Weapons

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Fight.jpg

Overview

On classic servers there are many Weapons that no one has ever used. For example, even most experienced players would hardly remember Atk parameter of Rapier, Glave, Dirk, Flail or Gentle Breeze Guitar (lol, is it even exists?).

We did a great job of reviewing the stats of all Weapons. Now, for almost every Weapon in the game there is a situation where its use would be justified.

Below you can see tables of changes for each type of Weapons. To check other item changes please visit the Armors, Accessories, Headgears, Cards and Consumables pages.


Note: Atk and Weight parameters are shown only for those Weapons where these values have been changed.

Sucsamad hd.png Daggers

Item Original Stats Enhanced Stats Random Options
Knife.gif Knife
  • None
  • Hit +2 for each refine level
Melee
Cutter.gif Cutter
  • None
  • DEX +1 for every 2 refine levels
Melee
Main Gauche.gif Main Gauche
  • None
  • Crit +2
  • Additional Crit +1 for every 2 refine levels
Melee
Dirk.gif Dirk
  • None
  • Long range damage +1.5% for each refine level
Melee
Dagger.gif Dagger
  • None
  • Enables to use Double Attack Lv5 if refined to +9 or higher
  • Double Attack damage +2% for each refine level
Melee
Stiletto.gif Stiletto
  • None
  • Pierces 3% of target’s Def for each refine level
Melee
Gladius.gif Gladius
  • None
  • Atk +6 against Large enemies for each refine level
Melee
Damascus.gif Damascus
  • Indestructible
  • Indestructible
  • Nullify size penalty if refined to +8 or higher
Melee
Cowardice.gif Cowardice
  • Atk 80
  • Def +5
  • Atk 95
  • Def +30, Mdef +5
  • Soft Def / Mdef +10 for each refine level
Melee
Cinquedea.gif Cinquedea
  • None
  • Aspd +1% for every 5 Job levels
Melee
Assassin Dagger
  • MaxHP +20%
  • MaxSP +15%
  • Shadow element
  • MaxHP +20%
  • MaxSP +15%
  • Shadow element
  • Aspd +5%
Melee
Combat Knife
  • Ignores Defence of Demihuman monsters and Players
  • Decreases damage taken from Demihuman monsters and Players by 10%
  • Increases damage taken from Demons monsters by 10%
  • Balanced
Melee
Cursed Dagger
  • Adds 50% chance of causing Curse status on enemy with attacks.
  • Matk +55
  • Adds 50% chance of causing Curse status on enemy with attacks and spells.
  • Physical damage against Cursed Enemies +150%
  • Magical damage against Cursed enemies +50%
Melee

 

Sucsamad hd.png Swords

Item Original Stats Enhanced Stats
One-handed Swords

 

Sucsamad hd.png Spears

Item Original Stats Enhanced Stats

 

Sucsamad hd.png Axes

Item Original Stats Enhanced Stats

 

Sucsamad hd.png Maces

Item Original Stats Enhanced Stats

 

Sucsamad hd.png Knuckles

Item Original Stats Enhanced Stats

 

Sucsamad hd.png Staves

Item Original Stats Enhanced Stats

 

Sucsamad hd.png Books

Item Original Stats Enhanced Stats

 

Sucsamad hd.png Bows

Item Original Stats Enhanced Stats

 

Sucsamad hd.png Musical Instruments

Item Original Stats Enhanced Stats

 

Sucsamad hd.png Whips

Item Original Stats Enhanced Stats

 

Sucsamad hd.png Huuma Shurikens

Item Original Stats Enhanced Stats

 

Sucsamad hd.png Guns

Item Original Stats Enhanced Stats