Forging System

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Forging.jpg

Overview

Forging System proved to the best in combination with Random Options System. The endless min-max pursuit ensures the movement of the economy, the constant processing and withdrawal of crafting materials and a lively interest in the result of crafting. But like almost all game activities, the Forgin System was created a long time ago and has not changed much since then. We have changed the amount of ingredients needed to create some weapons to match the difficulty of crafting them. And also have added new recipes, the list of which will expand with next updates.

 

Success Rates

Smith Skill Level Anvils Weapon Level
Level Base Success Rate Anvil Success Rate Bonus Level Success Rate Penalty
1 10% Anvil.gifAnvil 0% 1 0%
2 20% Oridecon Anvil.gifOridecon Anvil +3% 2 -20%
3 30% Golden Anvil.gifGolden Anvil +5% 3 -30%
Emperium Anvil.gifEmperium Anvil +10%
  • Success Rate is decided by Forging equipment, Forging Skills, DEX, LUK and Character's Job Level.
  • Forging Equipment includes Anvil.gifAnvil, Oridecon Anvil.gifOridecon Anvil, Golden Anvil.gifGolden Anvil, Emperium Anvil.gifEmperium Anvil, Iron Hammer.gifIron Hammer, Golden Hammer.gifGolden Hammer and Oridecon Hammer.gifOridecon Hammer.
    • Hammers are used to begin the forging process. Iron Hammer.gifIron Hammers are used to forge Level 1 Weapons, Golden Hammer.gifGolden Hammers are used to forge Level 2 Weapons and Oridecon Hammer.gifOridecon Hammers are used to forge Level 3 Weapons.
    • Anvils are kept in the main inventory and increase Success Rate.
  • In addition to the Success Rate from the Smith Dagger.pngSmith [Weapon] skill, Weaponry Research.pngWeaponry Research and Oridecon Research.pngOridecon Research also affect the Success Rates of forging different weapons as well as which weapons are available to forge.
  • Each point of DEX and LUK is believed to add 0.1% chance to successfully forging a weapon. For example, a Blacksmith with DEX 39 and LUK 11 would gain an additional 5% chance to forge a weapon, after taking other factors into account.
  • Each Job Level is believed to add 0.2% to the overall Success Rate.
  • Using forging slots decreases the success rate of the forge attempt. An Mystic frozen.gifelemental stone takes off 20% and each Star crumb.gifStar Crumb takes off 15%.
  • Each Star crumb.gifStar Crumb increases Mastery Atk by 5, 10 and 30 respectively for Physical weapons and Matk by 5, 10 and 30 respectively for Magical weapons.

 

Ranking

Blacksmiths receive Rank points for Forging Level 3 Weapons and for refining forged weapon to +10:

  • Rank Point +1: For upgrading a Level 1 weapon that you have forged to +10.
  • Rank Point +10: For successfully creating a Level 3 weapon that contains 3 stones (either 2 Star Crumbs and an Elemental Stone, or 3 Star Crumbs).
  • Rank Point +25: For upgrading a Level 2 weapon that you have forged to +10.
  • Rank Point +1000: For upgrading a Level 3 weapon that you have forged to +10.

 

Emperium Hammer

A new item has also appeared in the game — the Emperium hammer.gifEmperium Hammer, which allows you to disassemble a forged item and return 40 ~ 60% of the materials spent on its creation (except Star Crumbs and Elemental Stones).

 

Random Options

Forged Weapons have their own Random Options Group. Thus, weapons forged by Blacksmiths without rank have 2 Random Options. Top 6-10 Blacksmiths create weapons with 3 Random Options. And from under the hammer of real masters from the Top 1-5 comes a weapon with 4 Random Options.

 

Recipe Tables

Smith Dagger.png Smith Dagger
Item Materials Random Options Group
Knife
  • 10 iron
  • 10 Jellopy
  • Physical

 

Smith Sword.png Smith Sword
Item Materials Random Options Group

 

Smith Two-handed Sword.png Smith Two-handed Sword
Item Materials Random Options Group

 

Smith Axe.png Smith Axe
Item Materials Random Options Group

 

Smith Mace.png Smith Mace and Staff
Item Materials Random Options Group

 

Smith Knucklebrace.png Smith Knuckle, Katar and Shuriken
Item Materials Random Options Group

 

Smith Spear.png Smith Spear
Item Materials Random Options Group

 

Smith Bow, Gun and Instrument
Item Materials Random Options Group

 

Write Book

Sages and Professors can write Write war book.png War and Write magic book.png Magic Books. Created War Books have Physical Random Options Group, and created Magic Books have Magical Random Options Groups. To reroll Magic Random Options you can use Abrasive Stones sold by Bertholdo from the Mercenary Guild. Physical Random Options on Book-type items can be rerolled with special materials also sold by Bertholdo, like: Cover polish.pngCover Polish, Kapron thread.pngKapron Thread, Anti-aging aerosol.pngAnti-aging Aerosol and Duster.pngDuster.

The book writing process is somewhat different from a weapon forging provided by Blacksmiths:

  • Books written by Sages and Professors will always have 4 Random Options, as if they were created by a Blacksmith from Top 1-5.
  • Creating books, the character will not receive rating points.
  • The successful creation chance is affected by DEX, LUK and INT equally, because Sage does not use Anvil (and anvils do not increase the chance of creation).
  • To create an item in the character's inventory must be:
  1. Illusion Flower.gifIllusion Flower (won't taken away)
  2. Old Magicbook.gifOld Magic Book (won't taken away)
  3. Forbidden Red Candle.gifForbidden Red Candle (won't taken away)
  4. Soft Feather.gifSoft Feather (won't taken away)
  5. 1xBookclip in Memory.gifBookclip in Memory
  6. 10 x Sandpaper
  7. 10 xSquid Ink.gifSquid Ink
  8. 30 x Worn Out Page.gifWorn Out Page
Write Write war book.pngWar and Write magic book.pngMagic Book
Item Materials Random Options Group
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book
  • Physical for War Books
  • Magical for Magic Book