Item
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Original Stats
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Enhanced Stats
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Random Options
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Knife
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- Hit +2 for each refine level
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Melee
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Cutter
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- DEX +1 for every 2 refine levels
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Melee
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Main Gauche
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- Crit +2
- Additional Crit +1 for every 2 refine levels
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Melee
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Dirk
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- Long range damage +1.5% for each refine level
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Melee
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Dagger
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- Enables to use Double Attack Lv5 if refined to +9 or higher
- Double Attack damage +2% for each refine level
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Melee
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Stiletto
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- Pierces 3% of target’s Def for each refine level
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Melee
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Gladius
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- Atk +6 against Large enemies for each refine level
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Melee
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Damascus
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- Indestructible
- Nullify size penalty if refined to +8 or higher
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Melee
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Cowardice
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- Atk 95
- Def +30, Mdef +5
- Soft Def / Mdef +10 for each refine level
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Melee
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Cinquedea
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- Aspd +1% for every 5 Job levels
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Melee
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Assassin Dagger
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- MaxHP +20%
- MaxSP +15%
- Shadow element
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- MaxHP +20%
- MaxSP +15%
- Shadow element
- Aspd +5%
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Melee
|
Combat Knife
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- Ignores Defence of Demihuman monsters and Players
- Decreases damage taken from Demihuman monsters and Players by 10%
- Increases damage taken from Demons monsters by 10%
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Melee
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Cursed Dagger
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- Adds 50% chance of causing Curse status on enemy with attacks.
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- Matk +55
- Adds 50% chance of causing Curse status on enemy with attacks and spells.
- Physical damage against Cursed Enemies +150%
- Magical damage against Cursed enemies +50%
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Melee
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Dagger of Counter
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- Crit +90
- Crit damage +10% for each refine level
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Melee
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Dagger of Hunter
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- STR +1, AGI +2, DEX +1
- Increases Back Stab skill damage by 20%
- When using Back Stab skill, has a 10% chance of activating Level 10 Bash
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- STR +1, AGI +2, DEX +1
- Increases Back Stab skill damage by 20%
- When using Back Stab skill, has a 20% chance of activating Level 10 Bash
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Melee
|
Desert Twilight
|
When equiped with Sandstorm:
- Increases damage against large size monsters by 30%
- SP +20
- Maximum HP +5%
- Hit +10
- Adds a small chance of activating 190 Aspd for 7 seconds
|
When equiped with Sandstorm:
- Increases damage against large size monsters by 30%
- SP +100
- Maximum HP +10%
- Hit +20
- Long range damage +10%
- Resistance against Boss monsters +20%
- Adds a small chance of activating +100% Aspd for 7 seconds
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Melee
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Sandstorm
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|
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Melee
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Dragon Killer
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- Pierces Defense of Dragon monster
- Receive 10% more Experience Points from Dragon monsters
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- Pierces Defense of Dragon monster
- Receive 10% more Experience Points from Dragon monsters
- Crit +5 against Dragon monsters for each refine level
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Melee
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Exorciser
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- Pierces Defense of Demon monsters
- Adds a 5% resistance against Demon monsters
- Increases damage from DemiHuman monsters and Players by 10%
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- Pierces Defense of Demon monsters
- Adds a 5% resistance against Demon monsters
- Increases damage from DemiHuman monsters and Players by 10%
- Crit +5 against Demon monsters for each refine level
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Melee
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Fortune Sword
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|
|
Melee
|
Ginnungagap
|
- Blinds an enemy when you attack with a 5% chance
- Blinds yourself when attacking with a 0.5% chance
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- Blinds an enemy when you attack with a 5% chance
- Blinds yourself when attacking with a 0.5% chance
- Physical damage against Blinded enemies +6% for each refine level
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Melee
|
Grimtooth
|
- Hard and Soft Def -50%
- Flee Rate +10
- Perfect Dodge +5
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- Hard and Soft Def -50%
- Flee Rate +10
- Perfect Dodge +5
- Crit +1 for each point of Perfect Dodge
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Melee
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Ice Pick
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- Deals more damage depending on the target's Defense
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Melee
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Ivory Knife
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- AGI + 2
- Aspd +3%
- Has a 3% chance of inflicting Bleeding or Critical Wounds Lv1 on the target with attacks
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- AGI + 2
- Aspd +5%
- Has a 3% chance of inflicting Bleeding or Critical Wounds Lv1 on the target with attacks
- Bleeding and Critical Wounds chance +1% for each refine level
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Melee
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Kitchen Knife
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- Crit + 30
- Increases damage against Demihuman monsters by 3%
- Add a 50% chance of dropping Meat each time a Brute monster is killed
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- Crit + 30
- Increases damage against Brute, Demihuman monsters and Players by 30%
- Add a 50% chance of dropping Meat each time a Brute monster is killed
- Critical damage +5% for each refine level
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Melee
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Krieg
|
- Adds a 10% chance to inflict Bleeding status on enemy after using Back Stab
- Increases damage of Back Stab by 15%
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|
Melee
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Mailbreaker
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- Atk 70
- Adds a 5% chance to Break enemy's Armor with attacks
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- Atk 95
- Adds a 5% chance to Break enemy's Armor with attacks
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Melee
|
Swordbreaker
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- Atk 70
- Adds a 5% chance to Break enemy's Weapon with attacks
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- Atk 95
- Adds a 5% chance to Break enemy's Weapon with attacks
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Melee
|
Poison Knife
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- Atk 65
- Adds a 30% chance of inflictng Poison status on enemy with attacks
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- Atk 104
- Adds a 30% chance of inflictng Poison status on enemy with attacks
- Weapon Atk +15% for each negative status inflicted on enemy
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Melee
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Scalpel
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- Adds a 5% chance of inflicting Bleeding status on enemy with attacks
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- Adds a 5% chance of inflicting Bleeding status on enemy with attacks
- Weapon Atk +30% against Bleeding enemies
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Melee
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Sucsamad
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- Increases damage inflicted on Earth Property by 10%
- Increases damage inflicted on Wind Property by 10%
- Indestructible
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- Increases damage inflicted on Earth Property by 10%
- Increases damage inflicted on Wind Property by 10%
- Indestructible
- Atk +7 against Small and Medium targets for each refine level
- Atk -7 against Large targets for each refine level
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Melee
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Tooth Blade
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- Adds a 5% chance of autocasting Slow Cast Lv1 (5x5 cells) with attacks
- Adds a 7% chance of autocasting Slow Cast Lv2 (9x9 cells) with attacks
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- Adds a 5% chance of autocasting Slow Cast Lv1 (5x5 cells) with attacks
- Adds a 7% chance of autocasting Slow Cast Lv2 (9x9 cells) with attacks
- Aspd +1 for every 20 points of base INT
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Melee
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Weeder Knife
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- Atk 80
- Adds a 15% resistance against Plant monster
- Increases damage inflicted on Plant monster by 15%
- Pierces Defense of Plant monster
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- Atk 110
- Adds a 15% resistance against Plant monster
- Increases damage inflicted on Plant monster by 15%
- Pierces Defense of Plant monster
- Adds a 25% chance to drop Stem from Plant monsters
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Melee
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Weihna
|
- Adds a 10% chance to cause Poison on enemies with Raid
- Has a 5% chance to gain Atk +10% for 5 seconds when doing melee physical attack
|
- Adds a 10% chance to cause Poison on enemies with Raid
- Has a 15% chance to gain Atk +10% for 10 seconds when doing melee physical attack
|
Melee
|
Zeny Knife
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- Atk 64
- Adds a 40% chance of getting 1~100 Zeny when slain a monster
|
- Atk 64
- Adds a 100% chance of getting 1~100 Zeny when slain a monster
- Movement speed +25%
- Enables to use Greed Lv1
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Melee
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Jujube Dagger
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- Element: Wind
- Physical damage against Water enemies +2% for each Job level
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Melee
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Kindle Dagger
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- Element: Fire
- Physical damage against Earth enemies +2% for each Job level
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Melee
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Obsidian Dagger
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- Element: Earth
- Physical damage against Wind enemies +2% for each Job level
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Melee
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Fisherman's Dagger
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- Element: Water
- Physical damage against Fire enemies +2% for each Job level
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Melee
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Faceworm Leg
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- Atk 110
- Matk 50
- Element: Poison
- Has a chance of auto casting Illusion of Faceworm when dealing phsyical attack
|
- Atk 115
- Matk 75
- Element: Poison
- Aspd +1
- Adds 7% of autocasting Venom Splasher Lv7 with attacks
|
Melee
|
Magic Daggers
|
Asura
|
|
- Ninja and Thief classes
- Matk +1 for each point of base AGi
|
Magic
|
Murasame
|
- Ninja class
- Element: Water
- Crit +10 agains Demihuman monsters
|
- Matk 70
- Ninja and Thief classes
- Element: Water
- Crit +10 agains Demihuman monsters amd Players
- Pierces 15% of target Mdef
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Magic
|
Jitte
|
- Ninja class
- Each Melee Physical attack has a 2% chance of destroying the target's weapon
|
- Matk 80
- Ninja and Thief classes
- Each Melee Physical attack has a 2% chance of destroying the target's weapon
- DEX +1 for each refine level
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Magic
|
Hakujin
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- Ninja class
- Add a 1% chance of auto casting Lv1 Heal on the user when attacking
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- Matk 90
- Ninja and Thief classes
- Add a 5% chance of auto casting Lv1 Heal on the user when dealing physical or magical damage
- INT +2
|
Magic
|
Khukri
|
- Ninja class
- Element: Shadow
- Adds 10% chance of causing Curse on enemies with attacks
|
- Matk 100
- Ninja and Thief classes
- Element: Shadow
- Adds 10% chance of causing Curse on enemies with spells and attacks
- Matk +1% for each refine level
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Magic
|
Kamaitachi
|
- Ninja class
- Element: Wind
- Crit +3
- Aspd +3%
- Attack range +1 cell
|
- Matk 110
- Ninja and Thief classes
- Element: Wind
- Crit +5
- Aspd +5%
- Attack range +1 cell
- Casting time -1% for each refine level
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Magic
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Faceworm Queen Leg
|
- Atk 180
- Matk 120
- INT +3
- Has a chance of auto casting Illusion of Faceworm when dealing phsyical attack
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- Atk 115
- Matk 85
- INT +3
- Element: Poison
- Adds 10% chance to Poison enemies with Physical and Magical attacks
- Physical and Magical damage against Poisoned targets +20%
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Magic
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Holy Dagger
|
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- Matk 75
- Dex +2
- Element: Holy
- Physical and Magical damage against Demon and Undead monsters +20%
- Adds a 15% chance of autocasting Holy Light Lv1 with attacks
|
- Melee and Magic
- Reroll to Magic
|
Princess Knife
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|
- Matk 84
- All Stats +1
- MaxSP +100
- Resistance against Boss monsters +10%
|
Magic
|
Moonlight Dagger
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- Atk 50
- Regains 3 SP with each physical attack
- MaxSP +10%
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- Atk 95
- Matk 115
- Regains 3 SP with each physical attack
- MaxSP +10%
|
Magic
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Azoth
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- Add a 3% chance of transforming a monster, aside from Boss monster, with each attack
|
- Matk 110
- Add a 10% chance of transforming a monster, aside from Boss monster, with each attack
|
Magic
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Bazerald
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- Matk 105
- INT +5
- Element: Fire
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- Matk 105
- INT +5
- Element: Fire
- Matk +2% for each refine level
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Magic
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