Skill
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Original
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Enhanced
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Throwing Mastery
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- Increases Atk of Throw Shuriken skill by [3*SkillLv].
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- Increases Atk of Throw Shuriken skill by [3*SkillLv].
- Passively increases Hit by [2*SkillLv].
- Reduces damage taken from Demon, Formless, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Huuma Shuriken.
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Throw Shuriken
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- Throws a Shuriken at a target dealing [100+5*SkillLv]%Atk of ranged physical damage.
- Costs 5 SP.
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- Throws a Shuriken at a target dealing [100+20*SkillLv]%Atk of ranged physical damage.
- Costs 3 SP.
- Players hit by Throw Shuriken skill will receive 15% increased long range damage for the next 5 seconds.
- Can deal Critical damage.
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Throw Kunai
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- Throws a kunai at a single target to inflict [100*SkillLv]%Atk of ranged physical damage.
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- Throws a kunai at a single target to inflict [100+100*SkillLv]%Atk of ranged physical damage.
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Throw Huuma Shuriken
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- Throws Huuma Shuriken to a targeted location to inflict [150*SkillLv]%Atk of ranged physical damage to all enemies within the 3x3 area of effect.
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- Throws Huuma Shuriken to a targeted location to inflict [250*SkillLv - 50]%Atk of ranged physical damage to all enemies within the area of effect.
- AoE depends on skill level:
- Level 1~3: 3x3;
- Level 4~5: 5x5.
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Throw Coin
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- Throws Zeny at a single target to inflict [500~1000*SkillLv] of piercing damage equal to the amount of Zeny thrown in the attack.
- Damage is halved against Boss monsters and in PvP.
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- Throws Zeny at a single target to inflict [500~1000*SkillLv] of piercing damage equal to the amount of Zeny thrown in the attack.
- Damage is halved in PvP.
- Has no penalty against Boss monsters.
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Haze Slasher
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- Strikes a single target with a hazy attack to inflict [100+20*SkillLv]%Atk of physical damage and moves the user in Hiding status.
- Skill range is 1 cell.
- Hide level depends on Haze Slasher level.
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- Strikes all enemies in 3x8 area between the character and the target with a hazy attack to inflict [150+50*SkillLv]%Atk of physical damage and moves the user in Cloaking status.
- Skill range is 6 cells.
- Cloaking level depends on Haze Slasher level, so at 1st and 2nd levels Cloaking status can be received near the walls only.
- Players hit by Haze Slasher will receive 30% increased Critical damage for the next 6 seconds.
- Can deal Critical damage.
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Shadow Slash
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- Leaps from the shadows toward a single target and performs a slicing attack inflicting [50+150*SkillLv]%Atk of melee physical damage.
- Can be used from Hiding status.
- Can deal Critical damage.
- Skill's base Crit chance is [25+5*SkillLv].
- Can't be used in War of Emperium.
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- Leaps from a shadows forward and performs a slicing attack inflicting [100+150*SkillLv]%Atk of melee physical damage to all enemies in 3x8 area.
- Can be used both from Hiding and Cloaking status.
- Can deal Critical damage.
- Skill's base Crit chance is [25+5*SkillLv].
- Can be used in War of Emperium, but won't move the character through obstacles.
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Shadow Jump
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- Instantly moves the user to a targeted location from a Hiding status.
- Maximum range is [4+1*SkillLv] cells.
- Can't be used in War of Emperium.
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- Instantly moves the user to a targeted location from a Hiding or Cloaking status.
- Maximum range is [3+1*SkillLv] cells.
- Can be used in War of Emperium, but won't move the character through obstacles.
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Flip Tatami
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- Deals [100+10*SkillLv]%Atk damage and knockbacks nearby enemies, and create the Pneuma effect on one cell of the ground.
- Skill deals damage in cross-shaped area:
- Level 1: 1 cell radius;
- Level 2~3: 2 cells radius;
- Level 4~5: 3 cells radius.
- After cast delay is 3 seconds.
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- Deals [150+30*SkillLv]%Atk damage and knockbacks nearby enemies, and create the Pneuma effect on one cell of the ground.
- Skill deals damage in cross-shaped area:
- Level 1: 1 cell radius;
- Level 2~3: 2 cells radius;
- Level 4~5: 3 cells radius.
- After cast delay is equal to Aspd delay.
- Skill's cooldown is 1 second.
- Players hit by this skill will have their Crit-shield reduced to 0 for 6 seconds.
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Cicada Skin Shedding
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- Allows the user to dodge [(SkillLv/2) round up] physical attacks by disappearing, moving 7 cells backwards in the process.
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Mirror Image
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- Allows the user to dodge [(SkillLv/2) round up] physical attacks by casting images of itself.
- Requires the user to be in Ninja Aura status, which is removed upon using this skill.
- Each cast consumes a Shadow Orb.
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- Allows the user to dodge [(SkillLv/2) round up] physical attacks by casting images of itself.
- Requires the user to be in Ninja Aura status, which is removed upon using this skill.
- Each cast consumes a Shadow Orb.
- Increases damage of Killing Strike by ~50% for each remaining image.
- Passively increases character's Flee by [3*SkillLv].
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Final Strike
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- Deals [(Str * 40) + (HP * 8% *SkillLv)] range physical damage to a target, reducing the user's HP to 1.
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- Deals [Current HP * (1 + (Atk * SkillLv) / MaxHP] * [(6 + Mirror Image Remaining Hits) / 5] range physical damage to a target, reducing the user's HP to 1.
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Soul
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- Sacrifices a small amount of HP to increase INT and STR by [1*SkillLv] for [15+15*SkillLv] seconds.
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- Sacrifices a small amount of HP to increase All Stats by [1*SkillLv] for [15+15*SkillLv] seconds.
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Ninja Mastery
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- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving.
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- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving.
- Increases Casting speed of Magic Techniques by [0.3*SkillLv]% for each Magic Technique casted in past 8 seconds with a maximum effect of 30%.
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Flaming Petals
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- Shoots [1*SkillLv] flaming petals to a single target, where each petal will inflict 90% Fire property magic damage.
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- Shoots [1*SkillLv] flaming petals to a single target, where each petal will inflict 100% Fire property magic damage.
- Inflicts Burnt status on a target reducing it's hard Mdef by [5+2*SkillLv]% for 6 seconds.
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Blaze Shield
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- Creates a 5x5 field of fire that stalls enemies and rapidly deals 50% Fire-element magic damage with each hit.
- Every cell of formation can deal [4+SkillLv/2] hits.
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Dragon Fire Formation
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- Summons a flaming dragon from underneath a single target to inflict [150+150*SkillLv]% Fire property magic damage to all enemies around the target.
- Each cast consumes 1 Flame Stone.
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- Summons a flaming dragon from underneath a single target to inflict [200+200*SkillLv]% Fire property magic damage to all enemies around the target.
- Each cast consumes 1 Flame Stone.
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Freezing Spear
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- Summons icy spears to strike a single target [2+1*SkillLv] times, where each spear will inflict 70% Water property magic damage.
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- Summons icy spears to strike a single target [2+1*SkillLv] times, where each spear will inflict 90% Water property magic damage.
- Inflicts Chilled status on a target reducing it's Attack, Casting and Movement speed by [10+2*SkillLv]% for [2+1*SkillLv] seconds. Status duration on Players are reduced by 2/3.
- Hitlocks a target for 0.5 second.
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Water Escape Technique
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Snow Flake Draft
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Wind Blade
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Lightning Jolt
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North Wind
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