Merchant Class Overview
Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.
Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+4
|
+4
|
+2
|
+1
|
+4
|
+3
|
Job Change
- Once you are Job Level 10, go to the Merchant Guild in southwest Alberta.
- Talk to the Guildsman Mahnsoo behind the desk, who changes your job to Merchant and rewards you with a Novice Battle Axe [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill
|
Original
|
Enhanced
|
Axe Mastery
|
- Located at Alchemist Skill Tree.
- Increases ATK by [3*SkillLv] with swords and axes.
|
- Replaced to Merchant Skill Tree.
- Increases ATK by [3*SkillLv] with swords and axes.
- Increases Hit by [1*SkillLv].
- Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
|
Enlarge Weight Limit
|
- Increases character's maximum Weight Limit by [200*SkillLv].
|
|
Discount
|
- Allows to buy items from NPC's shops with an [7~24]% discount.
|
|
Overcharge
|
- Allows to get [7~24]% more Zeny from selling items to NPCs.
|
|
Pushcart
|
- Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
- Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
|
|
Vending
|
- Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
|
|
Identify
|
- Allows to identify items without a magnifier.
|
|
Mammonite
|
- Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
|
- Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
- Total Zeny price depends on character's base level:
- Level 1~30: 5%;
- Level 31~60: 10%;
- Level 61~90: 25%;
- Level 91~98: 40%;
- Level 99: 100%.
|
Crazy Uproar
|
- Shouts loudly to increase character's Strength by 4.
|
- Shouts loudly to increase character's and party members Strength by 4 and ATK by 20.
- Removes Sleep from party members.
- CD 10 seconds.
|
Cart Revolution
|
- Slams a target with the Pushcart to inflict [150 + (100 * Curr_CartWeight / Max_CartWeight)]% of melee physical damage to all enemies in 3x3 around the target and push them 2 cells backwards, usually westward.
|
- Slams a target with the Pushcart to inflict [150 + (100 * Curr_CartWeight / Max_CartWeight)]% of melee physical damage to all enemies in 3x3 around the target and push them 2 cells backwards, usually westward.
- Players hit by Cart Revolution get their Crit Shield and Stun resistance reduced by 20% for 10 seconds.
|
Change Cart
|
- Change your cart's appearance as you gain levels.
|
|
Cart Decoration
|
- Alters the appearance of the equipped Pushcart.
|
|
Buying Store
|
- Opens a Buying Store from which certain items can be purchased from other players.
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
|
Dagger
|
-12
|
Sword
|
-12
|
Axe
|
-8
|
Two-handed Axe
|
-12
|
Mace
|
-10
|
Blacksmith Class Overview
Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage.
Note: There are a lot of new Weapons available to forge. Some old crafting recipes have been reworked too. For more details please visit the Forging System page.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+6
|
+2
|
+6
|
+4
|
+12
|
+2
|
Job Change
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.
For more details about Blacksmith Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Blacksmith_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Hilt Binding
|
- Passively increases STR +1 and Atk +4.
- Increases duration of Adrenaline Rush, Power Thrust and Weapon Perfection by 10%.
|
|
Weaponry Research
|
- Increases Hit and Atk by [2*SkillLv].
- Increases Forging success rate by [1*SkillLv]%.
|
- Increases Hit by [2*SkillLv].
- Increases Forging success rate by [1*SkillLv]%.
|
Skin Tempering
|
- Increases resistance to Fire property damage by [4*SkillLv]%.
- Increases resistance to Neutral property damage by [1*SkillLv]%.
|
- Increases resistance to Fire property damage by [4*SkillLv]%.
- Increases resistance to Neutral property damage by [2*SkillLv]%.
|
Hammer Fall
|
- Causes enemies within a 5x5 area to be Stunned by a [20+10*SkillLv]% chance.
|
- Deals [50+50*SkillLv]% of Melee physical damage to all enemies in 3x3 area.
- Weapon Weight is added to Atk when calculating the damage of this skill.
- Stunned enemies take 50% increased damage from this skill.
- Causes enemies within a 5x5 area to be Stunned by a [20+10*SkillLv]% chance.
- Can deal Critical damage.
|
Adrenaline Rush
|
- Increases the caster's Aspd with Axes and Maces by 30% for [30*SkillLv] seconds.
- Increases party members' Aspd with Axes and Maces by 25% for [30*SkillLv] seconds.
|
- Increases the caster's Aspd with Axes and Maces by 30%+10% for [30*SkillLv] seconds.
- Increases the caster's Flee with Axes and Maces by [5*SkillLv] for [30*SkillLv] seconds.
- Increases the caster's Crit with Axes and Maces by [3*SkillLv] for [30*SkillLv] seconds.
- Increases party members' Aspd with Axes and Maces by 25%+10% for [30*SkillLv] seconds.
|
Power Thrust
|
- Increases the caster's Atk by [5*SkillLv]% for [20*SkillLv] seconds.
- Increases party members' melee weapon Atk by 5% for [20*SkillLv] seconds.
|
- Increases the caster's Weapon Atk by [5*SkillLv]% for [20*SkillLv] seconds.
- Increases the caster's Critical damage by [2*SkillLv]% for [20*SkillLv] seconds.
- Increases party members' melee Weapon Atk by [3*SkillLv]% for [20*SkillLv] seconds.
|
Weapon Perfection
|
- Removes size penalties associated with weapons for [10*SkillLv] seconds for the caster and all party members.
|
- Removes size penalties associated with weapons for [10*SkillLv] seconds for the caster and all party members.
- Allows the caster pierce [3*SkillLv]% of target's Def with attacks for [10*SkillLv] seconds.
|
Maximize Power
|
- Alters the damage variance of the equipped weapon to inflict the maximum of its damage.
- Drains 1 SP every [6-1*SkillLv] seconds.
|
- Alters the damage variance of the equipped weapon to inflict the maximum of its damage.
- Drains 1 SP every [6-1*SkillLv] seconds.
- Increases the caster's Def by 1[10*SkillLv] and Mdef by [3*SkillLv] during skill's effect.
- Can't be Dispelled, but each Dispell received drains a half of the character's current SP.
- Adrenaline Rush, Weapon Perfection and Power Thrust can't be Dispelled during Maximize Power effect.
|
Repair
|
- Returns damaged equipment to usable state.
|
|
Iron Tempering
|
- Enables the creation of Iron from Iron Ore with a [10+5*SkillLv]% base chance.
|
|
Steel Tempering
|
- Enables the creation of Steel from Iron and Coal with a [40+5*SkillLv]% base chance.
|
|
Enchanted Stone Craft
|
- Enables the creation of Elemental Stones with a [10+5*SkillLv]% base chance.
|
|
Oridecon Research
|
- Increases the chance of crafting Level 3 Weapons by [1*SkillLv]%.
|
|
Ore Finding
|
- Adds low chance of finding certain ores when killing monsters.
|
- Adds low chance of finding certain ores when killing monsters.
- Increases resistance to Earth property damage by 10%.
|
Smith Dagger
|
- Enables the creation of various Dagger class weapons.
|
|
Smith Sword
|
|
Smith Two-handed Sword
|
|
Smith Axe and Shuriken
|
|
Smith Mace and Staff
|
|
Smith Knuckle and Katar
|
|
Smith Spear
|
|
Smith Bow, Gun and Instrument
|
|
Full Adrenaline Rush
|
|
|
Unfair Trick
|
|
|
Greed
|
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-6
|
Dagger
|
-10
|
Sword
|
-10
|
Axe
|
-6
|
Two-handed Axe
|
-13
|
Mace
|
-6
|
Alchemist Class Overview
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into their foes.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+5
|
+6
|
+3
|
+7
|
+9
|
0
|
Job Changing
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
For more details about Alchemist Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Alchemist_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Axe Mastery
|
- Located at Alchemist Skill Tree.
|
- Replaced to Merchant Skill Tree.
|
Learning Potions
|
|
|
Pharmacy
|
|
|
Chemical Protection Helm
|
|
- Strip and Chemical Protection interaction has been reworked.
|
Chemical Protection Shield
|
|
- Strip and Chemical Protection interaction has been reworked.
|
Chemical Protection Armor
|
|
- Strip and Chemical Protection interaction has been reworked.
|
Chemical Protection Weapon
|
|
- Strip and Chemical Protection interaction has been reworked.
|
Potion Pitcher
|
|
|
Bio Cannibalize
|
|
|
Summon Sphere
|
|
|
Acid Terror
|
|
|
Demonstration
|
|
|
Bioethicts
|
|
|
Call Homunculus
|
|
|
Resurrect Homunculus
|
|
|
Rest
|
|
|
Berserk Potion
|
|
|
Twillight Alchemy I
|
|
|
Twillight Alchemy II
|
|
|
Twillight Alchemy III
|
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-4
|
Dagger
|
-10
|
Sword
|
-5
|
Axe
|
-5
|
Two-handed Axe
|
-10
|
Mace
|
-5
|