Acolyte

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Revision as of 12:10, 28 February 2024 by Dmhmn (talk | contribs) (→‎Skill Changes)
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Acolyte Class Overview

Acolytes.jpeg

Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil.

Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.

Job Bonuses
STR AGI VIT INT DEX LUK
+3 +2 +3 +3 +3 +4

Job Change

  1. Once you are Job Level 10, go to the Prontera church in northeast Prontera. After entering the church, enter the first portal room on the right.
  2. Talk to the Cleric located at the end of the room who changes your job to Acolyte and rewards you with a Novice mace.gifNovice Mace [3].
  • Alternatively, after reaching Job Level 10 Novice, go to a Acolyte class at Criatura Academy located at the north disctrict of Izlude town.

Skill Changes

Skill Original Enhanced
Divine Protection.png
Divine Protection
  • Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
  • Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
Demon Bane.png
Demon Bane
  • Increases attack against against Demons and Undead monsters by [3*SkillLv].
  • No changes
Mace Mastery.png
Mace Mastery
  • Located at Priest Skill Tree.
  • Increases damage done with Maces by [3*SkillLv].
  • Replaced to Acolyte Skill Tree.
  • Increases damage done with Maces and Staves by [3*SkillLv].
  • Increases Crit by [1*SkillLv] with Maces and Staves.
Holy strike.png
Amen Strike
  • New Skill
  • Deals melee physical damage to an enemy with [100+30*SkillLv]% Atk.
  • If the character has mastered Holy Light, it will be applied to an attacked target.
  • Maximum Skill Level: 5.
  • SP cost: 8 if the Holy Light isn't learned; 20 if the Holy Light is learned.
  • Skill range 2 cells.
  • After Cast Delay = Aspd.
  • Requirements: Mace Mastery Lv5, Demon Bane Lv3.
  • Can deal Critical damage with it's physical part.
Heal.png
Heal
  • Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
  • Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] + [(Matk * SkillLv) / 3].
Blessing.png
Blessing
  • Increases target's DEX, INT and STR by [1*SkillLv] for [40+20*SkillLv] seconds.
  • When cast on Demon or Undead monsters, reduces their DEX and INT by 50%.
  • Increases target's DEX, INT, STR by [1*SkillLv] and HIT by [2*SkillLv] for [40+20*SkillLv] seconds.
  • When cast on Demon or Undead monsters, reduces their DEX and INT by 50%.
Increase AGI.png
Increase AGI
  • Increases target's movement speed and AGI by [2+1*SkillLv] for [40+20*SkillLv] seconds.
  • No changes
Decrease AGI.png
Decrease AGI
  • Lowers a target's AGI by [2+1*SkillLv] for a time with [40+2*SkillLv]% chance.
  • Proc chance can be decreased by target's INT and Mdef.
  • No changes
Ruwach.png
Ruwach
  • Reveals hidden enemies in a 5×5 area around the user and deals 145% Matk damage to them.
  • No changes
Pneuma.png
Pneuma
  • Protects a 3×3 area from incoming ranged attacks.
  • No changes
Teleport.png
Teleport
  • Instantly move to a random spot on the map or the user's save spot.
  • No changes
Warp Portal.png
Warp Portal
  • Allows to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through.
  • No changes
Aqua Benedicta.png
Aqua Benedicta              
  • Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle.
  • No changes
Angelus.png
Angelus
  • Increases Soft Def of the user and all party members nearby by [5*SkillLv]% for [30*SkillLv] seconds.
  • Increases Soft Def of the user and all party members nearby by [10*SkillLv]% for [30*SkillLv] seconds.
  • Increases MaxHP of the user and all party members nearby for [75*SkillLv] for [30*SkillLv] seconds.
Signum Crucis.png
Signum Crucis
  • Decreases Undead-element and Demon monsters' Hard Def by [10+4*SkillLv]% in a wide radius around the user, with [23+4*SkillLv]% success chance.
  • After Cast Delay 2 seconds.
  • Decreases Hard Def and Mdef of monsters with any element by [10+4*SkillLv]% in a wide radius around the user, with [23+4*SkillLv]% success chance.
  • Converts decreased Hard Def and Mdef into Soft Def and Mdef.
  • Demon and Undead race monsters, and Shadow and Undead element enemies (including Players) receive twice as much Soft Def for more Investigate skill efficiency.
Cure.png
Cure
  • Cures the target from Silence, Chaos and Blind status effects.
  • No changes
Holy Light.png
Holy Light
  • Inflicts 125% Holy property Magic Damage to a single target.
  • Inflicts 300% Holy property Magic Damage to a target and all enemies in 3x3 area around.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -7
Mace -5
Rod -10


Priest Class Overview

Priests.jpg

Once Acolytes have undergone rigorous spiritual training and have served the Church and the community as a whole, they have the opportunity to be promoted within the ranks of the Church. If the Monk is said to train their body to fight evil and the Undead physically, the Priest does so with magic. As their spiritual journey brings them closer to God, they gain advanced skills in healing as well as new ways to assist their allies and harm their foes. They are able to resurrect fallen comrades, protect them from harm, and bless their weapons. They can create spaces of safe haven where the Undead cannot penetrate and can decimate hordes of Undead with ease. Most Priests find themselves in company more often than not, typically giving up their offensive abilities in order to further support those they travel with. Even though Priests are typically not on the front lines of battle, they need to be constantly aware of their surroundings and their companions. A Priest that fails to pay attention can cause problems for themselves and their friends. Priests must be able to focus on the situation at hand and also be able to multitask with little difficulty in order to assure their party stays alive.

Job Bonuses
STR AGI VIT INT DEX LUK
+5 +4 +5 +5 +4 +7

Job Change

Changing into a Priest from an Acolyte requires the player to complete a number of tasks:

  • Exorcism and Temptation Tests
  • Purity Test
  • Pilgrimages

After completing these tests, the player will be transformed into a Priest. This mostly takes place inside of the Prontera Church.

For more details about Priest Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/classic/Priest_Job_Change_Guide

Skill Changes

Skill Original Enhanced
Increase SP Recovery.png
Increase SP Recovery
  • Increases SP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving.
  • Increases SP Recovery with Healing items by [10*SkillLv]%.
  • Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving.
Twohanded staff mastery.png
Two-handed Staff Mastery
  • New Skill
  • Max Level 10.
  • Increases Matk with Two-handed Staves by [1*SkillLv]%.
  • Reduces damage taken from Demon, Angel, Undead, Demihuman Races and Players by [(1.5 * Weapon Refine Lv) * (SkillLv / 10)]% while wielding Two-Handed Staff.
Mace Mastery.png
Mace Mastery
  • Located at Priest Skill Tree.
  • Increases damage done with Maces by [3*SkillLv].
  • Replaced to Acolyte Skill Tree.
  • Increases damage done with Maces by [3*SkillLv].
  • Increases Crit by [1*SkillLv] with Maces.
Duple light.png
Duple Light
  • New Skill
  • Max Level 10.
  • Prerequisites: Aspersio Lv1, Amen Strike Lv3.
  • Summons 2 sacred spirits, Violet Granium and Yellow Merriam.
  • When summoned, spirits have a [10+2*SkillLv]% chance to damage all enemies in a 5x5 AoE around the target when the character performs normal attack or Amen Strike.
  • Violet Granium deals [150+15*SkillLv]% Atk as Physical damage.
  • Yellow Merriam deals [400+40*SkillLv]% Matk as Magic damage.
  • Duple Light damage counts as Long range damage and can be blocked by Pneuma.
  • Duple Light has element of the equipped weapon.
  • Can't be Dispelled.
  • Skill effect duration [60+30*SkillLv] seconds.
  • Casting time 3 seconds.
  • Costs [50+5*SkillLv] SP.
Status Recovery.png
Status Recovery
  • Cures the target from Frozen, Stoned, Stun and Sleep status effects.
  • Inflicts Blind status on Undead element monsters.
  • Resets non-aggressive monsters to the passive state.
  • Cures the target from Frozen, Stoned and Stun status effects.
  • Inflicts Blind status on Undead element monsters.
  • Resets non-aggressive monsters to the passive state.
Magnificat.png
Magnificat
  • Doubles Natural SP Recovery rate of the caster and all party members for [15+15*SkillLv] seconds.
  • Doubles Natural HP and SP Recovery rate of the caster and all party members for [15+15*SkillLv] seconds.
  • Buff receiving animation has been removed.
Impositio Manus.png
Impositio Manus
  • Increases target's Atk by [5*SkillLv] for 60 seconds.
  • After cast delay 3 seconds.
  • Costs [10+3*SkillLv] SP.
  • Increases caster's and all party members' Atk and Matk by [5*SkillLv] for 120 seconds in a 19x19 area.
  • Cooldown 30 seconds.
  • Costs [56+3*SkillLv] SP.
  • Casting time 2 seconds.
Suffragium.png
Suffragium
  • Reduces the Casting time of the target's next skill by [15*SkillLv]% for [40-10*SkillLv] seconds.
  • Cannot be cast on yourself.
  • Reduces the Casting time of the target's next skill by [15*SkillLv]% for [35-5*SkillLv] seconds.
  • Cannot be cast on yourself.
Aspersio.png
Aspersio
  • Endows the user's or party member's weapon with Holy property for [30+30*SkillLv] seconds.
  • Requires a Holy Water.
  • Endows the user's or party member's weapon with Holy property for [60*SkillLv] seconds.
  • Requires a Holy Water.
B.S Sacramenti.png
B.S.Sacramenti
  • Prerequisites: Aspersio Lv5.
  • Enchants a target's armor with the Holy property for [40*SkillLv] seconds.
  • There are 2 Acolyte class characters need to be next to the caster, on either side.
  • Prerequisites: Aspersio Lv3.
  • Enchants armors of all characters in a 3x3 area around the target with the Holy property for [40*SkillLv] seconds.
  • The requirement of 2 Acolyte class characters nearby has been removed.
Safety Wall.png
Safety Wall
  • Creates a barrier protecting the target tile against [1+1*SkillLv] melee attacks.
  • No changes
Resurrection.png
Resurrection
  • Revives a fallen character with a [-10+20*SkillLv]% MaxHP recovered.
  • Casting time [8 - 2 *SkillLv] seconds.
  • After cast delat [1 * SkillLv - 1] seconds.
  • No changes
Sanctuary.png
Sanctuary
  • Creastes a sacred ground for [1+3*SkillLv] seconds.
  • Restores [100*SkillLv] HP of [3+1*SkillLv] non-Demon and non-Undead targets in the skill area every second.
  • Restores 777 HP on [7~10] SkillLv.
  • Deals damage to Demon and Undead enemies and shoves them 2 cells back.
  • Creastes a sacred ground for [1+3*SkillLv] seconds.
  • Restores [111*SkillLv] HP of [3+1*SkillLv] non-Demon and non-Undead targets in the skill area every second.
  • Deals damage to Demon and Undead enemies and shoves them 2 cells back.
  • Recovers 1 HP to Plant-type targets (Plants, Mushrooms, Emperium etc).
Slow Poison.png
Slow Poison
  • Halts HP loss caused by the Poison status on the targeted character.
  • Skill effect duration [10*SkillLv] seconds.
  • Halts HP loss caused by the Poison status on the targeted character.
  • Nullifies the 10% MaxHP reduction caused by the Poison status on the targeted character.
  • Increases target's VIT by [2*SkillLv] during skill effect duration.
  • If the character under this skill effect is not Poisoned, he/she recovers 1% of MaxHP every 3 seconds.
  • Skill effect duration is [20*SkillLv] seconds.
Kyrie Eleison.png
Kyrie Eleison
  • Creates a barrier around a targeted player protecting from [5+0.5*SkillLv] physical attacks.
  • Each barrier can block no more than [10+2*SkillLv]% of target's MaxHP damage.
  • Creates a barrier around a targeted player protecting from [5+0.5*SkillLv] physical attacks.
  • Each barrier can block no more than [10+2*SkillLv]% of target's MaxHP damage.
  • Increases target's Crit shield by [3*SkillLv] during skill effect duration.
  • Buff receiving animation has been removed.
Gloria.png
Gloria
  • Increases the caster's and all party members' LUK by 30 for [5+5*SkillLv] seconds.
  • Increases the caster's and all party members' LUK by 30 for [5+15*SkillLv] seconds.
  • Buff receiving animation has been removed.
Lex Divina.png
Lex Divina
  • Inflicts the Silence status on a target by chance.
  • Cast range 5 cells.
  • Max Level 10.
  • Inflicts the Silence status in a 3x3 area around the target by chance.
  • Cast range 8 cells.
  • Max Level 5.
Lex Aeterna.png
Lex Aeterna
  • Prerequisites: Lex Divina Lv5.
  • Doubles the damage of the next attack against the target.
  • Prerequisites: Lex Divina Lv3.
  • Doubles the damage of the next attack against the target for the next 60 seconds.
Turn Evil.png
Turn Evil
  • Original skill name: Turn Undead.
  • Deals [10*SkillLv + BaseLv + INT] damage to Undead enemies.
  • Has a [2*SkillLv + (BaseLv + INT + LUK) * 0.1]% chance to deal Holy property damage equal to the current HP of the target.
  • Success rate increases by additional [0~20]% depending on percentage of monster's HP remaining.
  • Success rate is capped at 70%.
  • After cast delat 3 seconds.
  • Deals [(10*SkillLv + BaseLv + INT)*10] damage to Undead, Demon, Ghost and Shadow enemies.
  • Has a [3*SkillLv + (BaseLv + INT + LUK) * 0.1]% chance to deal Holy property damage equal to the current HP of the target.
  • Success rate increases by additional [0~20]% depending on percentage of monster's HP remaining.
  • Success rate is capped at 70%.
  • After cast delat 3 seconds.
  • The skill doesn't trigger After cast delay on a successful proc.
Magnus Exorcismus.png
Magnus Exorcismus
  • Creates a large 7x7 cross on the ground that deals Holy property Magic damage to Undead element and Demon race enemies.
  • Skill effect duration [4+1*SkillLv] seconds.
  • Skill deals damage with 3-second interval waves.
  • Every wave inflicts [1*SkillLv] hits with 100% Matk each.
  • Casting time 15 seconds.
  • After cast delay 4 seconds.
  • Creates a large 7x7 cross on the ground that deals Holy property Magic damage to all enemies in the area of effect.
  • Demon and Undead race, Shadow, Ghost and Undead element enemies take 30% increased damage.
  • Skill effect duration [4+1*SkillLv] seconds.
  • Skill deals damage with 3-second interval waves.
  • Every wave inflicts [1*SkillLv] hits with 100% Matk each.
  • Casting time [4+0.4*SkillLv] seconds.
  • After cast delay 3 seconds.
Redemptio.png
Redemptio
  • Revives all fallen party members within a 15x15 area around the user with a half of their MaxHP restored.
  • Requires [1 - 0.2 * Resurrected Character Count]% EXP.
  • Revives all fallen party members within a 15x15 area around the user with a half of their MaxHP restored.
  • EXP requirement has been removed.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Mace -3
Rod -10
Two-handed Staff -15
Book -4
Knuckle -8


Monk Class Overview

Monks.jpg

Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Guillotine Fist skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for MVP and WoE purposes.

Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3

Job Changing

Changing into a Monk from an Acolyte requires the player to complete a number of tasks:

  • An item collection test
  • A memory test
  • Either mushroom collecting or marathon running
  • A maze test

After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).

For more details about Monk Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Monk_Job_Change_Guide

Skill Changes

Global Combo skill changes:

  • All Combo skills are targeted, not triggering.
  • Each Combo skill (Raging Quadruple Blow.pngChain Combo, Raging Thrust.pngCombo Finish, Glacier Fist.pngGlacier Fist and Chain Crush Combo.pngChain Crush Combo) can be used at any target within 3 seconds after previous combo skill use.
  • Guillotine Fist.pngAsura Strike can be used without casting time at any target within 2 seconds after Raging Thrust.pngCombo Finish, Glacier Fist.pngGlacier Fist or Chain Crush Combo.pngChain Crush Combo. In this case you may have only 1 Spirit Sphere active.
  • Damage of all Combo skills increases by 50% if the character uses Knuckle type weapon.
Skill Original Enhanced
Iron Fists.png
Iron Fist
  • Prerequisites: Demon Bane Lv10, Divine Protection Lv10.
  • Increases damage done with Knuckles by [3*SkillLv].
  • Prerequisites: Demon Bane Lv5, Divine Protection Lv5.
  • Increases damage done with Knuckles by [3*SkillLv].
  • Increases Aspd with Knuckles by [1*SkillLv]%.
Dodge.png
Dodge
  • Increases Flee by [1.5*SkillLv].
  • Increases Flee by [3*SkillLv].
  • Added the ability to turn Flee status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
Spiritual Cadence.png
Spiritual Cadence
  • Allows to recover [MaxHP / (1000 / SkillLv * 2) + (4 * SkillLv)] every 10 seconds while sitting.
  • Allows to recover [MaxSP / (1000 / SkillLv * 2) + (2 * SkillLv)] every 10 seconds while sitting.
  • Recovery frequency increases to 20 seconds when the character is overweighted.
  • Allows to recover [(Spirits Count * SkillLv * 5) + (SkillLv * Max HP / 500)] every 6 seconds while not moving.
  • Allows to recover [(Spirits Count * SkillLv / 3) + (SkillLv * Max SP / 500)] every 6 seconds  while not moving.
Summon Spirit Sphere.png
Call Spirits
  • Allows to call up to [1*SkillLv] Spirit Spheres.
  • Each Spirit Sphere increases Atk by 3.
  • No changes
Spiritual Sphere Absorption.png
Absorb Spirits
  • Recovers 7 SP for each previously summoned Spirit Sphere absorbed.
  • If used on a monster, there is a 10% chance to regain [Monster's Level * 2] SP.
  • Recovers 7 SP for each previously summoned Spirit Sphere absorbed.
  • If used on a monster, there is a 25% chance to regain [Monster's Level * 2] SP.
  • Removes Soul Link buff from enemy characters.
Dash.png
Dash
  • Instantly moves to the targeted cell.
  • Consumes 1 Spirit Sphere, except if the user is under the Fury.
  • Adds a 2 seconds After cast delay for Asura Strike after this skill use.
  • No changes
Mental Strength.png
Steel Body
  • Increases the caster's Def and Mdef to 90 for [30*SkillLv] seconds.
  • Reduces the caster's Aspd by 25% during skill effect duration.
  • Reduces the caster's Movement speed by 10% during skill effect duration.
  • Disables all active skills use during skill effect duration.
  • Reduces damage taken by the caster by 90% for [30*SkillLv] seconds.
  • Reduces the caster's Aspd by 25% during skill effect duration.
  • Reduces the caster's Movement speed by 10% during skill effect duration.
  • Disables all active skills use during skill effect duration.
Fury.png
Fury
  • Increases Crit by [7.5 + 2.5 * SkillLv] for 180 seconds.
  • Disables Natural HP and SP Recovery.
  • Enables use of Asura Strike.
  • Increases Crit by [7.5 + 2.5 * SkillLv] for 180 seconds.
  • Disables Natural HP and SP Recovery.
  • Enables use of Asura Strike.
  • Removes set traps in 5x5 area around the caster.
Blade Stop.png
Blade Stop
  • Allows to catch an enemy's normal melee attack in [0.3+0.2*SkillLv] seconds.
  • In case of success locks the Monk and the attacker in place for [10+10*SkillLv] seconds.
  • Enables use of Finger Offensive, Investigate, Chain Combo and Asura Strike on [2~5] SkillLv accordingly.
  • Allows to catch an enemy's normal melee attack or a targeted melee skill in [0.3+0.2*SkillLv] seconds.
  • In case of success locks the Monk and the attacker in place for [10+10*SkillLv] seconds.
  • Enables use of Finger Offensive, Investigate, Chain Combo and Asura Strike on [2~5] SkillLv accordingly.
  • Finger Offensive and Investigate deal 50% increased damage from Root status.
  • After triggering in PvP or GvG the skill gets 4 seconds Cooldown.
Throw Spirit Sphere.png
Finger Offensive
  • Throws all Spirit Spheres at a single target to deal [100+50*SkillLv]% Long range pshysical damage for each Spirit Sphere spent.
  • Casting time [1+1*SkillLv] seconds.
  • Costs 10 SP.
  • Throws 1 Spirit Sphere at a single target to deal [600+200*SkillLv]% Long range pshysical damage.
  • Casting time 1.5 seconds.
  • Costs [8+4*SkillLv] SP.
  • After cast delay 0.5 seconds.
  • Cooldown 1 second.
Occult Impaction.png
Investigate
  • Consumes a Spirit Sphere to deal [200+150*SkillLv]% melee physical damage a target.
  • Damage is higher based on the target's Def.
  • Damage of this skill pierces target's Def.
  • Skill range 2 cells.
  • Consumes a Spirit Sphere to deal [150+150*SkillLv]% melee physical damage a target.
  • Caster's Atk increases by [(Target's Hard Def + Target's Soft Def) / (6 - 1 * SkillLv)] when calculating damage of the skill.
  • Damage of this skill pierces target's Def.
  • Deals damage in a 3x3 area while in Fury status.
  • Skill range 4 cells.
Guillotine Fist.png
Asura Strike
  • Deals a single attack consuming all of the caster's SP to deal [Atk * (8 + SP / 10) + (250 + 150 * SkillLv)] melee physical Neutral property damage.
  • Casting time [4.5 - 0.5 * SkillLv] seconds.
  • After cast delay [3.5 - 0.5 * SkillLv] seconds.
  • Deals a single attack consuming all of the caster's SP to deal [Atk * (8 + SP / 10) + (250 + 150 * SkillLv)] melee physical Neutral property damage.
  • Casting time [4.5 - 0.5 * SkillLv] seconds.
  • After cast delay [3.5 - 0.5 * SkillLv] seconds.
  • Cooldown 3 seconds.
  • Disables any SP recovery for 3 seconds after this skill use.
Raging Trifecta Blow.png
Tripple Attack
  • Passive Triggering skill.
  • Adds a [30-1*SkillLv]% chance to deal [100+20*SkillLv]% damage to a target.
  • Can't deal Critical damage.
  • Passive Triggering / Active Targeted skill.
  • Passively adds a 30% chance to deal [100+20*SkillLv]% damage to a target.
  • Can be used as Active Targeted skill for 4 SP.
  • Can deal Critical damage.
Raging Quadruple Blow.png
Chain Combo
  • Triggering skill.
  • Deals [150+50*SkillLv]% melee physical damage to a single target.
  • Can be used after Tripple Attack.
  • Can't deal Critical damage.
  • Targeted skill.
  • Deals [300+60*SkillLv]% melee physical damage to a single target.
  • Can be used at any target within 3 seconds after Tripple Attack.
  • Can deal Critical damage.
Raging Thrust.png
Combo Finish
  • Triggering skill.
  • Deals [240+60*SkillLv]% melee physical damage to a single target.
  • Can be used after Chain Combo.
  • Can't deal Critical damage.
  • Targeted skill.
  • Deals [400 + (80 * SkillLv) + (DEX * 5)]% melee physical damage to a single target.
  • Can be used at any target within 3 seconds after Chain Combo.
  • Can deal Critical damage.
Spiritual Bestowment.png
Spiritual Bestowment
  • Transfers one of the Monk's Spirit Spheres to another party member.
  • Transfers all of the Monk's Spirit Spheres to another character.
Excruciating Palm.png
Excruciating Palm
  • Hits a single target for 300% damageю
  • All nearby targets in a 3x3 area will be knocked back and may be stunned.
  • Old mechanics have been removed.
  • Explodes all Spirit Spheres that the targeted enemy has and deals [300 + 100 * Spirit Sphere Count]% Long range physical damage to the target and all enemies in a 3x3 area around.
  • The target and all enemies in a 3x3 area have 50% chance of being Stunned.
  • Shoves the target and all enemies in a 3x3 area 5 cells back.
  • Casting time 2 seconds.
  • Cooldown 6 seconds.
  • Skill range 6 cells.

Aspd penalty

Weapon Attack Speed
Bare Hand 156
Shield -5
Mace -3
Rod -10
Two-handed Staff -18
Knuckle No penalty