Stats
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Main Stats
STR
- Each point of STR increases Atk by 1 for Melee Weapons.
- Each point of STR increases Weapon Atk +0.5% for Melee Weapons.
- Every 5 points of STR increase Atk by 1 for Range Weapons.
- Each point of STR increases Weight Limit by 30.
- Increases resistance to Confusion status (status immunity with STR = 120, status zero duration with STR = 120).
DEX
- Each point of DEX increases Atk by 1 for Range Weapons.
- Each point of DEX increases Weapon Atk +0.5% for Range Weapons.
- Every 5 points of DEX increases Atk by 1 for Melee Weapons.
- Every 5 points of DEX increase Matk by 1.
- Every 5 points of DEX increase Soft Mdef by 1.
- Each point of DEX increases Hit by 1.
- Every ~20 points of DEX increase base Aspd by 1 (this bonus is non-linear).
- Each point of DEX decreases Casting time.
- Each point of DEX increases Steal success rate by 0.1%.
- Each point of DEX increases Strip success rate by 0.2%.
- Each point of DEX increases Forging success rate by 0.1%.
- Each point of DEX increases Brewing success rate by 0.1%.
- Each point of DEX increases Cooking success rate by 0.2%.
INT
- Each point of INT increases Matk by 1.5.
- Each point of INT increases Soft Mdef by 1.
- Each point of INT increases base value of MaxSP by 1%.
- Each point of INT increases SP Recovery from Healing items by 1%.
- Each point of DEX decreases Casting time at half the effectiveness of DEX.
- Each point of INT increases Brewing success rate by 0.05%.
- Every 6 points of INT increase Natural SP Recovery by 1.
- Every 2 point of INT increase Natural SP Recovery by 1 when INT is 120 or higher.
- Additional Natural SP Recovery +4 when INT is 120 or higher.
- Every 100 points of MaxSP increase Natural SP Recovery by 1.
- Increases resistance to Silence status (status immunity with INT = 100, status zero duration with INT = 100).
- Increases resistance to Blind status (status immunity with INT = 100, status zero duration with INT = 150).
VIT
- Each point of VIT increases base value of MaxHP by 1%.
- Each point of VIT increases HP Recovery from Healing items by 2%.
- Every 2 points of VIT increase Soft Def by 1.
- Every 5 points of VIT higher than 1 increase Soft Mdef by 1.
- Every 5 points of VIT increase Natural HP Recovery by 4.
- Every 200 points of MaxHP increase Natural HP Recovery by 4.
- Increases resistance to Stun status (status immunity with VIT = 100, status zero duration with VIT = 100).
- Increases resistance to Poison status (status immunity with VIT = 120, status zero duration with VIT = 120).
- Increases resistance to Bleeding status (status immunity with VIT = 120, status zero duration with VIT = 120).
- Increases resistance to Deadly Poison status (status immunity with VIT = 120).
AGI
- Each point of AGI increases Flee by 1.
- Each point of AGI increases base Aspd by ~0.17 (this bonus is non-linear).
- Every 5 points of AGI increase Soft Def by 1.
- Increases resistance to Sleep status (status immunity with AGI = 100, status zero duration with AGI = 100).
LUK
- Every 3 points of LUK increase Crit by 1.
- Every 3 points of LUK higher than 1 increase Atk by 1.
- Every 3 points of LUK increase Matk by 1.
- Every 3 points of LUK increase Hit by 1.
- Every 5 points of LUK increase Flee by 1.
- Every 5 points of LUK increase Crit Shield by 1.
- Every 5 points of LUK increase Blitz Beat autocast chance by 2%.
- Every 10 points of LUK increase Perfect Dodge by 1.
- Each point of LUK increases Forging success rate by 0.1%.
- Each point of LUK increases Brewing success rate by 0.1%.
- Each point of LUK increases Cooking success rate by 0.1%
- Increases resistance to Curse status (status immunity with LUK = 100, status zero duration with LUK = 100).
- Every 5 points of LUK corresponds to 1 point of any other Stat while calculating status resistances.
Secondary Stats
Hit
- Hit rate is calculating by formula: 175 + Base Level + DEX + (LUK / 3) + Bonus.
- A chance to hit a target is (Attacker's Hit - Defender's Flee)%. That is, to hit the target with a 100% chance, you need to have the Hit parameter 100 more than the target's Flee.
Flee
- Flee rate is calculating by formula: 100 + Base Level + AGI + (LUK / 5) + Bonus.
- A chance to dodge a target's attack is (Defender's Flee - Attacker's Hit)%. That is, to dodge the attacks with a 100% chance, you need to have the Flee parameter 100 more than the target's Hit.
- Flee penalty during WoE has been removed.
- Flee drops by 10% for each monster over 3 attacking you.
Note: Monsters always have at least 5% to hit you.
Crit
- Critical attacks deal 40% increased damage and never miss.
- Critical damage always goes with the highest weapon level variance.
Crit Shield
- Each point of Crit Shield reduces chance to get Critical damage by flat 1%.
- For example, a character with 50 LUK who equips Golden Gear will have 40 Crit Shield. So, the attacker with 50 Crit will deal critical damage with 10% chance to this character.
Def
- Hard Def reduces Physical damage taken by % value.
- Soft Def reduces Physical damage taken by flat value.
- Refinement bonus has been changed.
Mdef
- Hard Mdef reduces Magical damage taken by % value.
- Soft Mdef reduces magical damage taken by flat value.
- Each point of Hard Mdef reduces
Aspd
- Reduces delay between attacks.
- There are 3 parts of Aspd: Equipment Aspd modifier, Skill Aspd modifier and Potion Aspd modifier.
- Equipment Aspd modifiers can stack (Random Options, item bonuses).
- Skill Aspd modifiers don't stack. Only the skill with higher effect will work (Quicken skills, Adrenaline Rush, Assassin Cross of Sunset etc).
- Potion Aspd modifiers (Concentration Potion, Awakening Potion, Berserk Potion) also don't stack. Only the skill with higher effect will work.
Casting time
- Casting time can be reduced by DEX, INT, Item bonuses, Random Options and Poem of Bragi.
- Instant cast can be achieved with DEX * 2 + INT = 530 or with 100% Casting time reduction from items + Poem of Bragi bonus.
After Cast Delay
- After cast delay is the time when the character can't use any Skills.
- Can be reduced by Item bonuses, Random Options and Poem of Bragi.
Cooldown
- Cooldown is the time when the character can't use a specific skill (Magnum Break, Emergency Call etc).
- Can't be reduced.
Perfect Dodge
- Perfect Dodge is a chance to dodge any Normal Physical attack regardless of Flee.
Perfect Hit
- Perfect Hit (Seeking Attack, Guided Attack) is a chance to perform attack which never miss.
- Can be obtained with some items (Gungnir, Archer Card Set).
Stat Rising
Level | Stat Points |
---|---|
1~4 | 3 |
5~9 | 4 |
10~14 | 5 |
15~19 | 6 |
20~24 | 7 |
25~29 | 8 |
30~34 | 9 |
35~39 | 10 |
40~44 | 11 |
45~49 | 12 |
50~54 | 13 |
55~59 | 14 |
60~64 | 15 |
65~69 | 16 |
70~74 | 17 |
75~79 | 18 |
80~84 | 19 |
85~89 | 20 |
90~94 | 21 |
95~99 | 22 |
Stat Reset
In any time you can lower the selected Stat by 1 and get it's Stat Points using Stat Potions sold by Heen, the Martial Instructor from the Mercenary Guild.