Taekwon Class Overview
TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule.
Job Bonuses
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STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+6
|
+6
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0
|
0
|
+6
|
0
|
Job Change
1. Travel to the north-east side of Payon and speak to the NPC named Phoenix inside the building. He will ask the player to gain 1 more Base Level.
2. Return to Phoenix after gaining 1 Base Level and give the following answer to his question:
1. I face it head on.
2. Accept differences and learn from them.
3. Yes.
3. He will then change you into a TaeKwon Kid and reward you with a Guard [0].
- Note: if your Base Level is 20 or higher, you will not be asked to gain another level.
Skill Changes
Skill
|
Original
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Enhanced
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Sprint
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- Passively increases Atk by [10*SkillLv] while unarmed.
- Passively increases kick skill damage by [10*SkillLv]%.
- At level 7 or higher, enables to buff self for +10 Strength.
- Monsters on a way cancel Sprinting.
|
- Passively increases Atk by [10*SkillLv + 1*BaseLv] while unarmed.
- Taekwon Rankers get additional +50 Atk.
- Passively increases kick skill damage by [10*SkillLv]%.
- At level 7 or higher, enables to buff self for +10 Strength.
- Monsters on a way don't cancel Sprinting.
- Grants [3*SkillLv] Perfect Dodge while Sprinting.
|
High Jump
|
- Leaps forward for [2*SkillLv] cells to overcome obstacles.
- Casting time is [6-1*SkillLv] seconds.
|
- Leaps forward for [2*SkillLv] cells to overcome obstacles.
- Casting time is 1 second for all levels.
|
Warm Wind
|
- Changes the element of your weapon to anything but poison and neutral for a duration.
|
|
Peaceful Rest
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- Recovers [30*SkillLv] HP when sitting next to another sitting Taekwon class character every 10 seconds.
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- Recovers [30*SkillLv] HP every 6 seconds.
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Enjoyable Rest
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- Recovers [3*SkillLv] SP when sitting next to another sitting Taekwon class character every 10 seconds.
|
- Recovers [3*SkillLv] SP every 6 seconds.
|
Fightnig Chant
|
- Adds [2*SkillLv]% to your attack power per person in your party and on the same map as you.
|
- Old bonus has been removed.
- Attacks pierce (BaseLv / 2) * (SkillLv / 5)% of target's Def.
- Passively inreases Hit by (BaseLv / 3) * (SkillLv / 5).
- Passively inreases Flee by (BaseLv / 3) * (SkillLv / 5).
|
Break Fall
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- Adds 20% chance of dodging damage from long ranged attacks and spells. In Spurt status enables to dodge melee attacks also.
|
|
Flying Kick
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- Snaps to an enemy fastly from afar and deals [30+10*SkillLv]% Atk damage that rises when used from Break Fall status or while Sprinting.
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- Snaps to an enemy fastly from afar and deals [30+10*SkillLv]% Atk damage that rises when used from Break Fall status or while Sprinting.
- Can deal Critical damage.
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Tornado Stance
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- Enables a 15% chance of automatically entering the Tornado Stance when the TaeKwon Kid successfully hits a target.
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- Activates Tornado Stance which enables a 25% chance of autocasting Tornado Kick when the TaeKwon Kid successfully hits a target.
- Allows to use Tornado Kick manually with 0.7 seconds Cooldown.
|
Tornado Kick
|
- Hits all enemies in 5x5 area around a character dealing [160+20*SkillLv]% Atk damage.
- Costs [16-2*SkillLv] SP.
|
- Hits all enemies in 5x5 area around a character dealing [120+40*SkillLv]% Atk damage.
- Costs [3+1*SkillLv] SP.
- Can deal Critical damage.
|
Axe Stance
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- Enables a 15% chance of automatically entering the Axe Stance when the TaeKwon Kid successfully hits a target.
|
- Activates Axe Stance which enables a 25% chance of autocasting Axe Kick when the TaeKwon Kid successfully hits a target.
- Allows to use Axe Kick manually with 0.7 seconds Cooldown.
|
Axe Kick
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- Performs a downward kick to inflict [160+20*SkillLv]% Atk damage that may leave the current target stunned.
- Costs [16-2*SkillLv] SP.
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- Performs a downward kick to inflict [120+50*SkillLv]% Atk damage that may leave the current target stunned.
- Costs [3+1*SkillLv] SP.
- Can deal Critical damage.
|
Round Stance
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- Enables a 15% chance of automatically entering the Round Stance when the TaeKwon Kid successfully hits a target.
|
- Activates Round Stance which enables a 25% chance of autocasting Round Kick when the TaeKwon Kid successfully hits a target.
- Allows to use Round Kick manually with 0.7 seconds Cooldown.
|
Round Kick
|
- Performs a spin kick to inflict [190+30*SkillLv]% Atk damage to the current target.
- Pushes surrounding enemies two cells backwards without dealing damage and with a high chance of stunning them.
- Costs [16-2*SkillLv] SP.
|
- Performs a spin kick to inflict [120+40*SkillLv]% Atk damage to the current target and all surrounding enemies in 5x5 area around the target.
- Pushes surrounding enemies two cells backwards with a high chance of stunning them.
- Costs [3+1*SkillLv] SP.
- Can deal Critical damage.
|
Counter Stance
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- Enables a 20% chance of automatically entering the Counter Stance when the TaeKwon Kid successfully hits a target.
|
- Activates Counter Stance which enables a 33% chance of autocasting Counter Kick when the TaeKwon Kid successfully hits a target.
- Allows to use Counter Kick manually with 0.7 seconds Cooldown.
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Counter Kick
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- Performs a direct never-miss kick to inflict [190+30*SkillLv]% Atk damage to the current target.
- Costs [16-2*SkillLv] SP.
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- Performs a direct never-miss kick to inflict [120+50*SkillLv]% Atk damage to the current target with an additional +50 Crit chance.
- Costs [3+1*SkillLv] SP.
- Can deal Critical damage.
|
Taekwon Mission
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- Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status.
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-4
|
Star Gladiator Class Overview
Star Gladiator is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a Star Gladiator has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. Star Gladiator is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun, Moon and Stars.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+12
|
+12
|
0
|
0
|
+6
|
0
|
Job Change
Find MooHyun in Payon. He will tell you to collect the following items:
- 1 Flame Heart
- 1 Mystic Frozen
- 1 Rough Wind
- 1 Great Nature
- After obtaining the items, proceed to Comodo. There is a path around the mountain in the middle of the map (the base is found at 159 180) that leads to the top of it.
- At the top, find the "Man".
- After giving the items, the player will be warped to "The Sun, the Moon, and The Stars" location.
- Speak with Gladiator of the Sun. After some dialog, the player will be moved to the Gladiator of the Moon.
- After speaking to the Gladiator of the Moon, the player will be warped to Payon.
- Speak to MooHyun and return to Comodo to be warped back.
- The player will once again be moved, this time to the Gladiator of the Stars.
- She requires the following items:
- After gathering these items, the Man can return the player to the quest area for free.
- Hand the items to the Gladiator of the Stars (may require talking to her several times to change her dialogue), who will change send the player back to Payon.
- The Man in Comodo will turn the player into a Star Gladiator.
Skill Changes
Skill
|
Original
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Enhanced
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Feelings of Sun, Moon and Stars
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|
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Hatred of Sun, Moon and Stars
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|
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Demon of Sun, Moon and Stars
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|
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Sun, Moon and Stars Team-Up
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|
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Knowledge of Sun, Moon and Stars
|
|
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Union of Sun, Moon and Stars
|
|
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Wrath of the Sun
|
|
|
Wrath of the Moon
|
|
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Wrath of the Stars
|
|
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Warmth of the Sun
|
|
|
Warmth of the Moon
|
|
|
Warmth of the Stars
|
|
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Protection of the Sun
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|
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Protection of the Moon
|
|
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Protection of the Stars
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|
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Solar Blessings
|
|
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Lunar Blessings
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|
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Stellar Blessings
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|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-4
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Book
|
-10
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Soul Linker Class Overview
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.
Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee.
They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.
A unique thing about Soul Linkers is that they are naturally immune to Dispell.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
0
|
0
|
+6
|
+12
|
+12
|
0
|
Job Changing
- Find the tavern at 10 o'clock in Morroc .
- Speak with the "Kid" inside the tavern. She will ask you to bring her some items:
- 1 3carat Diamond - available for 55,000z at NPC outside Coal Mine (mjolnir_02) 85, 364. Note: this is non-discountable. Don't bother asking merchant friends or logging in as your merchant alt to buy it.
- 1 Immortal Heart - Dropped by Verits.
- 1 Witherless Rose - sold by Trader at moc_ruins 131, 138 (discountable).
- After you give her the items, she tell you the end of her story.
- Speak with her again, and she will guide the player into their own mind. Speak with each of the NPCs (Monk Spirit, Alchemist Spirit, and Sage Spirit).
- Then, speak with the Kid again.
- The player will be promoted to Soul Linker after embracing the requests of the spirits.
Skill Changes
General Spirit skills changes:
- Spirit buffs now can't be cancelled by Sage's Dispell.
- Spirit buffs now can be calcelled with Monk's Absorb Spirits and Taekwon's Flying Kick.
- Duration of all Spirit skills has been increased to [6*SkillLv] minutes.
For more information about Mechanics changes please visit the Global Changes page.
Skill
|
Original
|
Enhanced
|
Alchemist Spirit
|
- Imbues Alchemists with Spirit State:
- Increases effectiveness of Porion Pitcher by [1*BaseLv]%;
- Enables to use Berserk Potion Pitcher;
- Enables to use Twilight Alchemy I, II and III.
|
|
Blacksmith Spirit
|
- Imbues Blacksmiths with Spirit State:
- Enables to use Full Adrenaline Rush.
|
- Full Adrenaline Rush grants + 20 Flee.
|
Monk Spirit
|
- Imbues Monks with Spirit State:
- Combo Finish deals damage in 5x5 area.
- Decreases SP cost of combo skills.
- Enables SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist.
|
- All Combo skills deal damage in 5x5 area.
- Decreases SP cost of combo skills.
- Enables SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist.
|
Priest Spirit
|
- Imbues Priests with Spirit State:
- Holy Light damage and SP cost multiplied by 5.
|
- Holy Light damage and SP cost multiplied by 3 (cause of Holy Light damage has been improved).
|
Sage Spirit
|
- Imbues Sages with Spirit State:
- Hindsight drops the highest level bolt the player has learned in the respective bolt skill.
|
|
Wizard Spirit
|
- Imbues Wizards with Spirit State:
- Eliminate or reduce gemstone consumption of skills.
- Prevent reflected damage from Kaite by consuming a Crystal Fragment each time.
|
|
Crusader Spirit
|
- Imbues Crusaders with Spirit State:
- Doubles Shield Boomerang damage, never misses, and halves aftercast delay.
|
|
Knight Spirit
|
- Imbues Knights with Spirit State:
- Enables use of One-Hand Quicken.
|
- One-Hand Quicken grants +20 Hit and Flee.
|
Bard and Dancer Spirit
|
- Imbues any Bard or Dancer with Spirit State:
- Performance skills affect the user.
- Allows to use of opposite class's linked performance skill if level 10 of own's skill is learned.
- Reduces movement speed penalty when using performance skills.
|
|
Hunter and Gunslinger Spirit
|
- Imbues Hunters with Spirit State:
- STR increases effectiveness of Beast Bane.
- Enables to use of Beast Strafing.
|
- STR increases effectiveness of Beast Bane.
- Enables Hunters to use of Beast Strafing.
- Gunslingers don't spend Coins for skills.
|
Assassin and Ninja Spirit
|
- Imbues Assassins with Spirit State:
- Increases Sonic Blow damage by 100% outside WoE and by 25% in WoE.
- Reduces Sonic Blow after cast delay by 50%.
|
- Increases Sonic Blow damage by 100% outside WoE and by 25% in WoE while using Katars.
- No longer reduces Sonic Blow afrer cast delay (cause of Sonic Blow has been enhanced).
- Ninja's Shadow Slash can be used while not in Hiding or Cloaking status.
|
Rogue Spirit
|
- Imbues Rogues with Spirit State:
- Grants immunity to Dispell.
- Greatly increases healing of ranked White Potions.
- Flying Kick from enemies will not remove Soul Linker buffs if Preserve is learned.
- Greatly increase movement speed while using Stealth.
|
|
Star Gladiator Spirit
|
- Imbues TaeKwon Masters with Spirit State:
- Enables one use of the Union of Sun, Moon and Stars.
|
|
Soul Linker Spirit
|
- Imbues Soul Linkers with Spirit State:
- Allows Ka-skills to be used on other players. Cannot self-target.
|
- Allows Ka- and Es- skills to be used on other players. Cannot self-target.
|
Super Novice Spirit
|
- Imbues Super Novices with Spirit State:
- Allows equipping of all headgears if base level is 90 or higher.
- Allows equipping of all level 4 Daggers, Swords, Axes, Maces, and Staves if base level is 96 is higher.
- Adds 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher.
|
|
Rebirth Spirit
|
- Imbues High First Classes with the Spirit State:
- Increases each Stat, but not above than 50 in total value.
|
|
Kaina
|
- Increases MaxSP by [30*SkillLv] and the efficiency of the Happy Break by [30+10*SkillLv]%.
- Reduces the SP consumption of the Estin, Estun and Esma by [3/5/7*SkillLv]% at BaseLv <80/>80/>90 accordingly.
|
- Increases MaxSP by [30*SkillLv] and enhances the efficiency of the Happy Break by [30+10*SkillLv]%.
- Reduces the SP consumption of the Estin, Estun and Esma by [3/5/7*SkillLv]% at BaseLv <80/>80/>90 accordingly.
- Reduces damage taken from Demons, Angels, Undeads, Demihumans and Players by [(1.5 * Weapon Refine Lv) * (Skill Level / 7)]% while wielding Two-handed Staff.
|
Kaupe
|
- Enables [33,3*SkillLv]% chance of dodging any attack from an enemy until the character successfully dodges damage.
|
|
Kaite
|
|
|
Kaahi
|
|
|
Kaizel
|
|
|
Estin
|
|
|
Estun
|
|
|
Esma
|
|
|
Eska
|
|
|
Eske
|
|
|
Eswoo
|
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
146
|
Shield
|
-8
|
Dagger
|
No penalty
|
Rod
|
-3
|
Two-handed Staff
|
-3
|