Merchant Class Overview
Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.
Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+5
|
+1
|
+4
|
+1
|
+5
|
+2
|
Job Change
- Once you are Job Level 10, go to the Merchant Guild in southwest Alberta.
- Talk to the Guildsman Mahnsoo behind the desk, who changes your job to Merchant and rewards you with a Novice Battle Axe [3].
- Alternatively, after reaching Job Level 10 Novice, go to a Merchant class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill
|
Original
|
Enhanced
|
Axe Mastery
|
- Located at Alchemist Skill Tree.
- Increases ATK by [3*SkillLv] with swords and axes.
|
- Replaced to Merchant Skill Tree.
- Increases ATK by [3*SkillLv] with swords, axes and maces.
- Increases Hit by [1*SkillLv].
- Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
|
Enlarge Weight Limit
|
- Increases character's maximum Weight Limit by [200*SkillLv].
|
|
Discount
|
- Allows to buy items from NPC's shops with an [7~24]% discount.
|
|
Overcharge
|
- Allows to get [7~24]% more Zeny from selling items to NPCs.
|
|
Pushcart
|
- Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
- Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
|
|
Vending
|
- Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
|
|
Identify
|
- Allows to identify items without a magnifier.
|
|
Mammonite
|
- Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
- Skill range 1 cell.
|
- Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
- Total Zeny price depends on character's base level:
- Level 1~30: 5%;
- Level 31~60: 10%;
- Level 61~90: 25%;
- Level 91~98: 40%;
- Level 99: 100%.
|
Crazy Uproar
|
- Shouts loudly to increase character's Strength by 4 for 5 minutes.
|
- Shouts loudly to increase character's and party members Strength by 4 and ATK by 20 for 5 minutes.
- Removes Sleep from party members.
- CD 6 seconds.
|
Cart Revolution
|
- Slams a target with the Pushcart to inflict [150 + (100 * Curr_CartWeight / Max_CartWeight)]% of melee physical damage to all enemies in 3x3 around the target and push them 2 cells backwards, usually westward.
- Skill range 1 cell.
|
- Slams a target with the Pushcart to inflict 250% of melee physical damage to all enemies in 3x3 around the target and push them 2 cells backwards, usually westward.
- Enemies hit by Cart Revolution get their Crit Shield and Stun resistance reduced by 20% for 10 seconds.
- Skill range 2 cells.
|
Change Cart
|
- Change your cart's appearance as you gain levels.
|
|
Cart Decoration
|
- Alters the appearance of the equipped Pushcart.
|
|
Buying Store
|
- Opens a Buying Store from which certain items can be purchased from other players.
|
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
|
Dagger
|
-12
|
Sword
|
-12
|
Axe
|
-8
|
Two-handed Axe
|
-12
|
Mace
|
-10
|
Blacksmith Class Overview
Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage.
Note: There are a lot of new Weapons available to forge. Some old crafting recipes have been reworked too. For more details please visit the Forging System page.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+6
|
+2
|
+6
|
+4
|
+12
|
+2
|
Job Change
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.
For more details about Blacksmith Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Blacksmith_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Hilt Binding
|
- Passively increases STR +1 and Atk +4.
- Increases duration of Adrenaline Rush, Power Thrust and Weapon Perfection by 10%.
|
|
Weaponry Research
|
- Increases Hit and Atk by [2*SkillLv].
- Increases Forging success rate by [1*SkillLv]%.
|
- Increases Hit by [2*SkillLv]%.
- Increases Forging success rate by [1*SkillLv]%.
|
Skin Tempering
|
- Increases resistance to Fire property damage by [4*SkillLv]%.
- Increases resistance to Neutral property damage by [1*SkillLv]%.
|
- Increases resistance to Fire property damage by [4*SkillLv]%.
- Increases resistance to Neutral property damage by [2*SkillLv]%.
|
Hammer Fall
|
- Causes enemies within a 5x5 area to be Stunned by a [20+10*SkillLv]% chance.
|
- Deals [50+50*SkillLv]% of Melee physical damage to all enemies in 5x5 area.
- Weapon Weight adds to Atk when calculating damage of this skill.
- Stunned enemies take 50% increased damage from this skill.
- Causes enemies within a 5x5 area to be Stunned by a [25+5*SkillLv]% chance.
- Skill has the Weapon's element.
- Can deal Critical damage.
- Casting time 0.5 seconds (invisible, uninterruptible).
- Cooldown 0.7 seconds.
|
Adrenaline Rush
|
- Increases the caster's Aspd with Axes and Maces by 30% for [30*SkillLv] seconds.
- Increases party members' Aspd with Axes and Maces by 25% for [30*SkillLv] seconds.
|
- Increases caster's Aspd with Axes and Maces by 30%+10% for [30*SkillLv] seconds.
- Increases caster's Flee with Axes and Maces by [5*SkillLv] for [30*SkillLv] seconds.
- Increases caster's Crit with Axes and Maces by [3*SkillLv] for [30*SkillLv] seconds.
- Increases party members' Aspd with Axes and Maces by 25%+10% for [30*SkillLv] seconds.
|
Power Thrust
|
- Increases the caster's Atk by [5*SkillLv]% for [20*SkillLv] seconds.
- Increases party members' melee weapon Atk by 5% for [20*SkillLv] seconds.
- Have a chance to break weapon (except Mace and Axe) when attacking.
|
- Increases caster's Weapon Atk by [5*SkillLv]% for [30*SkillLv] seconds.
- Increases caster's Critical damage by [2*SkillLv]% for [30*SkillLv] seconds.
- Increases party members' melee Weapon Atk by [3*SkillLv]% for [30*SkillLv] seconds.
- Weapon destruction chance has been removed.
|
Weapon Perfection
|
- Removes size penalties associated with weapons for [10*SkillLv] seconds for the caster and all party members.
|
- Removes size penalties associated with weapons for [30*SkillLv] seconds for the caster and all party members.
- Allows caster to pierce [4*SkillLv]% of target's Def during buff effect.
|
Maximize Power
|
- Alters the damage variance of the equipped weapon to inflict the maximum of its damage.
- Drains 1 SP every [6-1*SkillLv] seconds.
|
- Alters the damage variance of the equipped weapon to inflict the maximum of its damage.
- Drains 1 SP every [6-1*SkillLv] seconds.
- Increases caster's Def by [10*SkillLv] and Mdef by [3*SkillLv] during skill's effect.
- Can't be Dispelled, but each Dispell received drains a half of the character's current SP.
- Adrenaline Rush, Weapon Perfection and Power Thrust can't be Dispelled during Maximize Power effect.
|
Repair
|
- Returns damaged equipment to usable state.
|
|
Iron Tempering
|
- Enables the creation of Iron from Iron Ore with a [10+5*SkillLv]% base chance.
|
|
Steel Tempering
|
- Enables the creation of Steel from Iron and Coal with a [40+5*SkillLv]% base chance.
|
|
Enchanted Stone Craft
|
- Enables the creation of Elemental Stones with a [10+5*SkillLv]% base chance.
|
|
Oridecon Research
|
- Increases the chance of crafting Level 3 Weapons by [1*SkillLv]%.
|
|
Ore Finding
|
- Adds low chance of finding certain ores when killing monsters.
|
- Adds low chance of finding certain ores when killing monsters.
- Increases resistance to Earth property damage by 10%.
|
Smith Dagger
|
- Enables the creation of various Dagger class weapons.
|
|
Smith Sword
|
- Enables the creation of various One-handed Sword class weapons.
|
Smith Two-handed Sword
|
- Enables the creation of various Two-handed Sword class weapons.
|
Smith Axe and Shuriken
|
- Enables the creation of various Axe class weapons.
|
Smith Mace and Staff
|
- Enables the creation of various Mace class weapons.
|
Smith Knuckle and Katar
|
- Enables the creation of various Knuckle class weapons.
|
Smith Spear
|
- Enables the creation of various Spear class weapons.
|
Smith Bow, Gun and Instrument
|
|
Full Adrenaline Rush
|
- Increases the caster's Aspd by 30% with any type of weapon equipped for 150 seconds.
- Increases party members' melee weapon Aspd by 25% for 150 seconds.
|
|
Unfair Trick
|
- Reduces the Zeny cost of Mammonite by 10%.
|
|
Greed
|
- Allows to pick up all items at once in 5x5 area around the caster.
|
- Allows to pick up all items at once in 7x7 area around the caster.
|
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-5
|
Dagger
|
-10
|
Sword
|
-10
|
Axe
|
-6
|
Two-handed Axe
|
-13
|
Mace
|
-6
|
Alchemist Class Overview
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into their foes.
Job Bonuses
|
STR
|
AGI
|
VIT
|
INT
|
DEX
|
LUK
|
+5
|
+6
|
+3
|
+7
|
+9
|
0
|
Job Changing
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
For more details about Alchemist Job Change Quest please visit the official page at iRO wiki: https://irowiki.org/wiki/Alchemist_Job_Change_Guide
Skill Changes
Skill
|
Original
|
Enhanced
|
Axe Mastery
|
- Located at Alchemist Skill Tree.
- Increases ATK by [3*SkillLv] with swords and axes.
|
- Replaced to Merchant Skill Tree.
- Increases ATK by [3*SkillLv] with swords, axes and maces.
- Increases Hit by [1*SkillLv].
- Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
|
Learning Potions
|
- Increases HP Recovery from Potions by [5*SkillLv]%.
- Increases Potion creation success rate by [1*SkillLv]%.
|
|
Pharmacy
|
- Allows to create Potions from herbs and various other ingredients with a [3*SkillLv]% base chance.
|
|
Chemical Protection Helm
|
- Protects your or ally's Headgear from being stripped or broken for [120*SkillLv] seconds.
- Requires a Glistening Coat.
|
- Protects your or ally's Headgear from being broken for [120*SkillLv] seconds.
- Reduces Strip Helm status duration by 10 times for [120*SkillLv] seconds.
- Requires a Glistening Coat.
- Strip and Chemical Protection interaction has been reworked.
|
Chemical Protection Shield
|
- Protects your or ally's Shield from being stripped or broken for [120*SkillLv] seconds.
- Requires a Glistening Coat.
|
- Protects your or ally's Shield from being broken for [120*SkillLv] seconds.
- Reduces Strip Shield status duration by 10 times for [120*SkillLv] seconds.
- Requires a Glistening Coat.
- Strip and Chemical Protection interaction has been reworked.
|
Chemical Protection Armor
|
- Protects your or ally's Armor from being stripped or broken for [120*SkillLv] seconds.
- Requires a Glistening Coat.
|
- Protects your or ally's Armor from being broken for [120*SkillLv] seconds.
- Reduces Strip Armor status duration by 10 times for [120*SkillLv] seconds.
- Requires a Glistening Coat.
- Strip and Chemical Protection interaction has been reworked.
|
Chemical Protection Weapon
|
- Protects your or ally's Weapon from being stripped or broken for [120*SkillLv] seconds.
- Requires a Glistening Coat.
|
- Protects your or ally's Weapon from being broken for [120*SkillLv] seconds.
- Reduces Strip Weapon status duration by 10 times for [120*SkillLv] seconds.
- Requires a Glistening Coat.
- Strip and Chemical Protection interaction has been reworked.
|
Potion Pitcher
|
- Throws a Red, Orange, Yellow, White or Blue Potion at an ally or yourself with [100+10*SkillLv]% increased effectivness of its HP or SP recovery.
|
- Throws a Red, Orange, Yellow, White or Blue Potion at an ally or yourself with [100+20*SkillLv]% increased effectivness of its HP or SP recovery.
|
Bio Cannibalize
|
- Summons a Plant monster to a targeted cell for [360-60*SkillLv] seconds.
- Summoned monster type depends on skill level:
- 5 x Mandragora
- 4 x Hydra
- 3 x Flora
- 2 x Parasite
- 1 x Geographer
- Plants can be attacked by other players.
|
- Summons a Plant monster to a targeted cell for [360-60*SkillLv] seconds.
- Summoned monster type depends on skill level:
- 5 x Geographer
- 5 x Muscipular
- 4 x Parasite
- 3 x Drosera
- 2 x Nepenthes
- The caster can deal damage to his/her Plants. Other players can't deal damage to summoned Plants in PvM. Allies can't deal damage to summoned Plants in PvP and GvG.
- Summoned Plants have the original monster's skill set.
- Plants' Atk bonus: [500 + (Caster's INT ^ 2 + Caster's INT * 10) / (30 - (1 + SkillLv * 5)].
- Plants' MaxHP depends on player's VIT.
- Plants' Hit increases by the caster's DEX.
- Plants can deal Critical damage. The plants' Crit is equal to the Caster's Crit.
- Plants' attacks can trigger autocast skills (in this case the alchemist's stats will be taken into account).
- The caster and all party members take EXP from monsters killed by summoned Plants.
|
Summon Sphere
|
- Summons a Marine Sphere that will cast Self Destruction upon receiving damage.
- The Self Destruction explosion deals damage equal to Sphere's current HP in 11x11 area.
- Marine Sphere has [2000+400*SkillLv] MaxHP .
|
- Summons a Marine Sphere that will cast Self Destruction upon being summoned.
- Marine Sphere moves in the opposite direction from the caster.
- Marine Sphere's movement speed is equal to a half of the caster's.
- Self Destruction has 2 seconds Cast time.
- The Self Destruction explosion deals damage equal to Sphere's current HP in 11x11 area.
- Marine Sphere has [((Caster’s INT ^ 2 + Caster’s VIT * 250) / (30 - (1 + SkillLv * 5)) + (Learning Potion SkillLv * 200)] MaxHP .
- The element of the explosion is always Neutral.
- Marine Sphere has Lv2 Water element.
- Marine Sphere deals damage to enemies only.
- The caster and friendly characters can't deal damage to Marine Sphere.
- The caster and all party members take EXP from monsters killed by summoned Sphere.
- Skill cast time is 1.5 seconds.
- Cooldown 0.5 seconds.
|
Acid Terror
|
- Throws an Acid Bottle to deal [100+40*SkillLv]% Def-ignoring, always-hitting Long range damage to a single target.
- Breaks target's armor with [3~13]% chance.
- Inflicts Bleeding on a target with [3*SkillLv]%.
- Uneffected by Weapon's element.
- Casting time 1 second.
|
- Throws an Acid Bottle to deal [(Atk + Matk) * (50 + 150 * SkillLv) + Learning Potion SkillLv * 10]% always-hitting Long range damage to a single target.
- Breaks target's armor with [2*SkillLv]% chance.
- Inflicts Bleeding on a target with [3*SkillLv]%.
- Element is always Neutral.
- Casting time 1 second.
- Has no damage penalty against Boss monsters.
|
Demonstration
|
- Throws a Bottle Grenade on the ground to create a 3x3 cells area that deals [100 + 20 * SkillLv]% Fire Melee damage every 0.5 seconds to all enemies that step into it.
- Breaks enemies' Weapon with a [1*SkillLv]% chance.
- Can't be cast under an enemy.
|
- Throws a Bottle Grenade on the ground to create a 5x5 cells area that deals [(Atk + Matk) * (100 + 20 * SkillLv) + Learning Potion SkillLv * 10]% Fire Melee damage every 0.5 seconds to all enemies that step into it.
- Breaks enemies' Weapon with a [2*SkillLv]% chance.
- Can be cast under an enemy.
|
Bioethicts
|
- Allows the learning of Homunculus Skills.
|
- Homunculi have their skills enhanced.
- Skill can be turned ON. In this case, the character and the homunculus will share the experience gained in the ratio of 10% to 90%. If the skill is turned OFF, the character and the homunculus gain experience in the opposite ratio.
|
Call Homunculus
|
- Summons an existing Homunculus that was stored by using the Vaporize skill.
|
- Summons an existing Homunculus that was stored by using the Vaporize skill.
- Requires Seed of Life for each use.
|
Resurrect Homunculus
|
- Revives a Homunculus that has been defeated in battle with a [20*SkillLv]% MaxHP.
|
|
Rest
|
- Stores the caster's Homunculus.
|
|
Berserk Potion
|
- Allows the caster to throw Berserk potions to friendly targets.
- Consumes 2 Berserk Potions.
- Skill effect lasts 15 minutes.
|
|
Twillight Alchemy I
|
- Allows to create 200 White Potions at once.
|
- Allows to create as many White Potions at once as there are enough loot sets, up to 200.
- Allows to create as many Blue Potions at once as there are enough loot sets, up to 200.
|
Twillight Alchemy II
|
- Allows to create 200 Condensed White Potions at once.
- Requires Super Novice and Soul Linker in the same Party.
|
- Allows to create as many Red, Yellow or/and White Condenced Potions at once as there are enough loot sets, up to 200.
- Doesn't require Super Novice and Soul Linker in the same Party.
|
Twillight Alchemy III
|
- Allows to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades at once.
- Requires Taekwon in the same Party.
|
- Allows to create as many Alcohol, Acid Bottles, Bottle Grenades, Marine Sphere Bottles, Plant Bottles and Glistening Coat at once as there are enough loot sets, up to 100.
- Doesn't require Taekwon in the same Party.
|
Note: Alchemist, Creator, Rogue and Stalker classes can purchase PvM Bottles from Eleanor's Special Shop located at the centre of Al De Baran.
Aspd penalty
Weapon
|
Attack Speed
|
Bare Hand
|
156
|
Shield
|
-4
|
Dagger
|
-10
|
Sword
|
-5
|
Axe
|
-5
|
Two-handed Axe
|
-10
|
Mace
|
-5
|