tower.
For more details about Wizard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Wizard_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Sense
|
- Allows to check monster's stats.
|
- Allows to check monster's stats.
- Passively increases resistance to Ghost element by 15%.
|
Fire Pillar
|
|
|
Sightrasher
|
|
|
Meteor Storm
|
|
|
Jupitel Thunder
|
|
|
Lord of Vermillion
|
|
|
Water Ball
|
|
|
Ice Wall
|
|
|
Frost Nova
|
|
|
Storm Gust
|
|
|
Earth Spike
|
|
|
Heaven’s Drive
|
|
|
Quagmire
|
|
|
Soul Drain
|
|
|
Ganbaitein
|
|
|
Sight Blaster
|
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
146
|
Shield
|
-8
|
Dagger
|
-4
|
Rod
|
-3
|
Two-handed Staff
|
-3
|
Sage Class Overview
Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. On other side, Battle sages can become a powerful leveling build bringing down a flurry of elemental bolts on enemies.
Note: Sages can create Books with Magical and Physical Random Options. For more details please visit the Forging System page.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+5
|
+5
|
+3
|
+9
|
+5
|
+3
|
Job Changing
Changing into a Sage from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
- Thesis Composition
After completing these tests, the player will be transformed into a Sage. This takes place in Juno.
For more details about Sage Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Sage_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Sense
|
- Allows to check monster's stats.
|
- Allows to check monster's stats.
- Passively increases resistance to Ghost element by 15%.
|
Study
|
|
|
Dragonology
|
|
|
Free Cast
|
|
|
Hindsight
|
|
|
Cast Cancel
|
|
|
Magic Rod
|
|
|
Spell Breaker
|
|
|
Dispell
|
|
|
Flame Launcher
|
- Endows the caster's or party member's weapon with Fire element.
- Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure.
- Skill effect duration 20 minutes for [1~4] SkillLvs and 30 minutes for Level 5.
- Consumes 1 Red Blood on use.
- Can be Dispelled.
|
- Endows the caster's or party member's weapon with Fire element.
- Success rate is 100% for all skill levels.
- Skill effect duration [5+5*SkillLv] minutes.
- Consumes 1 Red Blood on use.
- Can't be Dispelled.
- Increases Fire Magic damage by [2*SkillLv]%.
- Reduces Casting time and After cast delay of Fire Bolt and Fire Ball by [6*SkillLv]%.
|
Lightning Loader
|
- Endows the caster's or party member's weapon with Wind element.
- Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure.
- Skill effect duration 20 minutes for [1~4] SkillLvs and 30 minutes for Level 5.
- Consumes 1 Wind of Verdure on use.
- Can be Dispelled.
|
- Endows the caster's or party member's weapon with Wind element.
- Success rate is 100% for all skill levels.
- Skill effect duration [5+5*SkillLv] minutes.
- Consumes 1 Wind of Verdure on use.
- Can't be Dispelled.
- Increases Wind Magic damage by [2*SkillLv]%.
- Reduces Casting time and After cast delay of Lightning Bolt and Thunder Storm by [6*SkillLv]%.
|
Frost Weapon
|
- Endows the caster's or party member's weapon with Water element.
- Success rate is [50+10*SkillLv]%. Breaks the target's weapon in case of failure.
- Skill effect duration 20 minutes for [1~4] SkillLvs and 30 minutes for Level 5.
- Consumes 1 Crystal Blue on use.
- Can be Dispelled.
|
- Endows the caster's or party member's weapon with Water element.
- Success rate is 100% for all skill levels.
- Skill effect duration [5+5*SkillLv] minutes.
- Consumes 1 Crystal Blue on use.
- Can't be Dispelled.
- Increases Water Magic damage by [2*SkillLv]%.
- Reduces Casting time and After cast delay of Cold Bolt and Frost Diver by [6*SkillLv]%.
|
Seismic Weapon
|
- Endows the caster's or party member's weapon with Earth element.
- Success chance is [50+10*SkillLv]%. Breaks the target's weapon in case of failure.
- Skill effect duration 20 minutes for [1~4] SkillLvs and 30 minutes for Level 5.
- Consumes 1 Green Live on use.
- Can be Dispelled.
|
- Endows the caster's or party member's weapon with Earth element.
- Success rate is 100% for all skill levels.
- Skill effect duration [5+5*SkillLv] minutes.
- Consumes 1 Green Live on use.
- Can't be Dispelled.
- Increases Earth Magic damage by [2*SkillLv]%.
- Reduces Casting time and After cast delay of Earth Spike and Heaven's Drive by [6*SkillLv]%.
|
Deluge
|
- Creates a 7x7 area on the ground that amplifies all Water property damage dealt by [10~20]%.
- Increases MaxHP of Water element characters in the skill area by [5~15]%.
- The area lasts [1*SkillLv] minutes.
- Enables use of Aqua Benedicta in the skill's area.
- Doubles Wall of Fog duration.
- Consumes 1 Blue Gemstone on use.
|
|
Volcano
|
- Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10~20]%.
- Increases Atk of Fire element characters in the skill area by [5+5*SkillLv].
- The area lasts [1*SkillLv] minutes.
- Prevents the use of Ice Wall on the affected area.
- Consumes 1 Blue Gemstone on use.
|
- Creates a 7x7 area on the ground that amplifies all Fire property damage dealt by [10~20]%.
- Increases Atk and Matk of Fire element characters in the skill area by [5+5*SkillLv].
- The area lasts [1*SkillLv] minutes.
- Prevents the use of Ice Wall on the affected area.
- Consumes 1 Blue Gemstone on use.
|
Violent Gale
|
- Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10~20]%.
- Increases Flee of Wind element characters in the skill area by [3*SkillLv].
- The area lasts [1*SkillLv] minutes.
- Doubles Fire Wall duration.
- Consumes 1 Blue Gemstone on use.
|
- Creates a 7x7 area on the ground that amplifies all Wind property damage dealt by [10~20]%.
- Increases Flee of Wind element characters in the skill area by [6*SkillLv].
- The area lasts [1*SkillLv] minutes.
- Doubles Fire Wall duration.
- Consumes 1 Blue Gemstone on use.
|
Land Protector
|
- Casts an area on the ground that will negate previous ground targeting spells and blocks casts targeting the ground affected by Magnetic Earth.
- Skill effect duration [75+45*SkillLv] seconds.
- Skill's area of effect depends on the SkillLv:
- Level [1~2]: 7x7
- Level [3~4]: 9x9
- Level [5]: 11x11
- Consumes 1 Blue Gemstone and 1 Yellow Gemstone on use.
|
|
Earth Spike
|
|
|
Heaven’s Drive
|
|
|
Abracadabra
|
|
|
Soul Change
|
|
|
Write Magic Book
|
|
|
Write War Book
|
|
|
Create Elemental Converter
|
|
|
Elemental Change
|
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
151
|
Shield
|
-8
|
Dagger
|
-8
|
Rod
|
-10
|
Two-handed Staff
|
-10
|
Book
|
+2
|