Server Features: Difference between revisions

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(Created page with "Project RO Enhanced is a server that is meant to create a nostalgic, yet fresh experience for all players. We have created a low-rate server that expands on the hard work of the developers of the Athena and Hercules emulators by enhancing gameplay while staying true to the original design of RO. <blockquote>Rates: 1x/1x/1x. Reworked exp tables to get a smooth and fast leveling Max level: 99/50 99/99SN Atk Speed cap: 190, Instant cast: 530 dex+int Donations: Costume i...")
 
 
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Project RO Enhanced is a server that is meant to create a nostalgic, yet fresh experience for all players. We have created a low-rate server that expands on the hard work of the developers of the Athena and Hercules emulators by enhancing gameplay while staying true to the original design of RO.
== Global Settings ==
[[File:Features.jpg|thumb|550x550px]]


<blockquote>Rates: 1x/1x/1x. Reworked exp tables to get a smooth and fast leveling
* Base/Job EXP and Drop rates: x1/x1/x1
** [[EXP Tables]] have been reworked to match approximately x3
** Card drop rate is 0.02, can be increased by in-game ways
* Monster EXP amount: Classic
* EXP/Drop penalty: Removed
* Party EXP share: 15 levels
* EXP loss on Death: 1%
* Max level:
** 1st and 2nd classes — 99/50
** Expanded and Transcendent classes — 99/70
** Super Novice — 99/99


Max level: 99/50 99/99SN
* Attack Speed cap: 190
* Instant Cast: DEX * 2 + INT = 530
* Skills: Remastered for almost all classes
* Dual login: Allowed, but only for the same Master Account
* Offline @autotrade: Allowed
* Donation: [[Donation|Costume items]] ONLY
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Atk Speed cap: 190, Instant cast: 530 dex+int
== Content ==
*[[Mercenary Guild]] — main ingame activities system.
*[[Dynamic Fields]] — a special type of maps where players can fight the Champion monsters for valuable rewards.
*[[Random Options]] System — provides players a completely new experience of gearing the character.
*[[Rebirth System]] — ability of endless reborn with the expensive and rare rewards.
*Adapted Maps and MvP — a new look at old rivals.
*[[Weapons]], [[Armors|Armor]]<nowiki/>s, [[Headgears]], [[Accessories]] and [[Cards]] Rebalance — every item matters now.
*[[Forging System|Forging]], [[Pet System|Pet]] and [[Slot Enchantment]] Systems rebelance — new meaning and quality of life.


Donations: Costume items ONLY
* [[RWC Matchmaking]] and [[War of Emperium]] — taste your strength in competitive events.


Dual login: yes
Custom NPCs: Dyer / Stylist / Events / Mercenary Guild</blockquote>
==== Server Summary ====
Project RO Enhanced uses a classic RO (pre-transcended classes) foundation for players to start their journey. Our research indicates that most of the major balancing changes occurred between RO’s beta and the Episode 3 release. That said, some balancing changes made in later episodes have been retroactively applied to our initial release for the purpose of providing players with consistency and familiarity in the function of specific items, skills, and cards as seen on other servers.
Nevertheless, we have considered key gameplay features when developing Payon Stories that we determined were necessary to balance and/or enhance gameplay and player experience. Such changes and considerations include:
* A rework of the entire mob database’s base and job experience tables to add competitiveness of the benefit of killing mobs.
* A rework of the HP and attack of mobs to add competitiveness of the benefit of killing mobs.
* Changes to the spawn rates and locations of certain mobs.
* Modifications to some skills to make specific builds more competitive and viable, adding more variety to the game.
* Drop rates of specific items that are unnecessarily difficult to obtain that are used for quests to encourage NPC interaction and pave the way for an expanded quest system.
* Additions of informational and flavor NPCs to make the game world feel “full” of actual meaningful NPCs that have value-added interactions with players.
* Substantial rework of official NPC text for clarity and grammar (it goes without saying the people who originally translated everything did a great job, but we just want to take their work one step further).
Our staff will continue to make changes to improve the game. We plan to continually polish the text you read in-game and balance the core mechanics of gameplay to adhere to our mission.
== Project RO Enhanced Features ==
*Classic [[Classes]] with [[Class Rebalance]] changes give you a lot of variety in your character builds.
*Quests that are unique to Project RO Enhanced are ever increasing and provide more options.
*Monster Rebalancing and experience changes provide players with many new leveling options.
*Equipement Rebalancing with a [[Random Options system]] provide players a completely new experience of gearing your character.
*Zero pay-to-win mechanics. Server is built and funded by a team of enthusiasts who believes that our favorite game is still incredible.
*Zero pay-to-win mechanics. Server is built and funded by a team of enthusiasts who believes that our favorite game is still incredible.
*For more information check out [[Server Information]]!
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Latest revision as of 09:57, 19 October 2023

Global Settings

Features.jpg
  • Base/Job EXP and Drop rates: x1/x1/x1
    • EXP Tables have been reworked to match approximately x3
    • Card drop rate is 0.02, can be increased by in-game ways
  • Monster EXP amount: Classic
  • EXP/Drop penalty: Removed
  • Party EXP share: 15 levels
  • EXP loss on Death: 1%
  • Max level:
    • 1st and 2nd classes — 99/50
    • Expanded and Transcendent classes — 99/70
    • Super Novice — 99/99
  • Attack Speed cap: 190
  • Instant Cast: DEX * 2 + INT = 530
  • Skills: Remastered for almost all classes
  • Dual login: Allowed, but only for the same Master Account
  • Offline @autotrade: Allowed
  • Donation: Costume items ONLY

 

Content

  • Zero pay-to-win mechanics. Server is built and funded by a team of enthusiasts who believes that our favorite game is still incredible.