Archer Class Overview
Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.
Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+3
|
+3
|
+1
|
+2
|
+7
|
+2
|
Job Change
- Once you are Job Level 10, go to the Archer Guild in northeast Payon.
- Talk to the Archer Guildsman who changes your job to Archer and rewards you with a Novice Composite Bow [3], and one Fire, Silver and Normal Arrow Quivers.
- Alternatively, after reaching Job Level 10 Novice, go to a Archer class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill
|
Original
|
Enhanced
|
Owl’s Eye
|
- Increases character's DEX by [1*SkillLv].
|
- Increases character's DEX by [1*SkillLv].
- Added ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP.
|
Vulture’s Eye
|
- Increases attack range and Hit by [1*SkillLv] when using bows.
|
- Increases attack range by [1*SkillLv] cells when using bows.
- Increases Hit by [2*SkillLv].
- Added ability to turn Vulture's Eye status ON. In this case character's CRIT will be increased by [2*SkillLv], wherein every attack will consume 1 SP and skills will cost 20% more SP.
- Reduces damage taken from Brute, Insect, Fish, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Bow.
|
Double Strafe
|
- Deals [180+20*SkillLv]% Atk damage to a single target.
- Can't deal Critical damage.
|
- Deals [180+20*SkillLv]% Atk damage to a single target.
- Can deal Critical damage.
|
Arrow Shower
|
- Deals [75+5*SkillLv]% Atk damage to enemies in a 3x3 area around a target.
|
- Deals [150+10*SkillLv]% Atk damage to enemies in a targeted area.
- AoE depends on Skill Level:
- Level 1~5: 3x3;
- Level 6~10: 5x5.
|
Improve Concentration
|
- Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
- Uncovers hidden enemies in a 3*3 area when activated.
|
|
Charge Arrow
|
- Strikes a target with an attack that will inflict 150% damage and knock the target back 6 cells.
|
- Strike a target with an attack that knocks the target back 6 cells.
- Deals 500% Atk damage to close targets. Attack power decreases by 30% for each cell between the character and the target.
- Can deal Critical damage.
|
Making Arrow
|
- Create arrows from various items.
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-10
|
Dagger
|
-15
|
Bow
|
-10
|
Hunter Class Overview
Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects or cause elemental damage to a target.
Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+4
|
+6
|
+2
|
+4
|
+10
|
+4
|
Job Change
Changing into a Hunter from an Archer requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Hunter.
For more details about Hunter Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Hunter_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Beast Bane
|
- Increases Atk against Insect and Brute race monsters by [4*SkillLv].
|
- Increases Atk against Insect, Brute, Fish and Plant race monsters by [4*SkillLv].
- Increases damage of Traps by [1*SkillLv]%.
|
Falcon Mastery
|
- Enables to rent and command a Falcon.
|
|
Steel Crow
|
- Increases damage inflicted by the Falcon by [6*SkillLv].
|
- Increases damage inflicted by the Falcon by [6*SkillLv].
- Added ability to turn Steel Crow status ON. In this case Blitz Beat and Falcon Assault damage will be affected by LUK instead of DEX.
|
Blitz Beat
|
- Commands the Falcon to attack all enemies within a 3x3 area around the target.
- Falcon deals [1*SkillLv] hits.
- Each hit inflicts [80 + (Steel Crow Level * 6) + (INT / 2) * 2 + (DEX / 10) * 2] of Neutral property Misc-type damage.
- Every 3 points of LUK gain 1% chance to autocast Blitz Beat with attacks.
- The damage dealt is divided by the number of enemies Auto-Blitz Beat hits.
- The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level and the character's Job Level.
|
- Commands the Falcon to attack all enemies within a 5x5 area around the target.
- Falcon deals [1*SkillLv] hits.
- Each hit inflicts [(SkillLv * 20) + (Steel Crow Level * 6) + (AGI / 2) * 2 + (DEX / 10) * 2] of Neutral property Misc-type damage.
- Deals 10% increased damage for each enemy in a 5x5 area around the target, up to +100%.
- Every 5 points of LUK gain 2% chance to autocast Blitz Beat with attacks and Double Strafe.
- The damage dealt doesn't divide by the number of enemies Auto-Blitz Beat hits.
- The number of times Auto-Blitz Beat will hit its enemy depends on the Blitz Beat level only.
|
Detect
|
- Commands the Falcon to detect hidden enemies in a 3x3 area.
- Skill range is [1+2*SkillLv] cells.
|
|
Spring Trap
|
Commands a Falcon to remove a set trap from [3+1*SkillLv] cells.
|
|
Remove Trap
|
- Removes a trap that has been set on the ground and returns it to the inventory.
|
|
Ankle Snare
|
- Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds.
- Trap effect duration reduces by 1s for every 10 points of target's AGI.
- Trap duration [300-50*SkillLv] seconds.
- Works against friendly targets in PvP and GvG.
- Requires 1 Trap.
|
- Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it for [4*SkillLv] seconds, deal [(50 + (STR + DEX / 2)) x (100 + (INT * 5)) / 100] * SkillLv ± 10% Neutral property Misc-type damage and inflict Bleeding status.
- Trap effect duration reduces by 1s for every 10 points of target's AGI.
- Trap duration [300-50*SkillLv] seconds.
- Max number of Ankle Snare Traps set simultaneously is 10.
- Doesn't work against friendly targets in PvP and GvG.
- Requires 1 Trap.
|
Blast Mine
|
- Sets a trap that deals [SkillLv * (50 + DEX / 2) * (1 + INT / 100)] Wind damage in a 3x3 area when triggered.
- Requires 1 Trap.
|
- Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Wind damage in a 3x3 area when triggered.
- Requires 1 Trap.
- After cast delay 0.7 seconds.
|
Land Mine
|
- Sets a trap that deals [SkillLv * (75+ DEX) * (1 + INT / 100)] Earth damage and has a chance to Stun an enemy when triggered.
- Requires 1 Trap.
|
- Sets a trap that deals [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Earth damage and has a chance to Stun an enemy when triggered.
- Requires 1 Trap.
- After cast delay 0.7 seconds.
|
Freezing Trap
|
- Sets a trap that releases an icy blast when an enemy steps on it, dealing Water property Physical damage to all enemies within a 3x3 area.
- Has a [40+10*SkillLv]% chance of leaving enemies frozen.
- Requires 1 Trap.
|
- Sets a trap that releases an icy blast when an enemy steps on it, dealing [DEX * (3 + Base Level / 100) × (1 + INT / 35)] * Skill_Lv ± 10% Water property Misc-type damage to all enemies within 3x3 area.
- Has a [40+10*SkillLv]% chance of leaving enemies frozen.
- Requires 1 Trap.
- After cast delay 0.7 seconds.
|
Claymore Trap
|
- Sets a trap that will explode, dealing [SkillLv * (75 + DEX / 2) * (1 + (INT / 100)] Fire property damage in a 5x5 area.
- Requires 2 Traps.
|
- Sets a trap that will explode, dealing [DEX × (3 + Base Level / 85) * (1.1 + INT / 35)] × SkillLv ± 10% Fire property damage in a 5x5 area.
- Requires 1 Trap.
- After cast delay 0.7 seconds.
|
Skid Trap
|
- Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
- Requires 1 Trap.
|
- Set a trap that will cause an enemy to slide back by [5+1*SkillLv] cells back once it is triggered.
- Reduces enemy's Movement speed, Aspd and Casting speed by [10*SkillLv]% for [0.5+1.5*SkillLv] seconds.
- Requires 1 Trap.
|
Talkie Box
|
- Sets a trap that will display a user-set text message to whoever steps on it.
- Requires 1 Trap.
|
- Sets a trap that will display a user-set text message to whoever steps on it.
- Causes Confusion status on all enemies in a 9x9 area when triggered with a 80% chance.
- Requires 1 Trap.
|
Shockwave Trap
|
- Sets a trap to drain [5+15*SkillLv]% SP from an enemy when triggered.
- Requires 2 Traps.
|
- Sets a trap to drain [5+15*SkillLv]% SP from enemies in a 3x3 area when triggered and cause Soul Leak status on them for [1+1*SkillLv] seconds.
- During Soul Leak characters can't regen and recover SP.
- Requires 1 Trap.
|
Sandman
|
- Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
- Requires 1 Trap.
|
- Sets a trap that can put enemies to Sleep within a 5x5 area once triggered with a [40+10*SkillLv]% chance.
- Casts Dispell on the enemy who triggered a trap. Dispell level is equal to Sandman level.
- Requires 1 Trap.
|
Flasher
|
- Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 3x3 area.
- Requires 1 Trap.
|
- Sets a trap that will emit bright light that can Blind enemies with a [40+10*SkillLv]% chance in a 9x9 area.
- Reduces Crit, Crit shield and Perfect Dodge of all enemies in a 9x9 area to 0 for [2+3*SkillLv] seconds.
- Requires 1 Trap.
|
Phantasmic Arrow
|
- Shoots a magic arrow without requiring arrows tha deals 150% Atk of Long range damage and pushes the enemy 3 cells backward.
|
- Shoots a magic arrow without requiring arrows tha deals 400% Atk of Long range damage to all enemies in a 3x3 area around the target and pushes them 3 cells backward.
- Inflicts either Stun, Bleeding, Blind, Confusion, Sleep, Critical Wounds Lv1, Slow Cast Lv1, Curse, Silence, Poison or Freeze status on enemies with a 5% chance.
|
Beast Stafing
|
- Shoots a double bolt at a Brute or Insect enemy to inflict [(50 + 8 * STR) x 2 Hits]% of Long range physical damage.
- Can only be used immediately after using Double Strafe.
|
- Shoots a double bolt at a Brute, Insect, Fish or Plant enemy to inflict [(50 + 8 * STR) x 2 Hits]% of Long range physical damage.
- Can only be used immediately after using Double Strafe.
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-9
|
Dagger
|
-10
|
Bow
|
-8
|
Bard Class Overview
The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.
The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good quantities of damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring a very nice damage output.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+2
|
+7
|
+3
|
+5
|
+9
|
+4
|
Job Changing
In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:
- Item Collection
- Making friends with Mr. Snowman in Lutie
- Singing Test
Once these have been completed, the applicant will be made a bard by the Roaming Bard.
For more details about Bard Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Bard_Job_Change_Guide
Skill Changes
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-7
|
Dagger
|
-12
|
Bow
|
-8
|
Instrument
|
-5
|
Dancer Class Overview
Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+2
|
+7
|
+3
|
+5
|
+5
|
+8
|
Job Changing
Changing into a Dancer from an Archer requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Dance Test
After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.
For more details about Dancer Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Dancer_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Dancing Lessons
|
- Increases damage with Whips by [3*SkillLv].
- Increases Movement speed while performing a dance by [2.5*SkillLv]%.
|
- Increases damage with Instruments by [3*SkillLv].
- Increases Movement speed while performing a dance by [2.5*SkillLv]%.
- Increases MaxSP by [1*SkillLv]%.
- Increases Crit by [1*SkillLv].
- Increases Flee by [3*SkillLv].
- Increases Perfect Dodge while performing a dance by [2*SkillLv].
- Enables using of Arrow Shower with Whips at SkillLv 10.
|
Amp
|
- Cancels active Performance Skill the caster is performing.
|
- Cancels active Performance Skill the caster is performing.
- Reduces SP cost of performances, ensembles, and dances by 20% for 3 minutes.
- Doubles Natural HP and SP Recovery for 10 seconds after being used during a song or dance.
|
Encore
|
- Recasts the last Performance Skill that was cast at half of the SP cost.
|
|
Sling Arrow
|
- Uses a Whip to deal [60+40*SkillLv]% of Long range damage to a single target.
- Can't deal Critical damage.
- Costs [1 + (2 * SkillLv - 2)] SP.
|
- Uses a Whip to deal [(110 + 40 * SkillLv) x 2 Hits]% of Long range damage to a single target.
- Can deal Critical damage.
- Costs 12 SP.
|
Ugly Dance
|
- Drains [5+5*SkillLv] SP from enemies in a 7x7 area every 3 seconds.
- Costs [20+3*SkillLv] SP.
|
- Drains [10+2*SkillLv]% SP from enemies in a 9x9 area with a [20+5*SkillLv]% chance every cast.
- Has a [5+5*SkillLv]% chance to Blind enemies in the skill area.
- Removes positive effects of Dances from enemies in the skill area with a [6*SkillLv]% chance.
- Casting time 2 seconds and can't be Interrupted.
- After cast delay = Aspd.
- Costs [32+3*SkillLv] SP.
|
Scream
|
- Inflicts Stun effect on enemies and party members within caster's view by a [25+5*SkillLv]% chance.
- After cast delay 3 seconds.
|
- Inflicts Stun effect on enemies and party members within caster's view by a [25+5*SkillLv]% chance.
- After cast delay 2 seconds.
- Cooldown 0.7 seconds.
|
Fortune’s Kiss
|
- Improves Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
- Skill AoE 7x7 cells.
- Skill effect can be Dispelled.
|
- Improves Crit of all players within the area by [(1 * SkillLv) + (1 * Dancing Lessons Lv) + (LUK / 10)].
- Skill AoE 9x9 cells.
- Skill effect can't be Dispelled.
|
Service for You
|
|
|
Please Don’t Forget Me
|
|
|
Humming
|
|
|
Lullaby
|
- Static Ensemble skill.
- Sings a dreamy song to put enemies in a 9x9 area to sleep.
|
- Active Ensemble skill.
- Sings a dreamy song to put enemies in a 9x9 area to sleep.
- Removes positive effects of Songs, Dances and Ensembles from enemies.
- Removes negative effects of Dances and Ensembles from allies.
- Casting time 1 second.
- Cooldown 20 seconds.
|
Mr. Kim a Rich Man
|
- Static Ensemble skill.
- Increases the EXP earned from monsters killed in the affected 9x9 area by [25+11*SkillLv]%.
|
- Active/Static Ensemble skill.
If used by Bard class:
- Increases the EXP earned from monsters killed in the affected 11x11 area by [20+12*SkillLv]%.
If used by Dancer class:
- Party buff.
- Increases EXP earned from monsters by [20+12*SkillLv]% for all party members in a 31x31 area.
- Casting time 1 second.
- Cooldown 20 seconds.
- Duration 60 seconds.
Note: EXP bonuses from different sources don't stack.
- Players can have only 1 positive effect of Ensemble skill at once.
|
Eternal Chaos
|
- Static Ensemble skill.
- Reduces Hard and Soft DEF to 0 for all enemies within the 9x9 area of effect.
- Can be used in GvG only.
|
- Active Ensemble skill.
- Reduces Hard and Soft Def to 0 for all enemies in a 9x9 area.
- Can be used in any area.
- Skill effect duration 30 seconds.
- Skill effect duration against Boss monsters reduces by 3 times.
- Casting time 1 second.
- Cooldown 60 seconds.
|
Loki’s Veil
|
- Static Ensemble skill.
- Casts an 9x9 area around the caster where all skills are disabled.
- Can be used in GvG only.
|
- Active Ensemble skill.
- Performs an ensemble that inflicts Confusion and block the use of skills to all targets in a 9x9 area.
- Can be used in any area.
- Casting time 1 second.
- Skill effect duration 30 seconds.
- Skill effect duration against Boss monsters reduces by 6 times.
- Doesn't work on other players outside PvP and GvG maps.
|
Into the Abyss
|
- Static Ensemble skill.
- Cast a 9x9 cell area around the casters that reduces item costs for most skills by 1.
|
- Active Ensemble skill.
- Performs an ensemble that reduces the item requirement of skills by 1 of all party members in a 31x31 area.
- Casting time 1 second.
- Skill effect duration 180 seconds.
- Cooldown 20 seconds.
- Players can have only 1 positive effect of Ensemble skill at once.
|
Invulnerable Siegfried
|
- Static Ensemble skill.
- Increases resistance to Fire, Water, Earth and Wind elements by [30+10*SkillLv]% of party members in a 9x9 area.
- Increases resistance against negative statuses by [10*SkillLv]% of all party members in a 9x9 area.
|
- Active Ensemble skill.
- Performs an ensemble that affects all party members in a 31x31 area.
- Increases resistance to Fire, Water, Earth and Wind elements by [5+3*SkillLv]%.
- Increases resistance against negative statuses by [5*SkillLv]%.
- Casting time 1 second.
- Skill effect duration 180 seconds.
- Cooldown 20 seconds.
- Players can have only 1 positive effect of Ensemble skill at once.
|
Drums on the Battlefield
|
- Static Ensemble skill.
- Increases Atk by [25+25*SkillLv] of all party members in a 9x9 area.
- Increases Def by [2+2*SkillLv] of all party members in a 9x9 area.
|
- Active Ensemble skill.
- Performs an ensemble that affects all party members in a 31x31 area.
- Increases Atk by [20+5*SkillLv].
- Increases Def by [15*SkillLv].
- Casting time 1 second.
- Skill effect duration 180 seconds.
- Cooldown 20 seconds.
- Players can have only 1 positive effect of Ensemble skill at once.
|
Ring of Nibelungen
|
- Static Ensemble skill.
- Grants [50+25*SkillLv] Def-piercing (Mastery) Atk for all party members in a 9x9 area if they equipped Lv4 Weapon.
|
- Active Ensemble skill.
- Performs an ensemble that affects all party members in a 31x31 area.
- Randomly grants one of the followng buffs:
- Aspd +20%
- Atk +20%
- Matk +20%
- MaxHP +30%
- MaxSP +30%
- All Stats +15
- Hit +50
- Flee +50
- SP cost of skills -30%
- Natural HP Recovery +100%
- Natural SP Recovery +100%
- Casting time 1 second.
- Skill effect duration 60 seconds.
- Cooldown 20 seconds.
- Players can have only 1 positive effect of Ensemble skill at once.
|
Wink of Charm
|
- Winks at a specific target, charming them for 10 seconds with a 70% chance and forcing to follow the caster.
- Works on Demon, Angel, and Demi Human race monsters only.
- Has a chance to cause Confusion status on Players.
|
- Winks at a specific target, charming them for 10 seconds with a 70% chance and forcing to follow the caster.
- Works on Demon, Angel, and Demi Human race monsters only.
- Has a chance to cause Confusion status on enemy Players.
- Players under this skill effect will deal reduced by 40% damage to the caster.
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-7
|
Dagger
|
-12
|
Bow
|
-8
|
Whip
|
-5
|